Report abuse Operation: Inhuman ( GZDOOM. get this first.)
Filename
OPINHUMANRESPRITEDFINAL.zip
Type
Prefabs
Licence
Proprietary
Uploader
cortlong50
Date
Feb 3rd, 2014
Size
75.58mb (79,253,839 bytes)
Downloads
5,975 (1 today)
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Description

The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom using Voltlocks RGA as a base. It is a complete overhaul of the way you interact with Doom. If this is running too slow for you, go ahead and try out the zdoom version. it should do it for ya. (read description.)


Important. (read this)
YOU CANNOT DRAG THIS ONTO GZDOOM BY ITSELF. Do not drag and drop this mod and then say it doesnt work or that it sucks. Dont be a dick and blame me, simply read the info included.
This mod has to be used in conjunction with Brutal Doom. (on the latest build of gzdoom.)
There is a batch included so you can more easily launch the game.
Though ZDL, makes running this a whole bunch easier, just be sure to run it AFTER brutal doom.
This has to be ran with gzdoom with the latest version of zdoom installed.

This is not a Call of Duty mod for Doom...so dont get all fuckin agro and start saying stupid shit.

This is me putting real guns in doom. A weapon pack that uses real weapons in conjunction with brutal dooms enhanced interactivity.

Weapon graphics have been ripped from call of duty along with weapon sounds, all other remnants of Call of Duty will be removed from this mod as it progresses. Included is a (very taxing) flashlight script, Brightmaps for nearly every character (I definitely didnt do that, a lovely team of zdoomers did), Overhaul of every monster and mechanical sound (pfenh) added effects, shrapnel, explosion replacement and overhaul, all looking to enhance but not infringe on your brutal doom experience.

If you are running into issues running this mod, you can read the very long-winded, very caps locked description of how to do so.
FOUND HERE: Forum.zdoom.org


WHATS FINISHED
-all guns that have shotgun shells and rifle rounds eject shells. everything but two guns eject shells when shot.
-preserved all the deaths from brutal doom so barons still grab your ass and rip you in half, chainguns still blow your arm off. its good.
-all the deaths and explosions are preserved...heads blow off...grenades demolish entire rooms...barons blow into a bunch of pieces.
-changed the sprites for pickups so that they dont obstruct view when playing...as much. definitely need to figure something new out but its presentable.
-changed grenade and rocket behavior. (added dynamic lights)
-weapons have tracers (has been buggy)
-weapons eject magazine according to animation...so if he throws the mag to the left it doesnt fly out of the front of your body. stuff like that. a lot of detail and fumbling wiht shit has been done with this. the shotgun ejects the shells behind you, stuff like that.
-a lot of thigns have been changed that not many are going to notice but i couldnt help but change because it has to be on par with brutal doom..and i know hes put a lot of work into that.
-removed regeneration and went with health packs. cant stand regen...and it just isnt doom,
-removed anything that isnt in the original game besides guns. its all about guns with this one.
-added dynamic lights to all guns, explosions, etc. its fuckin awesome. (be sure to run lights.pk3 immediately after gzdoom)
-brought back fast doomguy (fuck being bogged down by weapons, thanks for the input ussr!)
-got rid of the annoying muzzle flash and replaced it with buttery ass dynamic lighting. its better. trust me.
-fixed weird enemy smoke puff, and replaced it with COD style smoke. removing the weird square smoke from previous betas.
-imported all pain effects. (screens cracking, blood on screen ETC)
-removed all RGA features. not a fan. dont want em. sorry.
-AS OF OP_INHUMAN BETA 2.0 ADDED NEW SOUNDS, ALL MONSTERS, MORE RICOCHET SOUNDS, EXPLOSIONS, GUN SHOTS. SOUNDS ARE HUUUUGE. A BUNCH OF NEW EFFECTS, SMOKING SHELLS, AWESOME SHIT. i feel it adds a lot to immersion.
-RESPRITING NOW (PLAYABLE RESPRITED WEAPONS WITH NEW GUNS. NOT FINISHED.)
-Overhauled almost every explosion for effect on monsters and damage.
-added brightmaps (thanks pfenh) to all monsters and textures that would use them.
-changed all sounds. besides revenenants. they dont deserve any treatment...those fuckers.
-am working on optimizing code.


LEAVE FEEDBACK!

