Description

[PLEASE READ DESCRIPTION BELOW, DLTX REQUIRED] This mod lets you put scopes into the binocular slot and look through them as if they were binoculars. New Game Required.

Preview
[1.5.2/1.5.1] Scopes as Binoculars (UPDATE 3)
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Stalk119900
Stalk119900 - - 24 comments

A very interesting innovation that should be in the stalker and necessarily in the Anomaly

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Enceladus-117
Enceladus-117 - - 26 comments

This is awesome. Great job 10/10

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JadeyMoyaison
JadeyMoyaison - - 123 comments

Scopes as Binocs my beloved

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Tux_the_Man
Tux_the_Man - - 23 comments

Cool beans

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FIREBREATH1001
FIREBREATH1001 - - 357 comments

Love it!! :D

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Lauta_ro
Lauta_ro - - 256 comments

buen addon mi estimado

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Redroycemac
Redroycemac - - 87 comments

el lagarto de arriba tiene razon

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pointblank2890
pointblank2890 - - 4 comments

My dream of roleplaying as that Merc in the fan film "Contract" is slowly becoming a reality

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]{oNtrAst
]{oNtrAst - - 261 comments

The innovation is interesting, but controversial, because it devalues binoculars

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

I was thinking the same thing, this is incredibly cool and nifty but I share the same concern you do. I guess you could argue fully upgraded binos still would have more zoom than most optics do.

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Dionisiy9x39-
Dionisiy9x39- - - 150 comments

this will not devalue binoculars since binoculars have a better view and can capture targets and sights are only a circle in the center

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Apathy_Knight
Apathy_Knight - - 169 comments

Devalues the binos that costs like, what, 2700-3000 rubles on highest economy and available from the start in what way? Not only binos has wider sight, but you also can upgrade them and get higher possible zoom, decrease the weight to half the kilogram, and add the higher contrast or even NVG on them. So no, there is not really such a thing as devalue of binos...

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Will this conflict with Dynamic Anomalies Overhaul?, I noticed the file " Demonized_Time_Events.script " gets over-written by your addon. Should it be loaded before or after DAO?.

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Guest
Guest - - 689,969 comments

it wont conflict in any way, its the same script in both mods.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Thanks dude, appreciate it!.

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Dionisiy9x39-
Dionisiy9x39- - - 150 comments

GreatS!!!!!

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,163 comments

10/10 so cool!

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Rexar785
Rexar785 - - 60 comments

POG

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tone_82
tone_82 - - 16 comments

I love looking through scopes in DayZ, now I can in Stalker too - nice work!

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INNIES
INNIES - - 180 comments

Amazing work man!

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MerakiInstall
MerakiInstall - - 35 comments

One of the mods I can't live without and always knew I needed, but never had. But now, I do. 10/10.

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DeadAgony
DeadAgony - - 2 comments

Hey guys, I wanted to install this mod on the Black Pack, but it doesn't work. Does anyone know how to fix this?

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DeadAgony
DeadAgony - - 2 comments

omg i dumb install patch without addon -_-

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RickG
RickG - - 28 comments

Hey, this addon doesn't work for me. You wrote that modified exes are required for this mod to work. Do I need old versions of the mod? Where can I get them?

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BarryBogs Author
BarryBogs - - 383 comments

you need modified exes for any dltx mod to work, you can find them here.

Moddb.com

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Asentinn
Asentinn - - 6 comments

Ahh, my Ironman runs gotta be something different with this addon :)
..of course if only I could finally grab a scope before I die :D

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Vemn
Vemn - - 3 comments

Same here! It's surprisingly useful in my Ironman runs with Respawn Mod/Curse of Immortality. When I lose all my gear, it makes for a good replacement in a pinch. Especially with no money or traders around.

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ltsobachiy
ltsobachiy - - 163 comments

I don't know how I missed this, but it's genius for a HoboChad playthrough!

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BarryBogs Author
BarryBogs - - 383 comments

1 life hobo playthroughs are my favorite, one of the reasons i wanted to do this fersure

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JuiceIngot
JuiceIngot - - 32 comments

which scopes are *supposed* to have dymanic zoom? i just noticed my typo, and i'm gonna roll with it. i got a big mod load order and at one point the dynamic zoom worked in the binocs slot for a ps0 but like you say it will rubber band back the fov. i just learned about the dynamic _zoom setting in the ltx and ive been trying to track down what mods use it or not. been DLXtfying mods as well with the tool. im not even sure if i asked this right my mind is a bit overwhelmed from once again attempting to further study the file structures of the game as a whole. i was able to enable the dynamic zoom for al the scopes in the ltx for the ak74. so i guess what im trying to do at this point is figure out how to (re?)enable the scope's dynamic zoom when used in the binoc slot. sry if this is missguided

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BarryBogs Author
BarryBogs - - 383 comments

you would need to edit the scripts that come with the mod.

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