Adds the four NATO optics for the FN FNC in Anomaly
Hello!
This is a simple mod that adds the four NATO optics for the FN FNC to make it a little bit easier to use at middle/long distances, changes nothing else about the gun, shouldn't conflict with much, except maybe some reposition mods, if you want patches for any specific reposition addon, let me know in the comments and i'd be happy to add them.
DLTX Needed.
Added EFT Repo patch and YARM patch, BDAF patch on the comments.
I LOVE YOU!!! THANK YOU
Thank you! This gun won't be so useless anymore.
Is Patch For EFT Reposition Is Available?
A patch for the Big Amogus Daddy FNC mod would be nice :)
Here: Drive.google.com
Thanks dude! Works amazingly well!
Would you mind if I include this in the mod?
it's okay, I'll delete it soon anyway, so do whatever you want with it
NIIICE!!! Thank you! :)
Hello, do you have any edits or patches for Big mouz daddy FUNK, which fixes the recharge sound (it lags behind the animation) I would be very grateful )
if you have the file "weapon_sounds.ltx" from the original addon, then remove the lines starting with "snd" inside my "w_fnc.ltx" file. I never touched its ".ogg" sounds files.
Thank you very much, everything worked out. Thanks again !
Would it be possible to get a patch for TAZ 3.0 ? Thank you for ur hardwork :)
No. Nobody plays TAZ anymore.
You aren't the dev as far as I know ? Some people still do play it myself included, if you don't have anything constructive to say just don't even bother commenting fr
I don't have a way to patch for TAZ as I could never make it work myself, sorry, maybe someone else with TAZ can fix it.
Thanks for answering, I will try myself ahaha
Would this work with cements position and view 1.9.4.?
I have a problem with AWAR Mod I hope there is a patch for AWAR cool mod anyway
greetings
i tried going into the debug to test the mod
and that i also have the fnc reanimation mod enabled as well
when i try to aim down sight with the red dot
it just fly's to the left
is it possible to make a patch for the fnc reanimation?
The patch is a little bit up in the comments
i cant access it
It says it's in the owner's junk
FINALLY YOU ARE BETTER THAN ELON MUSK
thank you stalker, i can finally do a proper Diamond Dogs loadout
You are very welcome
Hi, thank you for this mod, I appreciate it :)
The barska, c-more and EOT scopes work really well but there's something about the acog: other weapons like the M16 and the MK14, for eg, when they use the acog, they are zoomed in but you can still see part of the weapons.
But for this mod, the FNC's acog is zoomed in too much and you can't see part of the weapon at all, only the scope. This is a bit jarring when switching to other weapons using acogs.
No matter how much I modify the z axis of the acog hud of the FNC, it doesn't work to zoom out. Would it be ok to make the acog zoom out more so it's consistent with the other weapons? If it helps, I don't use BaS.
Thank you very much for your effort 👍
I changed the ACOG for a 2D scope, so it shouldn't be showing that any parts of the model. BaS is not needed for the mod to work.
Can you send an example screenshot?
Ah, I see. The 2d scope explains it, I think I understand it now. This means the acog is working as you have intended it to be.
I respect your idea for the acog and even though I won't enable it for the FNC in my game to avoid inconsistencies with other weapons that also use the acog, I will keep the rest of the scopes for it as I think they are very well done. I don't use BaS and am aware it's not required for this mod to work.
Thank you for taking the time to explain it to me, appreciate it :)
There are some issue when i aiming, the position fly to the left, Btw nice mod for FNC xD and i hope there is a patch for it <3
p/s link above isnt available.