If you cannot get it to run just drop me a comment and I will gladly walk you through set up (or point you towards zdoom launcher). Dont say it sucks because you cant run it, or its missing content...its beta...and will be periodically updated throughout development. Just ask, I'd be glad to help.

Thanks for playing. If you dont like it and you drop me a 0 vote...youre also just kind of an asshole. Dont be a 14 year old troll, support mod development. Tell what you do and dont like.

While playing keep in mind there is a pretty large comfortability curve that comes with adding 25 guns, and turning the effects up to 11. play through one wad with it, and i guarantee youll dig it.

YOU CANNOT DRAG AND DROP THIS MOD ONTO GZDOOM. DO NOT EVEN TRY.

if you are having a hard time running it (if its bogging down your computer) go ahead and give the zodom version a try, it is missing features, but still rocks.
Moddb.com (it is missing lots of features).

Preview Image
Operation: Inhuman ( GZDOOM. get this first.)
Post comment Comments  (0 - 50 of 143)
ShadowFear
ShadowFear Feb 3 2014, 3:25pm says:

OH **** YES DEATH AND DESTRUCTION TO THESE FILTHY COMMUNISTS. EAT MY 5.56.

+7 votes     reply to comment
cortlong50 Author
cortlong50 Feb 3 2014, 6:04pm replied:

Is it sarcasm? I feel sarcasm here.

+4 votes   reply to comment
count_snipula
count_snipula Feb 17 2014, 3:22pm replied:

Eat my 9x39!No need to elaborate my friend, mines bigger
-A concerned citizen

+8 votes     reply to comment
RickErnest
RickErnest Feb 25 2014, 6:25pm replied:

No, eat a 240mm round !!!
There, peace through maximum firepower.

+9 votes     reply to comment
cortlong50 Author
cortlong50 Mar 3 2014, 6:12pm replied:

now youre speaking my language.

+5 votes   reply to comment
Serathis
Serathis Jul 3 2014, 5:26am replied:

You have battleship cannons in this mod?!

+1 vote     reply to comment
Guest
Guest Aug 3 2014, 8:50pm replied:

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General_Green
General_Green Feb 3 2014, 4:02pm says:

Alright, so problem, it tries to run, but it has a lot of errors while launching, then crashes. "Tried to register class 'Nashgore_FlyingBloodSaw' more than once." and other such issues. Using GZdoom

+2 votes     reply to comment
cortlong50 Author
cortlong50 Feb 3 2014, 5:45pm replied:

Hey man, unfortunately there are a lot of errors on start-up as a result of having to piggy-back the brutal doom code.
Anyway, are you running the latest version of gzdoom, and zdoom? (it runs off of the zdoom ini file so youll need to update both).
And are you running it off of the batches that came in the .rar? Theres kind of a weird way you have to run it, as it should be loaded last in the load order...you can really just drag it onto gzdoom which is a bummer.
Lemme know if updating and running it withe batch helped.

+3 votes   reply to comment
General_Green
General_Green Feb 4 2014, 1:33am replied:

Found out what it was, had the autoload loading brutal already, so it loaded twice and went crazy. All good now.

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 4 2014, 3:01pm replied:

Glad to hear it dude.
I was auto loading pfenh when I started dev on this.
Needless to say my **** was lost once or twice.

+1 vote   reply to comment
Quaker540
Quaker540 Feb 10 2014, 5:49pm replied:

It's not pfenh, it's Particle Fire Enhancer Mod.

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 11 2014, 7:45pm replied:

when the file itself is called PFEnh.pk3 thats what im gonna call it.

+1 vote   reply to comment
downlode
downlode Feb 3 2014, 5:03pm says:

Gotta check this out, COD does have good weapon graphics.

+4 votes     reply to comment
cortlong50 Author
cortlong50 Feb 3 2014, 5:46pm replied:

I'm not even a fan of COD, but I was really digging what voltlock did with real guns advanced and noticed it played well with brutal...and in a weird way made the game look a lot better just by having killer sprites haha. Lemme know if you like it dude.

+7 votes   reply to comment
Popscleman
Popscleman Feb 3 2014, 6:34pm says:

this is not too bad....
You should modify the weapons to look more cartoonish ....i think it why fit Doom more

0 votes     reply to comment
cortlong50 Author
cortlong50 Feb 3 2014, 6:39pm replied:

Thanks man,
I was looking for sprite artists, but theres just so much content that i couldnt get anyone to do it...especially within a years time haha.

