Description

Small simple script that slightly changes how NPC wounded state works.

Preview
NPC Wound Tweak
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Fraer228
Fraer228 - - 22 comments

Is it possible to make a tweak so that the NPC's can't just get up on their own after getting into the wounded state? Sometimes they can get up instantly.

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lizzardman Author
lizzardman - - 301 comments

not sure what you talking about. This is vanilla wounded behavior. I just trigger it before npc should die.
But make sure that you don't have mods installed that increase chance of NPC go into wounded state. I used to use one mod like that, and it worked for stalkers, but completely break wounded state for zombies and monolith

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juicemanperson
juicemanperson - - 11 comments

npcs can heal themselves while wounded and get back up which can be extremely annoying especially with something like this where youll end up with a lot more npcs being wounded instead of dead so hes asking if theres any way to disable their ability to do disable that.

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lizzardman Author
lizzardman - - 301 comments

oh, got it
well its all vanilla anomaly stuff at the moment. In vanilla they might bleed to death, or just lay wounded, or sometimes they regenerate minimal health and get up. I didn't change wounded behavior itself.
I think it might be possible tho. I need to see if I be able to add options to tweak this stuff

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StronGV
StronGV - - 592 comments

Наконец-то кто-то сделал такой мод! А то я замечал, что уязвимость ног и головы одинаковое и легче ваншотить их по ногам, чем в голову.
Но у меня установлен мод (не помню названия), который перемещает оружие NPC в его инвентарь при его смерти, интересно как будет работать с этим модом.

P.S. Наверное с этим модом количество СМСок типа: "У нас тут раненый, добьём?" и им подобные величится в разы:)))

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lizzardman Author
lizzardman - - 301 comments

Это как раз мод из Tosox Mini Mods Repo. Я тоже его использую и тестировал с ним в связке. Так что все должно быть нормально.
И да, так уж выходит, что раненых после перестрелок стало больше

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Matze1979
Matze1979 - - 68 comments

and another new masterpiece from you :) 10/10

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lizzardman Author
lizzardman - - 301 comments

hehe ˋ( ° ▽、° ) thanks!

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Guest
Guest - - 690,643 comments

hi is this avaliable for dx 9 or 8 ?

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Tosox
Tosox - - 291 comments

Yeah. This addon only adds scripts and not shaders and is therefore available for all DX versions.

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Stalker_Boss
Stalker_Boss - - 1,718 comments

С Арти баллистикой работать сможет?

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lizzardman Author
lizzardman - - 301 comments

Кстати, очень хороший вопрос. Если есть возможность проверить - буду очень благодарен

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Stalker_Boss
Stalker_Boss - - 1,718 comments

Есть конечно

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Stalker_Boss
Stalker_Boss - - 1,718 comments

Проверил у себя на сборке, всё работает с Арти баллистикой и другими аддонами.
Видео: Youtu.be
Список аддонов: Drive.google.com

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lizzardman Author
lizzardman - - 301 comments

щикарна
спасибо за инфу!

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Folk0204
Folk0204 - - 90 comments

It looks great but does this conflicts with

Moddb.com

Moddb.com

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lizzardman Author
lizzardman - - 301 comments

I use dismemberment mod and they are compatible.
Not 100% sure about intimidation mod, but judging by the intimidation mod script, it should work fine

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Guest
Guest - - 690,643 comments

Is it possible to make the NPC not get up but slowly bleed and die?

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lizzardman Author
lizzardman - - 301 comments

I didn't change wounded behavior itself, so it's all vanilla stuff. And in vanilla they have bleeding effect. So some of them bleed to death very quickly, some faster. Some stalkers on contrary, regenerate minimal health and get up.
I think it's possible to force bleeding effect on all of them, but I didn't checked. I'll look into it. Might even be able to add couple MCM options to tweak this behavior

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vlad200165445
vlad200165445 - - 39 comments

Nice bro mod epic )

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Mumuskeh
Mumuskeh - - 94 comments

I always wanted this !!

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oozish
oozish - - 320 comments

Would think conflict with death animations? I doubt it because DLTX, but aren't they doing the same sort of thing?

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lizzardman Author
lizzardman - - 301 comments

I've been running Death Animations with this mod for some time, and I didn't encountered any issues so far

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StronGV
StronGV - - 592 comments

Да уж, я думал, что попадание по ногам пули калибра 12.7 вызовет неостанавливаемое кровотечение (не говоря о том, что ногу вообще может оторвать), но NPC ещё умудряются как-то после этого вставать. Спасибо за обновлние, теперь будет всё ж по реалистичней.

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Lizmanist
Lizmanist - - 1 comments

Спасибо за аддон! Совместимо с 1.5.1?

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lizzardman Author
lizzardman - - 301 comments

к сожалению, не думаю, что мод будет работать на версии 1.5.1.
Я пробовал один раз запустить мод на Anomaly 1.5.1, но он вылетел с ошибкой на отсутствующую функции "bone_name".
Насколько я понял - эта функция доступна только в версии 1.5.2.

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funnyjongo
funnyjongo - - 8 comments

Works as described, but wounded NPCs are still protected from death meaning you can shoot them in the foot as much as you want and it won't finish them off, which is annoying because they enter this fetal position where their arms block most of their body and so you have to aim for the upper body to finish them off.

(Also if you wound someone and they surrender, you can shoot their kneecaps and they'll fall down wounded again, which is funny >:))

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lizzardman Author
lizzardman - - 301 comments

ye, I couldn't decide on how better handle it. I guess I could make them invincible to limb shots only temporary, and accept damage as usual after few moments when enemy entered wounded state. Or probably somehow force stronger bleeding effect on them.

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SalamanderAnder
SalamanderAnder - - 39 comments

WOW. Really sick. Is this compatible with the dismemberment mod?

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lizzardman Author
lizzardman - - 301 comments

ye, I use both

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