In this final part of this -Addon- I would like to say that:
I don't take credit for everything I do, I just have fun doing it even though I don't play it xd, but I know that many people may like it and try new things like Old World.
I must say that the animations are not mine and I try to show who they are by giving credit to those who really deserve it.
PLEASE: If you want to place it in a separate Mod Pack that is not on this page, I would like to ask "please" that you give all the credits to the respective authors of the animations, but if you want to give me credit as well, I would appreciate it. , although if it doesn't it doesn't bother me :)
Please enjoy and if you have any errors report it, I can't verify everything because I don't play it, but it should work fine with the tests I did.
There are two variants for LR-300, the reason I made it was because I didn't like how it looked, I guess it was because the model was so old. The Grenade Launcher function works in both versions.
The G36, I have removed the grenade launcher because the model that the vanilla version has has a very different design.
FN2000 also does not contain a grenade launcher, there is no animation for it in the adaptation, sorry.
Amm I don't know, I thought I was going to do it this week but it's taking longer due to not having much time :(
But I won't upload it, BlackJeison will, he can give better updates, Not me because I'm very lazy🤦🏻♀️ xd
Noice as usual! Hm, but I guess when I'll start playind Old World with these noice animation, I'll change reposition by myself, they are too long and big for me, to be honest
It would be appreciated if you make a repositioning update on the weapons, I don't know how to do them very well.
If you want, you can use or modify what you want from this or the others, and please leave the credits :)
Well, if I'll start shamanizing with this (no ideas when, maybe after months even!), I just post the link here with changed files, not sure about it yet.
The detectors were already solved, I left a screenshot that they worked, I also removed the fixed FOV HUD that they had.
Or what problem are you having with the detectors?
I don't have any problems, I read in the comments in part 2 that there is a problem with it (the same as with as val), so I kept it turned off and since I didn't see any mention of it here, I wanted to ask, I'm grateful that you fixed it and for your work so far
1) оба дигла 00:22 заряжает пустой магазин (хотя должно быть наоборот, есть ли возможность исправить это)
2)00:59 есть ли возможность сделать анимацию вальтеру
3) 1:30 Нельзя использовать прицелы Черный и Синий крепиться к оружию только Зеленый, (Теперь только Зеленый прицел можно использовать) upd: Извините этот косяк owa (Работает если перетащить прицел в инвентаре на оружие) (Works if you move the sight in your inventory to the weapon)
4)2:38 Fn2000 (возможно включить старую анимацию гранатомёта )
5) 4:20 у всех дробовиков Чейзер глючный звук зарядки
6) 5:56 уникальная снайперская винтовка рысь звук зарядки старый (с новой анимацией )
7)6:37Гаусс винтовка греха (Текстура прицела сломана )
8) 7:00 Уникальная винтовка сву странная анимация перезарядки сверху(это видно на 7:41)(Это фишка такая этой винтовки ?)
1) both digles 00:22 load an empty magazine (although it should be the other way around, is there a way to fix this)
2)00:59 is it possible to make an animation for Walter?
3) 1:30 You cannot use the Black and Blue sights, only the Green sight can be attached to the weapon, (Now only the Green sight can be used) upd: Sorry this owa mess
4)2:38 Fn2000(it is possible to turn on the old animation of the grenade launcher)
5) 4:20 all Chaser shotguns have a glitchy loading sound
6) 5:56 unique sniper rifle lynx charging sound old (with new animation)
7)6:37Gauss rifle of sin (Sight texture is broken)
8) 7:00 Unique Svu rifle, strange reloading animation from above (this can be seen at 7:41) (Is this a feature of this rifle?)
Thanks for this error summary.
1). The Deagle is divided by several groups of vertices in Blender, and I was looking a lot at why that happens, the bullets are supposed to be in the second magazine, but for some reason they move.
2).It is possible to make an animation for the Walther, but the model breaks along with the textures, I assumed it is because it is so old, although I think I know how to solve it.
3).You look at them, I think it's not my problem, simply what I did was move the names of the animations and change a large part of the model to adapt it. But I'll check it out.
4).The FN2000, I don't think it's possible to put the old animation on it, all this changes when you edit it, I think the bones are not compatible because of the position in which they are changed.
5).I will fix the sound of the shotguns, although this is not complicated, you just need to move the snd_reload and everything that starts with "snd" move it to the bottom of the next shotgun.
