New adaptation for Release Pack - Firebreath animation.
Scar Pack [H & L] Vanilla
It's a new adaptation of mine for the Scar package, with a lot of help from BlackJeison in fixing the animation.
My purpose here, is not to get any credit for doing this, I simply made it to share with all of you, you have my permission to use or modify as you wish.
I made a small preview, you can see exactly what the animation is like, I remind you that it is not mine, it is simply an adaptation.
The weapon does not contain the Launcher, I will not place it because there are several things to do and I don't feel like doing so much work, if you want to place a launcher with an independent animation or one created by you, It's up to you to make an update.
Required:
DLTX: It is required to use Ammo Check.
Video:
Changes Upd. 1:
Third person model arrangement.
Added a Reposition HUD Fov 0.7
HUD FOV 0.45 By Private_Pirate
Added - Ammo Check for the entire Scar pack - By BlackJeison.
And small solutions.
There will be a - Personalized Reposition - by "Private_Pirate", as soon as your replacement is finished, the link to your addon will be left, everyone will use the one they like the most here or the personalized one.
I hope you enjoy this adaptation, if there are errors please comment in detail what you are getting in your game.
鈥hird person model arrangement.
鈥dded a Reposition HUD Fov 0.7
鈥UD FOV 0.45 By Private_Pirate
鈥dded - Ammo Check for the entire Scar pack - By BlackJeison.
鈥nd small solutions.
Patch for (Weapon Cover Tilt):
Provided by LarrylaLangos
Se ven muy bien las animaciones, lo del lanzagranadas realmente no lo utilizo prefiero la precisi贸n as铆 que est谩 bien , otro mod a la lista de mi anomaly:)
hola lassie, este complemento funciona sin problemas con BaS? si mal recuerdo BaS tambien agregaba algunas Scars a los rifles, dejando eso de lado gracias por este addon se ven geniales.
Hola Larry.
No, es completamente independiente, BaS no reemplaza ning煤n arma Vanilla en Anomaly, todo su contenido es aparte.
Pero si tienes alg煤n problema, por favor inf贸rmeme
Got this crash when i load my save with the mod added (i play on 1.5.2, got modded exes):
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] d:/anomaly-1.5.1\gamedata\shaders\r3\models_lense_scope.s:10: attempt to call method 'sampler' (a nil value)
! [SCRIPT ERROR]: d:/anomaly-1.5.1\gamedata\shaders\r3\models_lense_scope.s:10: attempt to call method 'sampler' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] d:/anomaly-1.5.1\gamedata\shaders\r3\models_lense_scope.s(10) :
LUA error: d:/anomaly-1.5.1\gamedata\shaders\r3\models_lense_scope.s:10: attempt to call method 'sampler' (a nil value)
Check log for details
stack trace:
I had that happen when I tried talking to Butcher and I dunno what caused it, something to do with shaders. I deleted and reinstalled all my custom shaders (B&S and some other packs) and that seemed to fix it
Can't guarantee you it'll work, but it seems like the same error
the first person looks good, nothing to complain about. The only issue for now is when i turned to 3rd person, the gun somehow float on my head instead of my hand. Can you try to take a look and fix it? I don't know it's because of your mod or because i used some mods that related to 3rd person model animation. Here's the mod btw
The action is very good, but the gun perspective seems to fit the original style, a bit too far to the left. I wonder if it can be compatible with EFT or other style position changes?
Maybe it's my misunderstanding. Do you think the SCAR in the anomaly is a little smaller than in reality? I always feel that the hand holding the gun is much larger than the model.
You could make the weapon so big to any size, but there is a big problem in doing so, the weapon with the animation will no longer fit in your hands and when you remove the magazine from the weapon it will be even bigger than your hands. I'm sorry but maybe it could be done before the animation, doing it now would have to change everything :/
Pinned comment
Changes Upd. 1:
鈥hird person model arrangement.
鈥dded a Reposition HUD Fov 0.7
鈥UD FOV 0.45 By Private_Pirate
鈥dded - Ammo Check for the entire Scar pack - By BlackJeison.
鈥nd small solutions.
Patch for (Weapon Cover Tilt):
Provided by LarrylaLangos
Drive.google.com
the ammo check animation is too fast in my opinion, maybe a bit slower and it would be perfect
looks good, I'll download it
I hope you like it :)
Se ven muy bien las animaciones, lo del lanzagranadas realmente no lo utilizo prefiero la precisi贸n as铆 que est谩 bien , otro mod a la lista de mi anomaly:)
Me alegra saber que le gusta.
