Description

Title says it all, first of many in my "Press and Hold" project. Designed for freeing up an already crowded keyboard allowing to assign higher priority keybinds instead for easier and more practical/streamlined gameplay

Preview
Press and Hold reload to lower weapon
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DELORIANx2
DELORIANx2 - - 185 comments

когда ьесезда выпустила свою версию сталкера

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Guest
Guest - - 690,398 comments

Bruh, if you can make a press and hold function to take off/put on helmet/gas mask, I will kiss you.

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Amazing work!

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razfarg
razfarg - - 9 comments

Love seeing the idea expanded on.

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Uchillz
Uchillz - - 2 comments

I actually love the initial idea. and then this came out, which makes it nicer.

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King_Rediusz
King_Rediusz - - 161 comments

Fallout.exe

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AdamBorseti
AdamBorseti - - 21 comments

Man, I was hoping someone would do something like this! We need more hold functions. Right now, I have the quick-grenade toss button bound to 4 (which normally just pulls the grenade out), but it'd be nice to press 4 to pull out a grenade, but HOLD 4 to a quick toss. This game really does benefit from quick-action hot keys and hold functions, because as you've accurately stated, the keyboard is crowded enough as it is!

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Is it possible to get something like this to work with first person animation mods? I'm guessing it's EFT Style Weapons in my mods that makes your gun pop back up after sprinting.

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wolfstriked
wolfstriked - - 70 comments

Can you make a press and hold SHIFT to sprint? This way you can make clicking SHIFT key to toggle walk/run and hold SHIFT key to sprint.

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Cherokee
Cherokee - - 31 comments

What? you can rebind the sprint key to shift and then you can toggle(press once an run forever)/untoggle(press an mantain for runing) the sprint y the configuration menu.

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AstrayCuriosity
AstrayCuriosity - - 10 comments

Absolute banger of a mod +100 to immersion. But description and name need some editing since it was pretty hard to find.

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