6) I'll fix the sound for the sniper and the texture of the Gauss.
Sorry for these errors, unfortunately I am not playing what I upload and it is difficult for me to verify it myself :/
Regarding the Walther issue, i would recommend checking out models from FWR OLR (can post link if you are interested). It should have the best models out of all FWR versions.
It seems like there's some kind of bug with the SiberCat LR-300 animations, if you aim down sights, move and then leave ADS while moving, the whole weapon model moves somewhere off-screen and only comes back if you do something to play another animation. Personally I prefer those animations, but the Radeon ones don't have that issue so I'll have to use those for now, is this possible to fix?
It only happens when exiting ADS while moving and now I've noticed it only happens with the M203 attached. Streamable.com
Can you double check if this is a bug or is something messed up with my installation?
I checked your video, although I have not had this problem
But put another animation, it must be that for some reason it conflicted with some of your addons.
Try updating and please check if this time works better for you.
Sadly it doesn't seem to have fixed it. I don't really have any other addons, just base OW and the rest of your weapons. Could it be somehow conflicting with one of the other weapons?
awesone mod!,i just wanto to report a (probaly) bug,for me,for some reason, some guns like the spas or the deagle have a realy far viewmodel or a realy close one
1) Прицелы это баг old world adddon
2) 00:40 Гаусс пушка греха стреляет аномалиями(Можно сделать такие выстрелы с новый анимацией ? )
3) Можно ли перенести анимации еды из olr 3.0 ?
1) Sights are a bug of the old world adddon
2) 00:40 The Gauss cannon of sin shoots anomalies (Can such shots be made with a new animation?)
3) Is it possible to transfer food animations from olr 3.0?
Yep, the weapons display is an OWA problem, I was able to verify it by removing all my addons.
1) - I wouldn't know how to make this possible, unfortunately I have an idea how the scripts work and how to add effects to other weapons.
2) - The food animations, use FDDA should be compatible with Old World, a guy commented on one of my addons and left a tip in case you want to install it in your mod.
3) - I made all the updates you left me here.
Fix the missing or misplaced bullet on the Desert Eagle, it should work better now.
I also fixed the viewfinder on the old Gauss.
The sounds of some weapons.
The only thing I couldn't fix is the Winchester 1300, unfortunately I tried but there was no way :/
4) I went back to Walter99, I must say that I couldn't fix it either, its model seems to be too broken to add an animation to it.
I leave you the link in case you want to fix it and also the version that you can place it in your game.
You will be able to check the part where the weapon breaks
If you want, you can use this weapon, but if not, delete it from your mod.
I'm glad to read that it works well now.
No K!ReX1ll, this model does not have bones for the grenade launcher, you can check it in blender.
The model would have to be completely changed for one that has it.
Hello Lassie, first of all, great job! Looks and feels awesome. Would you care to explain to me how to adapt already-existing animations to already-existing models? I am curious and would like to learn about modding as a whole, thanks in advance :)
Hi Decket! Thank you so much :)
I must say that I learned thanks to Lun4t1c, this guy made a video tutorial on how to adapt weapons with existing models, it also works for any 3D model you find on your favorite page.
If you speak English you will understand it very well, unfortunately I speak Spanish and I couldn't understand everything.
I hope this helps you for your future works :)
I'm the same person who wrote that he was going to use your addon in his build. I need your help. This is not directly related to your addon, but still.
Computerized versions of the PSO and SUSAT sights do not have zoom adjustment, although they should. I spent over 2 hours trying to change this in the file, and tried to find other files where this might be written, but to no avail. Why am I thinking about other files? Because changing/adding parameters to the weapon_addons file does not do anything. Well, except that you can change the magnification of the sights and it will actually work. Please help me(
Проблема в модифицированных экзешниках - поставь оригинальные из 1.5.2. Только, скорее всего, будут проблемы с данным аддоном.
Maketzo feb 10 2024
How do you adjust the zoom on the scopes with target identification (the green ones)? Scroll wheel doesn't work like it does on the blue PSO.
EDIT: Contacted Chocohex on Discord and got this sorted (thanks for the help <3)
Forestree feb 11 2024
Could I ask how you got it sorted? Also having the same problem
Maketzo feb 11 2024
It was related to Modded Exes, after reverting back to the original 1.5.2 exes the issue disappeared.