+2 votes   reply to comment
Popscleman
Popscleman Feb 3 2014, 7:18pm replied:

Good point..... keep working on this....

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 3 2014, 7:27pm replied:

if you know of any bad *** sprite artists lemme know dude, because i am definitely picking up what youre putting down haha.

+3 votes   reply to comment
Killer9032
Killer9032 Feb 3 2014, 11:07pm says:

Awesome except for the fact it simply doesn't work.
Constant script errors on launch; I'm either missing something (both brutal doom and gzdoom are of latest versions and work fine without the addon, so this is unlikely) or it simply likes to **** itself.

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 3 2014, 11:43pm replied:

hahaha, alright walk me through how youre trying to launch the mod. because i always get errors on launch, but i havent had it crash to desktop since the alpha. even on the five different systems ive tested it on.
and as for the excusable errors at the moment (the infinite list of classes and actor errors at start up) its super beta...theyre getting cleaned as we speak haha.
SO ANyWAY!
run me through how youre trying to launch it, that way i can give a little direction to anyone else having the problem.

+1 vote   reply to comment
greatkingtut
greatkingtut Feb 4 2014, 6:28am says:

i have this error saying Could not find script lump 'CASING'

0 votes     reply to comment
greatkingtut
greatkingtut Feb 4 2014, 6:34am replied:

Nevermind fixed it

+1 vote     reply to comment
Guest
Guest Feb 11 2014, 5:34am replied:

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cortlong50 Author
cortlong50 Feb 12 2014, 8:54am replied:

Read the insanely long description above you.
That's why it's there.

+1 vote   reply to comment
greatkingtut
greatkingtut Feb 14 2014, 5:36pm replied:

i fixed it oh and and this mod is goddamn sweet

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 17 2014, 2:42pm replied:

Hell yeah dude. I'm glad you liked it haha. And that rude comment wasn't directed at you.

+1 vote   reply to comment
Guest
Guest Feb 4 2014, 7:06pm says:

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HectorShiroi
HectorShiroi Feb 5 2014, 5:11am says:

the games goes really good with my gzdoom, 2 problems are:
- Spas 12 hasn't ironsight, this means that a flat square appears instead of ironsight texture

- with HD textures the game is amazingly laggy! O_o

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 5 2014, 8:22am replied:

Really? Send me a screenshot of the spas iron sight. Because I use that ****** all the time and haven't had any problems haha.

And yes. Yes it is. I play gzdoom at like 120hz and with this mod PLUS brutal doom...it's insanely taxing. I rock like 35 haha. There's not much I can do besides clean up the code. Make sure you turn off any texture filtering and all of that otherwise your game will die (biliner works fine though) but anything in textures should be turned to off (besides textures) if you're running slow. I'm developing on a slow computer so I feel your pain man haha.

+1 vote   reply to comment
ippiki
ippiki Feb 6 2014, 3:57pm says:

Is there any way to run this with other wads? I try to drag scythe 2 into the batch file but it just plays the normal levels.

+2 votes     reply to comment
cortlong50 Author
cortlong50 Feb 6 2014, 7:00pm replied:

(IF YOU ARE HAVING PROBLEM RUNNING OTHER MAP PACKS WITH THIS MOD READ THIS)

yeah man, its super easy, just go ahead and copy and paste the name of the map pack (for instance...scythe which kicks ***) just put "scythe2.wad" (no quotes, but make sure you have the file extension in there) BEFORE brutal19.pk3 but after gzdoom.exe
so it should be the second file that gets loaded.

also dude, you can go download zdoom launcher, just make sure the running order is the same as the batch "gzdoom.exe mappackname.wad brutal19.pk3 opinhumanbeta.pk3 doomnukem_visor.pk3" always run opinhuman after brutal...and brutal should be after any map packs.

sorry for the long windedness. but thats what ive been running lately and its been a lot smoother.

lemme know if that works dude.

+1 vote   reply to comment
AlbinoBob147
AlbinoBob147 Feb 13 2014, 5:57pm replied:

This doesn't seem to be working for me. I've put the map pack name right where you said to, but it doesn't get loaded. Btw, great work with the mod, really loving it.

