Warning to all users, this addon is not a fix for anything. Author just needs to update items_devices.ltx on their end. Slot that npc pdas go into was changed in 1.5.2 so that they don't replace actor pda and it's that's a major QoL improvement. If slot in config is wrong, then it will fallback to tasks tab.
Thank you for telling me this. I didn't know that was the issue. Turns out EFT is incorrect and it needs to be updated. I will remove this mod and make a new one as a patch for EFT, thank you!
EDIT: so after looking through stuff. I think i've found a temporary fix (i say temporary because its not properly tested and i'm not looking through all of EFT reposition just to make sure its not somehow ******* with something)
but basically if you wanna fix this:
line 161 to line 173
right after/under cost = 0 put in
usel_allow_db = true
and then at the very bottom/under usel_action_functor, etc
put slot = 13
“Modding STALKER has this annoying tendency to result in conflicts when two different mods overwrite the same file, but not the same variables and sections within that file. DLTX aims to mitigate this by allowing a mod author to only override the values that they actually wish to change in a separate file, which should greatly reduce the amount of needless mod conflicts and the need to manually merge mods.”
Warning to all users, this addon is not a fix for anything. Author just needs to update items_devices.ltx on their end. Slot that npc pdas go into was changed in 1.5.2 so that they don't replace actor pda and it's that's a major QoL improvement. If slot in config is wrong, then it will fallback to tasks tab.
What line should I check to be sure I haven't broken it? Just want to be sure...
Thank you for telling me this. I didn't know that was the issue. Turns out EFT is incorrect and it needs to be updated. I will remove this mod and make a new one as a patch for EFT, thank you!
I have fixed the mod now. Thanks for telling me about this!
Please tell me which line is responsible in version 1.5.2 to open the NPCs PDA without being added to the slot?
did you ever find this out?
EDIT: so after looking through stuff. I think i've found a temporary fix (i say temporary because its not properly tested and i'm not looking through all of EFT reposition just to make sure its not somehow ******* with something)
but basically if you wanna fix this:
line 161 to line 173
right after/under cost = 0 put in
usel_allow_db = true
and then at the very bottom/under usel_action_functor, etc
put slot = 13
So for example
"description = st_pda_mlr_descr
inv_name = st_pda_name
inv_name_short = st_pda_name
inv_weight = 0.1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 7
inv_grid_y = 3
cost = 0
use1_allow_db = true
use1_functor = ui_pda_npc_tab.menu_view
use1_action_functor = ui_pda_npc_tab.use_view
slot = 13
absolutely not, the whole problem is in the installed ZCP addon, I just checked, and without it, the PDAs work as they should
Everybody, if you want to do this on your own, open items_devices.ltx and add these lines (but NOT the line numbers)
173: use1_allow_db = true
175: slot = 13
I directly copy-pasted the whole section from the ltx so it should be painless to swap out.
[itm_pda_common]:device_pda_1
description = st_pda_mlr_descr
inv_name = st_pda_name
inv_name_short = st_pda_name
inv_weight = 0.1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 7
inv_grid_y = 3
cost = 0
use1_allow_db = true
use1_functor = ui_pda_npc_tab.menu_view
use1_action_functor = ui_pda_npc_tab.use_view
slot = 13
Hey anmcbride, mind if I DLTXify this and set it up as a BAIN installer for the MO2 users out there?
Oh wait, I already did.
PM me and I'll get it to you.
I don't mind at all. I don't use DLTX (I don't really know what it's for anyways.) but I do use MO2.
“Modding STALKER has this annoying tendency to result in conflicts when two different mods overwrite the same file, but not the same variables and sections within that file. DLTX aims to mitigate this by allowing a mod author to only override the values that they actually wish to change in a separate file, which should greatly reduce the amount of needless mod conflicts and the need to manually merge mods.”
I'm using it now :)