Я уже допер, что из-за этих гребаных экзешников проблемы. Только вот играть без них особо не хочется. Попробую потестить игру без них, если херня - значит прийдется отказаться от данного аддона. Я конечно могу попытаться что-то исправить, но если дело прям в самих экзе-файлах, то это уже пиздец.
It's sad about the modified exes, and that's how they cause problems, the bad thing about this is that it requires it to be able to aim your weapon, because it won't work very well.
Maybe using the 1.5.2 exes can fix this problem, although I haven't checked it yet.
Есть баг owa в с апгрейдим у уникальной грозы
есть апгрейд на 3 патрона который бесполезен
gamedata\configs\items\weapons\ w_groza.ltx
у wpn_groza_nimble есть строчка
fire_modes = 1, 3, -1 надо исправить fire_modes = 1, -1
There is an owa bug with an upgrade for a unique thunderstorm
there is an upgrade for 3 rounds which is useless
gamedata\configs\items\weapons\ w_groza.ltx
wpn_groza_nimble has a line
fire_modes = 1, 3, -1 need to be fixed fire_modes = 1, -1
Lassie, can you make animations for the bolt jerking when the weapon jams? For the standard OWA weapon pack. Because this is the only one defect of this weapon pack. When a weapon jams, the character simply removes the magazine and puts it back.
Hi Unc1e_Lewon!
Can you leave me the link to the weapons package?
Perhaps the only thing you can do is change the animation, even though it is more difficult to make an animation to remove the stuck bullet.
I mean the weapon pack that is with OWA. I would like the character to simply jerk the bolt when it jams, that’s all. It is not necessary to make an animation to remove a stuck bullet.
Pinned comment
Lassie when is the release for your most awaited pack
Amm I don't know, I thought I was going to do it this week but it's taking longer due to not having much time :(
But I won't upload it, BlackJeison will, he can give better updates, Not me because I'm very lazy🤦🏻♀️ xd
bien hecho Lassie!! mucha gente amara esto. 10/10
Muchas gracias Larry, me encanta que estés acá <3
Noice as usual! Hm, but I guess when I'll start playind Old World with these noice animation, I'll change reposition by myself, they are too long and big for me, to be honest
It would be appreciated if you make a repositioning update on the weapons, I don't know how to do them very well.
If you want, you can use or modify what you want from this or the others, and please leave the credits :)
Well, if I'll start shamanizing with this (no ideas when, maybe after months even!), I just post the link here with changed files, not sure about it yet.
what about part 2 errors with detectors? Have they been repaired or will they be? :)
The detectors were already solved, I left a screenshot that they worked, I also removed the fixed FOV HUD that they had.
Or what problem are you having with the detectors?
I don't have any problems, I read in the comments in part 2 that there is a problem with it (the same as with as val), so I kept it turned off and since I didn't see any mention of it here, I wanted to ask, I'm grateful that you fixed it and for your work so far
1) оба дигла 00:22 заряжает пустой магазин (хотя должно быть наоборот, есть ли возможность исправить это)
2)00:59 есть ли возможность сделать анимацию вальтеру
3) 1:30 Нельзя использовать прицелы Черный и Синий крепиться к оружию только Зеленый, (Теперь только Зеленый прицел можно использовать) upd: Извините этот косяк owa (Работает если перетащить прицел в инвентаре на оружие) (Works if you move the sight in your inventory to the weapon)
4)2:38 Fn2000 (возможно включить старую анимацию гранатомёта )
5) 4:20 у всех дробовиков Чейзер глючный звук зарядки
6) 5:56 уникальная снайперская винтовка рысь звук зарядки старый (с новой анимацией )
7)6:37Гаусс винтовка греха (Текстура прицела сломана )
8) 7:00 Уникальная винтовка сву странная анимация перезарядки сверху(это видно на 7:41)(Это фишка такая этой винтовки ?)
1) both digles 00:22 load an empty magazine (although it should be the other way around, is there a way to fix this)
2)00:59 is it possible to make an animation for Walter?
3) 1:30 You cannot use the Black and Blue sights, only the Green sight can be attached to the weapon, (Now only the Green sight can be used) upd: Sorry this owa mess
4)2:38 Fn2000(it is possible to turn on the old animation of the grenade launcher)
5) 4:20 all Chaser shotguns have a glitchy loading sound
6) 5:56 unique sniper rifle lynx charging sound old (with new animation)
7)6:37Gauss rifle of sin (Sight texture is broken)
8) 7:00 Unique Svu rifle, strange reloading animation from above (this can be seen at 7:41) (Is this a feature of this rifle?)
