This mod is designed to make creature combat more enjoyable. This mod is designed to weaken the creatures' fighting abilities to the extent that the original balance is not disturbed too much. DLTX is required to install this mod. There are multiple options, but we are testing with all of them installed. The following points were kept in mind when creating the mod
The balance of realism and game enjoyment.
StalkerAnomaly is a very well made mod, but
I honestly didn't find the creature fights interesting, and I felt they lacked reality.
It's not right to die after being hit twice by a dog just because you're not heavily armed.
For example, the vanilla cat runs infinitely fast like a cheetah, but a real-life cheetah can only run as fast as it can for about 30 seconds.
After that, they get tired and can't move from that spot for 10 minutes.
We thought it needed to be adjusted to make it more immersive, even though this is a ZONE.
Distribution of MO2 in a form that allows easy attachment and removal with archival installation.
Do not significantly alter the balance of the original game.
Minimize the number of files to be modified, and DLTX them as much as possible to reduce the risk of conflicts and the time and effort required.
At first I wanted to support MCM, but I gave up because it was not easy to do with my knowledge of mods.
Only change items that are effective after proper verification.
After repeated verification, we found that some of the items in m_xxxx.ltx were not (probably) reflected in the creature's behavior in the game even if we changed the values significantly.
We found that some of the items in m_xxxx.ltx were (probably) not reflected in the behavior of the creature in the game, even if the values were changed significantly.
Therefore, it was necessary to verify each item properly.
Some creatures are not daring enough to make changes for balance.
For example, the speed of ZOMBIE and CONTROLLER remains vanilla even with SPD-20%.
HOW to INSTALL
※※※※※※MO2 (recommended) ※※※※※※
Select File→Install Mod→Creatures Weaken(DLTX).7z in the upper left corner of MO2
Check the options you like and select "OK"
Once installed, if you want to turn the options on or off
Right click on Creatures Weaken on MO2 -> Reinstall Mod -> Select Options -> OK -> Replace
※※※※※※ manual installation ※※※※※※
Unzip the file Creatures Weaken(DLTX).7z and find the gamedata folder under the options folder you want to install in the file.
Please use a single folder.
[ATK-20%]
Attack power itself is lowered by 20%.
Rat, tushkano, etc., which have low attack power from the start, are not changed.
[ATKDIST-30%]
Like homing performance when attacking? Reduce by 30%.
There are only a few items to be changed because there were many creatures for which the relevant item did not exist in the first place.
[Relief of Hostility]
Reduces the aggressiveness of flesh, rat, psysucker, and lurker to the actor a little.
(flesh -1→0, rat -1→0, psysucker -2→-1, lurker -2→-1)
[SPD-20%]
Reduce speed by 20%.
As a result of the verification, no matter how much we played with the speed and velocity items, we could not find any difference.
Therefore, the acceleration item was changed.
The slow zombie, controller, etc. are not changed.
[Territory-20%]
Reduce the value of home_xxx_radius in gulag_general.script by 20%.
This value is like a creature's territory, and its range of movement will be narrower.
I'm playing with gulag_general.script for this option,
Please note that this option will definitely conflict with mods that play with the same file.
All other options are DLTX versions of creatures/xxx.ltx.
The other options are all DLTX versions of creatures/xxx.ltx, which are relatively conflict-free.