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 13 2014, 6:06pm replied:

thanks dude! haha im glad you didnt go (im pretty sure this has happened a few times) "i cant get it to work **** this guy!".

anyway, are you putting ".wad" after the map pack name? or if the map pack is a pk3 are you putting ".pk3" after the map pack name?

if this doesnt work send me a copy and paste of the text of your batch file.

0 votes   reply to comment
AlbinoBob147
AlbinoBob147 Feb 13 2014, 6:58pm replied:

Yeah man, I put the extension and everything, but no dice. Here's a screen: I.imgur.com

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 13 2014, 7:20pm replied:

**** yes. d2reload is one of the best.

okay yours looks exactly like mine, the only thing i can think about is that youre not saving it as a batch. when you click on it is it just opening a notepad? if so go ahead and rename it (for this exercise haha) "d2reload.bat" BE SURE to put quotes on it or it wont save as a batch file.
give that a try dude. if it doesnt work google zdoom launcher, and give that a go...just be sure to load everything like how you see it in the batch file.
hopefully thatll work man.

+2 votes   reply to comment
AlbinoBob147
AlbinoBob147 Feb 13 2014, 7:35pm replied:

Ohhhhh, okay I see what I was doing wrong now. I was still dragging and dropping WITH the batch along with everything else. :P Thanks man, it works now.

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 13 2014, 7:43pm replied:

right on son, glad i could help. the newest version is uploading right now (AND TAKING FOREVER!) so be sure to download that before hte night is over, i just cleaned it up and resprited everything.

+2 votes   reply to comment
AlbinoBob147
AlbinoBob147 Feb 13 2014, 7:48pm replied:

Cool beans, I'll be sure to grab it.

+1 vote     reply to comment
Guest
Guest Feb 6 2014, 4:54pm says:

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cortlong50 Author
cortlong50 Feb 6 2014, 7:01pm replied:

give me some more explanation, because i just downloaded it off of mediafire and moddb and havent had a problem.

+1 vote   reply to comment
BrEnTeSchofield
BrEnTeSchofield Feb 6 2014, 6:32pm says:

does this work with Zandronum

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 6 2014, 7:02pm replied:

nope...zandronum is just too picky about what it will and will not run and after like 3 months of messing with it i said **** it...i couldnt get it to run for more than ten minutes or a quickload.
sorry dude.
if you know decorate we should get together beacuse i want people to play this online.

+2 votes   reply to comment
BrEnTeSchofield
BrEnTeSchofield Feb 6 2014, 7:46pm replied:

Yeah i would love to man and what would be a better thing to use besides ZANDRONUM.

whenever your playing online let me know, do i give you my number or something that you can contact me quickly, because i would really want to play this online man

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 6 2014, 7:49pm replied:

if you wanna play it single player style, just throw it on gzdoom, its all the same features..and like twice as taxing as zandronum haha, but its awesome.

keep in touch on here and if you know any decorate i dare you to try and zandronum-ise this mod haha, because itd be awesome.

email me your screen name on zandronum. i havent playeed ina long while, im more of a sp dude, but im always down to shoot some cats haha

+1 vote   reply to comment
BrEnTeSchofield
BrEnTeSchofield Feb 6 2014, 10:37pm replied:

what screen name, you mean when im changing my players skin and stuff, at the top where i change my name

+1 vote     reply to comment
cortlong50 Author
cortlong50 Feb 12 2014, 8:52am replied:

****. I actually don't know how to hook up on zandronum. Is there a new release of that coming soon? I'm hoping they update it so I can actually play my mod on there.

+1 vote   reply to comment
Quaker540
Quaker540 Feb 13 2014, 10:26am replied:

Dude, why are you using Zandronum? Zandronum is an old G/ZDoom version with Client-Side server Multiplayer. And when I mean old, I mean, VERY VERY old. Even in 2.0 version.

+1 vote     reply to comment
Guest
Guest Feb 13 2014, 10:41am replied:

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cortlong50 Author
cortlong50 Feb 13 2014, 5:50pm replied:

i usually run it when im not running my mod for the reason the bro-ha said below...gzdoom slams my computer (i have an old school 3100 hd....and i know old amds love opengl hahaha) so yeah...ill use it if i have to, i wish when they updated gzodom with all the newest and the best they actually optimized it to run well ebcause i get around 35 (which is chill) all the way down to like 10 if **** gets hairy. its a bummer.

+1 vote   reply to comment
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