Thanks for this error summary.
1). The Deagle is divided by several groups of vertices in Blender, and I was looking a lot at why that happens, the bullets are supposed to be in the second magazine, but for some reason they move.
2).It is possible to make an animation for the Walther, but the model breaks along with the textures, I assumed it is because it is so old, although I think I know how to solve it.
3).You look at them, I think it's not my problem, simply what I did was move the names of the animations and change a large part of the model to adapt it. But I'll check it out.
4).The FN2000, I don't think it's possible to put the old animation on it, all this changes when you edit it, I think the bones are not compatible because of the position in which they are changed.
5).I will fix the sound of the shotguns, although this is not complicated, you just need to move the snd_reload and everything that starts with "snd" move it to the bottom of the next shotgun.
6) I'll fix the sound for the sniper and the texture of the Gauss.
Sorry for these errors, unfortunately I am not playing what I upload and it is difficult for me to verify it myself :/
Regarding the Walther issue, i would recommend checking out models from FWR OLR (can post link if you are interested). It should have the best models out of all FWR versions.
If you could please provide me with the FWR OLD link, maybe then I can upload that weapon that is causing so much trouble.
I would appreciate!
Cloud.mail.ru
It seems like there's some kind of bug with the SiberCat LR-300 animations, if you aim down sights, move and then leave ADS while moving, the whole weapon model moves somewhere off-screen and only comes back if you do something to play another animation. Personally I prefer those animations, but the Radeon ones don't have that issue so I'll have to use those for now, is this possible to fix?
Right now I will look at the error you are having, perhaps it is due to the names in the animations that are in the .ltx
Thanks for reporting.
Try to see what error you are having but the gun remains stable in my hands.
Drive.google.com
You can see it from here.
It only happens when exiting ADS while moving and now I've noticed it only happens with the M203 attached.
Streamable.com
Can you double check if this is a bug or is something messed up with my installation?
I checked your video, although I have not had this problem
But put another animation, it must be that for some reason it conflicted with some of your addons.
Try updating and please check if this time works better for you.
Sadly it doesn't seem to have fixed it. I don't really have any other addons, just base OW and the rest of your weapons. Could it be somehow conflicting with one of the other weapons?
How strange, I'll try to check everything again.
If I find a solution I will send it to you privately so you can verify the animation function.
awesone mod!,i just wanto to report a (probaly) bug,for me,for some reason, some guns like the spas or the deagle have a realy far viewmodel or a realy close one
Update again, maybe now it's more to your liking.
But if you want use HUD Editor for your best replenishment of weapons.
thanks
1) Прицелы это баг old world adddon
2) 00:40 Гаусс пушка греха стреляет аномалиями(Можно сделать такие выстрелы с новый анимацией ? )
3) Можно ли перенести анимации еды из olr 3.0 ?
1) Sights are a bug of the old world adddon
2) 00:40 The Gauss cannon of sin shoots anomalies (Can such shots be made with a new animation?)
3) Is it possible to transfer food animations from olr 3.0?
Yep, the weapons display is an OWA problem, I was able to verify it by removing all my addons.
1) - I wouldn't know how to make this possible, unfortunately I have an idea how the scripts work and how to add effects to other weapons.
2) - The food animations, use FDDA should be compatible with Old World, a guy commented on one of my addons and left a tip in case you want to install it in your mod.
3) - I made all the updates you left me here.
Fix the missing or misplaced bullet on the Desert Eagle, it should work better now.
I also fixed the viewfinder on the old Gauss.
The sounds of some weapons.
The only thing I couldn't fix is the Winchester 1300, unfortunately I tried but there was no way :/
4) I went back to Walter99, I must say that I couldn't fix it either, its model seems to be too broken to add an animation to it.
I leave you the link in case you want to fix it and also the version that you can place it in your game.
You will be able to check the part where the weapon breaks
If you want, you can use this weapon, but if not, delete it from your mod.
Link: Drive.google.com
1)гаусс винтовку греха вы починили выстрел теперь она стреляет как надо Ж)
2) ждать ли нам гранатомёт на фт2000 ?
I'm glad to read that it works well now.
No K!ReX1ll, this model does not have bones for the grenade launcher, you can check it in blender.
