Added new Visuals for important NPCs that didn't have their own unique appearance.
(Traders, Mechanics, Medics) + Returned the visuals of Axel and Screw from CoC.
Kordon: Seryoga, Zhurov
Garbage: Day & Night traders
Swamps: Librarian, Ivan Trodnik
Agroprom: Kirilov, Kuznetsov, Spooner
Darkvalley: Bandit medic
Darkscrape: Polymer, Cutter
Military Base: Solid, Screw (CoC)
Yantar: Spirit, Peregrine
DeadCity: Surgeon
Pripyat: Charon, Eidolon
Zaton: Axel (CoC), Spleen
Jupiter: Ashot
Appearance was created by crossing current visuals and faces. Some of them are pretty funny :)
Start a new game for the change to take effect.
good!
I have conflicts with Storylines and Lost to the Zone - will this affect the quests?
Mod changed <visual></visual> in configs/gameplay/character_desc_xxx in original anomaly files, if mods change dialogues, then maybe... If you have knowledge, then you can manually change the <visual> values in your current files. But in any case, you need to start a new game.
I see, thanks for the info!
So then the merging begins!
Use DLTXify Moddb.com it will save you a lot of time and will grant compatability with almost everything
Good advice, however DLTX doesn't work with .xml files, which is what his addon modifies.
But DXML... I can't harp on it, never used it. More Travel Locations works though, that uses DXML.
But dxltifier or modded exes (I don't remember which one it was) has a powerful tool for those cases, dltxfier has a "dxmlfier".
Нещодавно мав досвід використання DXML і саме з файлами configs/gameplay/character_desc_*. Пінгани мене, якщо потрібна буде допомога