Ord Mantell was a terrestrial planet which was located into the Bright Jewel system of the Bright Jewel sector in the Mid Rim Territories. It was located near Anobis and was originally settled by the Galactic Republic circa 12,000 BBY as an Ordnance/Regional Depot.
Ord Mantell (Renegade Squadron conversion) v1.0
Eras: Clone Wars, Galactic Civil War, KotOR
Game modes: Conquest
Converted by Teancum
ADDITIONAL CREDITS:
Lucasarts/Lucasfilm/Disney Producing, publishing and support of series
Pandemic Studios Battlefront, Clone Wars Xbox content
Rebellion Development Renegade Squadron content
Krome Studios Force Unleashed Wii content
Petroglyph Games Empire at War content
Bioware KotOR content
AnthonyBF2 AI planning and barriers
Various users Testing
TOOLS USED:
PPSSPP Emulator
Ninja Ripper
Noesis
Blender
XnView
Softimage XSI
XSI ZE Tools
I've spent more time playing this map recently and I feel like it's one of your best conversions, as well as one of the best SWBF2 mod maps ever. There are only a couple of issues which kind of bother me (sorry if I'm being annoying, I'd just like to report these in case you'd ever decide to release any sort of an update): the vehicles get stuck at certain spots (most notably the AT-XTs) and then there's this bug with localisation of certain ingame options which I've been mentioning for a while - do you have an idea about where it may result from? It's slightly weird, because It didn't show up on your Saleucami map, but I think it first appeared on your Sullust map, and then it has been present in case of (I think) all your maps posted here, except for Korriban. Those aren't serious though, and I still love the map. Great job! :)
What version of the game are you using? I use the GoG version and don't have any localization issues. I've also tried it with the CD version. The Steam version has a number of weird issues.
I'm playing these maps on 2 computers, one with the Steam version, and the other one with the CD release and both seem to have this issue. My assumption is that it might have something to do with me using the EU version (At least when it comes to the CD version, but then I'm unsure how it works with Steam).
Of course, it's nothing gamebreaking, but I'm curious about that. All of the maps since Cato Neimoidia or Sullust had this bug, then Korriban did not, and then it 'returned' with the next releases. It's strange but DarthSith's version of the Dantooine map does not have this bug (while your version does), so I was wondering where it could come from.
Ord Mantell looks pretty cool, though it's rather simplistic in its geographical features, I wish they did more with the junkyard theme. The vehicles give a lot of flavor to it and make it a map that everyone should check out.
Seems you forgot to add shadows to the map, as the units have no shadows when playing with shadows on 'high'. Could you please add them?