Weapon Mod For: Anomaly 1.5.1 / 1.5.2 + BAS or Anomaly Redux 1.1, and now GAMMA!, adds a new model of the Scorpion EVO 3 submachine gun. There is a patch for stores in the archive, it works with any version.
For: Anomaly 1.5.1/1.5.2 + BAS or Anomaly Redux 1.1, and now GAMMA! Important: Be sure to have Boomstics and Sharpstics Addon adds a new Scorpion EVO 3 submachine gun Model, animations, sounds: Taken from TAZ 2.0 Sights and silencers from BAS. There is a patch for stores in the archive, it works with any version.
v1.0 - added open sights, changed the position from the third person
v1.2 - (9x19)
v1.4 - fixed crashes in now it works in GAMMA + for all Anomaly mods
switching from version 1.0 to 1.4 requires a new game
it is important to understand that I am not working with animations yet... all I can do is safely add attachments and if the weapon is normal with good animations then I may be able to add sights to them and change something in small things
but in general, not yet! I have a kriss vector and kriss super project in the future
9x21 it's a bas calibre. 9x18, 9x19 and 7.62x25 are vanilla calibre so idk what you mean. EDIT: oh, probably my use of slash for not wreit 9x 3 times, confused you. Obviously, i was talk about 9x18, 9x19 and 9x21
Hi, In the model "Scorpion EVO 3 magredux" the text folders in "gamedata/configs/text" are empty (Both of them "rus" and "eng")
In the model "Scorpion EVO 3" the folder "eng" are empty. Only the folder "rus" have the file.
in stores, translation is not needed, there is just a redirection to UMP stores, but I will add English in the text of the weapon in the update. thanks
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'veteran_primary', which doesn't exist. Ensure that a base section with the same name is loaded first.
oh... really.... I'm just so interested in the .45 caliber... that I overdid it. now everything is fixed, the main link 9x19 has been saved in the archive .45
this position has two drawbacks, the first is when the recharge arrives in the face and the second is when the sights block the view, especially large ones like Akog Specter and PN23
I`ve added both of EVO 3 (9x19 and .45) in my modpack, so I have a question. Do you have a different color texture? 9x19 black, .45 orange, like on it`s icon file.
For some reason none of the suppressors can't be attached. Also repairing it crashes somehow.
I'm using EFP
Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ...es/efp\gamedata\scripts\zzzz_arti_jamming_repairs.script:355: attempt to call field 'get_repair_id' (a nil value)
hello there. the scorpion cannot be repaired with tools or other cleaning agents. only technicians can fix them. this is a bit stupid... can this be improved please
and why does your game ask for wpn_evo3_2 ???? there are no such weapons in fashion! it was in the first one! have you updated in the game? this is bad then you will have to rename wpn_evo3_4 to wpn_evo3_2 in meshes and config
there are two of them the main one is a standard 9mm the second one is only on kit box sets an enlarged silencer
on version 1.0 , the caliber was .45, respectively, and the silencer was for this caliber after correcting the (1.4) caliber, the silencer was changed to the standard NATO 9mm
RESERVED
v1.0 - added open sights, changed the position from the third person
v1.2 - (9x19)
v1.4 - fixed crashes in now it works in GAMMA + for all Anomaly mods
switching from version 1.0 to 1.4 requires a new game
Спасибо вам, забираю с удовольствием
как на счёт mk-14 ebr ?
it is important to understand that I am not working with animations yet... all I can do is safely add attachments and if the weapon is normal with good animations then I may be able to add sights to them and change something in small things
but in general, not yet! I have a kriss vector and kriss super project in the future
спасибо
работа поистине хороша нет слов не думал насчет мп7 или мпх?
thank you! perhaps I still have my own plans, but in principle it will be possible to add sights to the mp7... I'll write it down for myself.
Looks very good. Edit: i think that 9X18/19/21/7.62X25 (as replacement for the real calibre 7.65) could have fit more.