このmodはよりクリーチャー戦を楽しめるように
元のバランスをあまり崩さない程度にクリーチャー達の戦闘能力を弱体化します。
導入にはDLTXが必須です、本体動作verは1.5.2で、1.5.1で動くかは分かりません
また複数のオプションがありますが全て導入した状態を想定してテストをしています。
mod作成にあたって以下のポイントを心がけました
・リアリティがあってかつゲームとして楽しめるバランス
StalkerAnomalyはめちゃくちゃ良く出来ているmodですが
クリーチャー戦に関しては正直面白いと思えなかったし、リアリティにも欠けているように感じた
重装備じゃないからといって犬に二回体当たりされて死んじゃうのはおかしいです。
例えばバニラのcatはチーターのような速さで無限に走りますが、現実のチーターが全力で走れるのはわずか30秒ほどで
その後は疲れて10分ほどその場から動けなくなるのです。
ここがZONEである事を踏まえてもよりイマーシブにするには調整が必要だと考えました。
・MO2のアーカイブインストールで付け外しが容易に出来る形での配布
・元のゲームバランスを大きく崩さない
・手を加えるファイルを最小限に抑え、かつ出来るだけDLTX化を行い、競合のリスクと手間を減らす
当初はMCMに対応したかったのですが私のmodの知識ではすんなり出来るものではなかった為諦めた。
・検証をきちんとした上で効果がある項目だけを変更する
検証を重ねていくうちにm_xxxx.ltx内の項目のいくつかは
大きく数値を変えてもゲーム内のクリーチャーの挙動に(恐らく)反映されていない事が分かった
そのため、検証を項目毎にきちんと行う必要があった
・項目によってはバランスを考慮してあえて変更を加えていないクリーチャーもいます。
例えばzombieやcontrollerの速さはSPD-20%を入れてもバニラのままです。
【インストール方法】
※※※※※※MO2の場合(推奨)※※※※※※
MO2の左上のFile→Install Mod→Creatures Weaken(DLTX).7zを選択
好きなオプションをチェックしてOKを選択
一旦インストールした後でオプションのON/OFFを変えたい場合は
MO2上のCreatures Weakenを右クリ→Reinstall Mod→オプション選択してOK→Replace
※※※※※※マニュアルインストール※※※※※※
Creatures Weaken(DLTX).7zを解凍して出てきた中で導入したいオプションフォルダ下のgamedataフォルダを
一つにまとめて使ってください
【ATK-20%】
攻撃力そのものを20%下げます
元から攻撃力が低いratやtushkano等は変更していません。
【ATKDIST-30%】
攻撃時のホーミング性能のようなもの?を30%下げます
該当項目がそもそも存在しないクリーチャーが多かった為、変更対象は少ないです。
【Relief of Hostility】
flesh,rat,psysucker,lurkerのactorへの攻撃性を少し下げます
(flesh -1→0, rat -1→0, psysucker -2→-1, lurker -2→-1)
【SPD-20%】
スピードを20%下げます
検証の結果speedやvelocityの項目はいくら弄っても違いが出なかったため
accelerationの項目を弄っています
元から遅いzombieやcontroller等は変更していません。
【Territory-20%】
gulag_general.scriptのhome_xxx_radiusの値を20%下げます
この値はクリーチャーの縄張りのようなもので、行動範囲が狭くなります
このオプションに関してはgulag_general.scriptを弄ってるので、
同じファイルを弄ってるmodとは確実に競合するので注意してください
これ以外ののオプションは全てcreatures/xxx.ltxをDLTX化したもので
比較的競合が起きにくい作りになっています。
Average
7.419 votes submitted.
I think it's a good idea , and even better if you can edit these values from mcm ,Sometimes mutants can be annoying
Thanks for the comment!
I really wanted to support MCM!
It would be easier to adjust and make it stronger if you could adjust it with MCM!
Many players can create their own ZONE to their liking! Great!
We will be looking into whether or not we can release a version that supports MCM in the future.
But please don't get your hopes up....
To support MCM I will have to study a lot of mod making knowledge from now on!
I don't know if it will work.
Translated with www.DeepL.com/Translator (free version)
I hope you succeed. This is a great idea, your addon is essential after long games with Anomaly Vanilla.
Really nice, well balanced mod. This got me wondering what would the game looked like if we'd weaken the creatures, slow them down, but increased the amount spawning and nerfing the loot dropped to offset that change.
Hello, can you add gameplay preview? please
Great mod, this makes the mutant behaviour / difficulty much closer to original STALKER. Pseudodogs, cats etc will still mess you up if they catch you unawares, but they don't eat a whole magazine or 1HK you anymore.
Nice One
Can i remove this mod mid game?