Espero lo disfrute
Beautiful animations, will give it a try for sure !
Thanks for your mods !
Thanks to you for using them馃槉
hola lassie, este complemento funciona sin problemas con BaS? si mal recuerdo BaS tambien agregaba algunas Scars a los rifles, dejando eso de lado gracias por este addon se ven geniales.
Hola Larry.
No, es completamente independiente, BaS no reemplaza ning煤n arma Vanilla en Anomaly, todo su contenido es aparte.
Pero si tienes alg煤n problema, por favor inf贸rmeme
oka, gracias
Got this crash when i load my save with the mod added (i play on 1.5.2, got modded exes):
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] d:/anomaly-1.5.1\gamedata\shaders\r3\models_lense_scope.s:10: attempt to call method 'sampler' (a nil value)
! [SCRIPT ERROR]: d:/anomaly-1.5.1\gamedata\shaders\r3\models_lense_scope.s:10: attempt to call method 'sampler' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] d:/anomaly-1.5.1\gamedata\shaders\r3\models_lense_scope.s(10) :
LUA error: d:/anomaly-1.5.1\gamedata\shaders\r3\models_lense_scope.s:10: attempt to call method 'sampler' (a nil value)
Check log for details
stack trace:
I had that happen when I tried talking to Butcher and I dunno what caused it, something to do with shaders. I deleted and reinstalled all my custom shaders (B&S and some other packs) and that seemed to fix it
Can't guarantee you it'll work, but it seems like the same error
It seems more like lack of shaders in the "Incredibehl" game, this patch should fix or do the same as Fox.
The problem you are having is due to the Shaders, please install this patch
Link: Drive.google.com
Thanks will try that tonight ! :)
the first person looks good, nothing to complain about. The only issue for now is when i turned to 3rd person, the gun somehow float on my head instead of my hand. Can you try to take a look and fix it? I don't know it's because of your mod or because i used some mods that related to 3rd person model animation. Here's the mod btw
Moddb.com
Moddb.com
I'll look at it now, I don't usually use the character in third person.
Edit: You are right, it is already fixed, please go to the first posted comment and download the solution.
thank you so much!
Muchas gracias por el curro! 10/10
Gracias :D
Se agradecen estas animaciones de calidad, buen pack!
Muy agradecida por sus palabras 馃槉
Great pack! Keep up the nice work馃憦
<3
THANK YOU! Now I can use the SCAR/AK 12 combo fully reanimated! Merc power-fantasy go brrr
Y otra vez gracias!
A ti por usar el complemento
Are there still plans for a gunslinger adaptation like you teased previously?
The adaptation of all the weapons is now complete, unfortunately it will take a while, there is a boy who will make a reposition of Gunslinger.
And which style will it be closer to? Is Eft reposition, cement, or something else?
Right now he has an EFT style, but he will do another style to Gunslinger Vanilla.
it ejects unspent casings
Yep, it's a problem with the bullet casing model.
I'll do an update later.
oh wow really nice animations
a few questions please
is this hud fov 60 ( eft posistions )
mags redux ( magazine mod )
?
After looking at some things I will do one (EFT Reposition)
crash
anomaly weapons/wpn_scar/wpn_scar_sk1_hud.ogf has no bone ( weapon launcher)
stack trace..
I will test the grenade launcher, it is very rare that it engages, there is no bone for animation.
Is it possible for you to add an lmg or drum mag version?
I will find out a friend how to do it
Nice, looking forward to it :)
Oh yeah, SCARs, and sweet animations! Great job as usual, what I can say else, haha
Haha thx BadaBoom <3
You're welcome! *showing thumbs up*
The action is very good, but the gun perspective seems to fit the original style, a bit too far to the left. I wonder if it can be compatible with EFT or other style position changes?
In a few hours I will update with a better Reposition
Maybe it's my misunderstanding. Do you think the SCAR in the anomaly is a little smaller than in reality? I always feel that the hand holding the gun is much larger than the model.
You could make the weapon so big to any size, but there is a big problem in doing so, the weapon with the animation will no longer fit in your hands and when you remove the magazine from the weapon it will be even bigger than your hands. I'm sorry but maybe it could be done before the animation, doing it now would have to change everything :/
Yep, round extraction
SO HAPPY ABOUT THIS! I HAVE BEEN HOPING FOR A MOD LIKE THIS THANK YOU!
Enjoy it馃槉