Removes the blackouts and input block from using items. Ported over and modified from andrejchudoba's QoL addon for S.T.A.L.K.E.R. Last Day.
Sick and tired of losing all sight, ability to move, and to hear, while patching yourself up in a dangerous firefight, or while on the run from mutants? Good! This mod gets rid of all blackouts, almost all input blocks (You still have to stand still while cooking), and all instances where you lose the ability to hear as well, but animations are kept. Exceptions are where they are reasonable.
The original mod on Last Day: QoL Addons for LD [1.3+]
Creator of the original mod: andrejchudoba
Art by Jozef Boza: Stalker-game.com
This mod comes with a file called "actor_effects_data.script". This file contains several things, but what the main focus of this mod is focuses on a section called "Item Usage Effects". Underneath this section of the file are blocks of code that contain a list of animations that play when called, and a title for the whole sequence for the game to refer to it as. Annotated example below:
(Open the image alone in another tab to see it zoomed in)
The three main effects that have been removed are
To allow for tweaking, and also because it might've broken something, I didn't delete those lines. Instead, I put a "--" before each of them so that the game ignores and doesn't play them. This makes it easy to tweak, because if you want certain effects back for a certain animation (If you still want to not move, not see, not hear, or any combination of the three), just remove the little "--" before them.
!!WARNING!!
Some effects have a "--" added to them already in the vanilla file, and this mod has not effected them. You can remove the vanilla ones if you like, but, you'll be responsible for whatever happens. The "--" comments added by this mod are always all the way to the left, while the "--" comments that are part of the game are always right next to the code.
To remove the standing still effect, but to keep the ability to see and hear:
-- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
This line of code disables the ability to move, but in this mod, I put a "--" to stop it from triggering.
To re-enable the trigger that made you deaf, do the above steps but to the lines:
-- [3502] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
-- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
And to re-enable the trigger that made you blind while using a medkit, do the the same, but to the line:
-- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
Affecting one doesn't effect the other, so feel free to change it depending on what you want. If you find those lines (Sometimes with a different number in the [] brackets) on another animation that you want to re-enable, you can go ahead and change those too.
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9.212 votes submitted.
Very handy. Thanks for this!
One of the features I actually like.. It forces you not to do certain things while in the dangerous firefights you talked about.. Not even IRL you would have time to use a medkit when there are enemies engaging you.. You are supposed to fall back, find a decent place or spot and then patch yourself up, not doing so right in front of them.. For combat use, the Misery devs originally made stimpacks being a no blackout / no immobility healing item
It's just a QoL change for the people who didn't like it. I'll release a guide for how to remove all or most of it for Medkits however, if you like.
Completely agreed.
You also wouldn't black out IRL from performing rudimentary medical procedures on yourself. At most, it would take longer to perform and be cancel-able (in the event someone tries to sneak up while you're patching up) but the current mechanic doesn't do that.
It's a stupid holdover from previous mods that circlejerked over being hardcore.
Well OFC, however this isnt about what it does or what it should do, its about preventing you to do certain stuff you shouldnt in a certain situation.. I would switch for a longer cancel-able animation in a heartbeat, unfortunately no-one did such a feature as far as I know..
Actually, there is a mod that can probably be ported over from Last Day that lets you press a button to cancel an animation. I'll consider seeing if that can work here, but, I probably won't have the time to make it.
EDIT: There isn't a mod that does that. Only one that toggles the option on and off with a key press.
Do you guys know how to add back the Recoil and smoke effect from the old version ? ( CoM )
I very love the feature , but look like they delete it in this version
There's still a movement and looking block when manually reloading.
I think this prevented being able to use the bedspread...
Hello, can you modify the script to fully disable the animations for some items?(ex. i want to disable the camera animations when you change your outfit, mask and backpack)