The second of the pair of my very first mods; A G17, chambered in .357. Because why not?
-Created by myself. Massive thank you and shout outs to G.A.M.M.A. users Burn, RavenAscendent, Andtheherois, and the fine folks in the ANOMALY Modding Discord for help getting me set straight on how to do all of this.
This is my very first time making an actual mod for Stalker, so some stuff might be a little wonky (like the attachment alignments.) I'll try to fix them over time, and will update the files at such a time. For the time being though, I hope you get a kick out of these. (Currently only available in English.)
-A modified UMP45 chambered in .357 HP, and an accompanying sidearm, a G17 of the very same nature. Set to spawn on mid-late tier enemies (Professional and Expert), these guns bring a nice punch in a portable package. Best used vs Mutants. .357HP doesn't have very good armor piercing properties, after all.
-Installation is straightforward. Everything necessary is included and there are no file conflicts. -Does not have any Trader files, as it is intended for use with G.A.M.M.A. though it shouldn't be hard to add them to trader stocks if that's your thing.
Created as a pairing with this mod!
The most up-to-date version will always be available using this Google Drive link.
Drive.google.com
v1.0 - Initial release.
v1.01 - Change to spawn rates for balance. Was default weight, changed to 15% for Professional and 25% for Expert. Default is 50%.
v1.02 - Damage: 65 > 58, Bullet Speed: 484 > 435, RPM: 500 > 400, Condition Shot Factor: 0.0016 > 0.0018, Cam Dispersion Inc: 0.0 > 0.01, Cam Step Angle Horiz: 0.69 > 0.7 (TL;DR Slightly less damage, slightly lower fire rate, slightly faster degradation, slightly higher recoil especially when hip-fired.)
v1.03 - Changed faction ranks that can spawn with the weapons; Not all factions share the same used ranks, some factions have different ranks pull from the same pool. In order to keep the guns from appearing too early in the game, some factions are more likely to drop the guns than others. Also removed Military from the pool, as they in fact do NOT use NATO weapons. My bad! (As a rule of thumb, the guns will only drop from ranks 6-8 if possible. Veteran, Master, and Legend. Factions where Expert and Veteran use the same pool will drop the gun earlier, but they are mostly enemies from later areas anyway.)
v1.04 - Finally got around to making the sights align with the gun's icon properly. Even went as far as to make sure the icons looked as close to where they are placed on the actual model as I could for the icons, as well. I hope this little detail helps someone's OCD. :)
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