The model would have to be completely changed for one that has it.
finally, i waited for this for like a week, kind of wanted to see the spas-12 anims with the gunslinger one, rating it 10 btw
yeah you ain't kidding, finally seeing this mod on this web
Thank you so much :)
Are there any plans to add RPK from the same Legend Returns 0.9.2?
I don't think I'll add another RPK model, unless there is a problem.
Also I don't know that game :/
Hello Lassie, first of all, great job! Looks and feels awesome. Would you care to explain to me how to adapt already-existing animations to already-existing models? I am curious and would like to learn about modding as a whole, thanks in advance :)
Hi Decket! Thank you so much :)
I must say that I learned thanks to Lun4t1c, this guy made a video tutorial on how to adapt weapons with existing models, it also works for any 3D model you find on your favorite page.
If you speak English you will understand it very well, unfortunately I speak Spanish and I couldn't understand everything.
I hope this helps you for your future works :)
Thank you! I will make sure to check it out, take care c:
а как настраивать fov у определённого оружия ?
Use this addon, it will help you improve the position of all the weapons you want to change.
Moddb.com
See its description in detail, it is very well explained so as not to have problems, it also contains an explanatory video to use.
Hello, Sassy💛
I'm the same person who wrote that he was going to use your addon in his build. I need your help. This is not directly related to your addon, but still.
Computerized versions of the PSO and SUSAT sights do not have zoom adjustment, although they should. I spent over 2 hours trying to change this in the file, and tried to find other files where this might be written, but to no avail. Why am I thinking about other files? Because changing/adding parameters to the weapon_addons file does not do anything. Well, except that you can change the magnification of the sights and it will actually work. Please help me(
Проблема в модифицированных экзешниках - поставь оригинальные из 1.5.2. Только, скорее всего, будут проблемы с данным аддоном.
Maketzo feb 10 2024
How do you adjust the zoom on the scopes with target identification (the green ones)? Scroll wheel doesn't work like it does on the blue PSO.
EDIT: Contacted Chocohex on Discord and got this sorted (thanks for the help <3)
Forestree feb 11 2024
Could I ask how you got it sorted? Also having the same problem
Maketzo feb 11 2024
It was related to Modded Exes, after reverting back to the original 1.5.2 exes the issue disappeared.
Ссылка на комменты в OWA 1.5.2
Moddb.com
Я уже допер, что из-за этих гребаных экзешников проблемы. Только вот играть без них особо не хочется. Попробую потестить игру без них, если херня - значит прийдется отказаться от данного аддона. Я конечно могу попытаться что-то исправить, но если дело прям в самих экзе-файлах, то это уже пиздец.
It's sad about the modified exes, and that's how they cause problems, the bad thing about this is that it requires it to be able to aim your weapon, because it won't work very well.
Maybe using the 1.5.2 exes can fix this problem, although I haven't checked it yet.
не отображается глушитель на модельке дигла
The muffler is not displayed on the deagle model
Есть баг owa в с апгрейдим у уникальной грозы
есть апгрейд на 3 патрона который бесполезен
gamedata\configs\items\weapons\ w_groza.ltx
у wpn_groza_nimble есть строчка
fire_modes = 1, 3, -1 надо исправить fire_modes = 1, -1
There is an owa bug with an upgrade for a unique thunderstorm
there is an upgrade for 3 rounds which is useless
gamedata\configs\items\weapons\ w_groza.ltx
wpn_groza_nimble has a line
fire_modes = 1, 3, -1 need to be fixed fire_modes = 1, -1
Thank you for uploading the weapon update in a separate addon, I hope it helps others download it and use it if they wish.
Regarding the Desert Eagle silencer, it does not contain any "silencer" model.
If you want to fix it, simply delete this line.
silencer_status = 2
It should appear like this, just delete the 2 to make no silencer compatible.
It should be like this
silencer_status = 0
that's all.
Lassie, can you make animations for the bolt jerking when the weapon jams? For the standard OWA weapon pack. Because this is the only one defect of this weapon pack. When a weapon jams, the character simply removes the magazine and puts it back.
Hi Unc1e_Lewon!
Can you leave me the link to the weapons package?
Perhaps the only thing you can do is change the animation, even though it is more difficult to make an animation to remove the stuck bullet.
I mean the weapon pack that is with OWA. I would like the character to simply jerk the bolt when it jams, that’s all. It is not necessary to make an animation to remove a stuck bullet.