Alas, there is no such caliber in the game and in the BaS, too... but maybe I will make a shift to 9x21 the size of the store allows
it 's just that all known caliber changes only make 9x18 , and this is a bad caliber compared to the original .45
9x21 it's a bas calibre. 9x18, 9x19 and 7.62x25 are vanilla calibre so idk what you mean. EDIT: oh, probably my use of slash for not wreit 9x 3 times, confused you. Obviously, i was talk about 9x18, 9x19 and 9x21
Hi, In the model "Scorpion EVO 3 magredux" the text folders in "gamedata/configs/text" are empty (Both of them "rus" and "eng")
In the model "Scorpion EVO 3" the folder "eng" are empty. Only the folder "rus" have the file.
in stores, translation is not needed, there is just a redirection to UMP stores, but I will add English in the text of the weapon in the update. thanks
All we need now is just it's own mag :) animations are good, model is good. Good addon
Збс.
Standalone please??
do you want without Broomsticks_and_Sharpstics?
yes
there will be only 4 sights... Okay, I'll make a light version of the mod later.
This comment is currently awaiting admin approval, join now to view.
Can u provide an alternate download cuz moddb servers are always full, I've been trying to download your mod for hours but no luck so far.
ok
Will thois work on efp?
¯\_ (ツ)_/¯
Doesn't work for me.
looks like dosnt work on efp modpack
Good job stalker, keep bringing guns from TAZ. The zone loves you
# Loading ini: misc\smart_profiles.ltx
end setup
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'veteran_primary', which doesn't exist. Ensure that a base section with the same name is loaded first.
I dont know what the veteran primary is
configs/items/settings/npc_loadouts/ inside "mod_npc_loadouts.ltx" file just delete "!" before 'veteran_primary'. you use DLTX right ?
Scorpion EVO - 9x19, not .45 ACP
oh
oh... really.... I'm just so interested in the .45 caliber... that I overdid it. now everything is fixed, the main link 9x19 has been saved in the archive .45
my hud hand:
hands_position_16x9 = -0.0037,0.025,-0.2
hands_orientation_16x9 = 4,0, 2
aim_hud_offset_pos_16x9 = -0.0641,0.019, 0
aim_hud_offset_rot_16x9 = 0.05, 0.064, 0.01
lowered_hud_offset_pos_16x9 = 0.075, -0.02, -0.02
lowered_hud_offset_rot_16x9 = -0.075, -0.63, 0.4
Thanks, I'll take a look
this position has two drawbacks, the first is when the recharge arrives in the face and the second is when the sights block the view, especially large ones like Akog Specter and PN23
I`ve added both of EVO 3 (9x19 and .45) in my modpack, so I have a question. Do you have a different color texture? 9x19 black, .45 orange, like on it`s icon file.
Как Вы .45 добавили ?
For some reason none of the suppressors can't be attached. Also repairing it crashes somehow.
I'm using EFP
Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ...es/efp\gamedata\scripts\zzzz_arti_jamming_repairs.script:355: attempt to call field 'get_repair_id' (a nil value)
stack trace:
make an upgrade of the thread for the muffler checked it works
and the script error I don't know why it could be there? try version 1.0
V1.1(.45) только у меня антивирус возмущается ?
I checked on my side there is no virus, I re-downloaded it just in case
Looks great!
Keep em coming
hello there. the scorpion cannot be repaired with tools or other cleaning agents. only technicians can fix them. this is a bit stupid... can this be improved please
repair_type = pistol
The scorpion is an SMG, and therefore, just like the MP5 and UMP45, it is repaired with means for pistols.
I have everything repaired and cleaned
and where should I put that
which configure is that? a w_scorpion_evo?
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_scorpion_evo3\wpn_evo3_2.ogf'.
game is crash, i walk to a certain area of cordon
and why does your game ask for wpn_evo3_2 ???? there are no such weapons in fashion! it was in the first one! have you updated in the game? this is bad then you will have to rename wpn_evo3_4 to wpn_evo3_2 in meshes and config
Здравствуйте, подскажите пожалуйста как можно FOV в этом оружий поменять?
I did not enter any special FOV values, so they change in the game settings on a general basis
(я не вводил специальных значений FOV по этому они меняются в настройках игры на общих основаниях)
In some of the screenshots why does the suppressor looks different, why?
there are two of them the main one is a standard 9mm the second one is only on kit box sets an enlarged silencer
on version 1.0 , the caliber was .45, respectively, and the silencer was for this caliber after correcting the (1.4) caliber, the silencer was changed to the standard NATO 9mm
So the silencer model changes when attached to the gun?
no the usual silencer is 9mm the sets have a different silencer