RUSSIAN SUPPORT CURRENTLY OUTDATED! -- Major text overhaul project for G.A.M.M.A. focused on correcting countless spelling, grammar, capitalization and word flow issues while establishing a common format and theme across all mods.
This mod ONLY focuses PRIMARILY on files from "vanilla" G.A.M.M.A v0.9.1
RUSSIAN SUPPORT CURRENTLY OUTDATED :(
• Changed 'Resistance' back to 'Res.' to resolve text issues on certain resolutions.
• Changed 'Movespeed Multiplier' to 'Movespeed' to resolve text issues on certain resolutions.
• Updated 13 files that correspond to the encyclopedia, excluding Notes (for now).
• Minor fixes.
• Note that the undesignated/broken encyclopedia_addons string was not caused by GMTOP. Tried to figure it out but it looks like it's a scripting issue. Meh...
• Corrected two missing strings for Blackjack.
• Removed color designation from 'Health:' & 'Weight' for companions as it does not support it.
• Fixed missing line in ui_mod_elements.script causing Blackjack to crash on a tie.
• Fixed missing Roubles names/descriptions.
• Corrected manufacturer designations for the PB, SKS, Winchester 1873 and PKP.
• Added support for the AM-17 and AMB-17.
• Some more stat formatting within ui_st_momopate_wstats.
• Removed color designation from 'Replacement Parts:' as it does not support it.
• Fixed missing \n in many perk artefacts.
• Set UI elements that use a : to white with each word capitalized (i.e Radiation res. >> %c[0,255,255,255]Radiation Resistance:).
• Corrected spacing issue with properties listed under RADIOACTIVE EMISSIONS:
• Corrected Post-Heals: color for Small Survival Kit.
• Corrected Post-Heals dot color back to yellow (no idea how this changed/when it did).
• Fixed missing \n in 'itm_pda_common', itm_pda_uncommon' and 'itm_pds_rare'.
• Fixed incorrect spacing for all ammo.
• Added 'PROPERTIES:' section to Binoculars.
• Corrected text 'Stalker' to 'stalker' for consistency.
• UI clean up.
• Updated the text of the Blackjack mod... ugh.
• Corrected repair items accidentally added to the list of no-longer-used items. whoops.
• Fixed incorrect repair item descriptions.
• Reverted some renamed weapons because people got angy rawr.
• Added indicator to items that are used for a Quest (i.e quest items).
• Corrected a lot more typos... it never ends.
• #BlameGMTOP
• The Lucifer Effect text fix.
• SIG 550 names fix... Opps again!
• Dynamic news fix.
• Removed most MCM-related (79) files to avoid compatibility issues.
• Removed flavor text per request of Grok.
• Added one missing file for the 4 newly added weapons.
• Made a few tiny tweaks...
• Fixed a broken text line when speaking with Novikov. Whoops...
• Fixed some broken weapon descriptions/names. WHOOPS...
• ALL Pistols, Shotguns & SMGs updated.
• Russian update still coming soon (thanks to Dr.Pr1nkos)
...okay I'm done for now... I promise..
• A combination of hundreds of hours of work...because for some reason this it therapeutic for me. lmao
• Major update of ALL files, except some encyclopedia/pda and dialogue. (coming in v2.1)
• Corrected 1000s of left over grammar and formatting mistakes.
• Corrected inconsistencies with items, lore and all other descriptions between files.
• Rewrote hundreds of thousands of lines of xml.
• Previous files touched but not receiving enough time have been reworked.
• Files have been checked multiple-times for issues\errors.
• 171 new files have been currently touched/added.
• Russian update coming soon (thanks to Dr.Pr1nkos)
• I am still ONE person so please let me know of any issues in the GAMMA discord or message me directly (sagedaherb).
• Corrected countless spelling, grammar, capitalization and word flow issues.
• All items have been given proper capitalization, (i.e. mineral water > Mineral Water). Personally, this is more pleasing to the eyes.
• Corrected capitalization of all location names throughout the game (i.e. 'truck depot' > 'Truck Depot').
• Updated capitalization within menus
• Updated 'Campfire Saving' option on the New Game Screen to inform the user to leave it disabled as it is handled by the 'Better Campfire Saves' mod.
• Set graphic preset dropdown within 'Settings' > 'Visual' > 'Advanced' to say "(DON'T TOUCH)" as applying one of these presets can really break things as it was coded for vanilla Anomaly.
• Cleaned up TLDR (too long, didn't read) text across all text-related files.
> I found a lot of items had either far too much information, or not nearly enough where it was warranted. With the game being focused on gunplay and the weapons being the bread and butter of the gameplay, many of them either had little to no information or a gigantic block of text that was copy and pasted from Wikipedia (literally) with little-to-zero care.
I would like to know more about my M4 carbine but no, I don't need a paragraph about the history of the rope and the anatomical makeup of a piece of string.
• Removed misleading descriptions in some items.
> A handful of items had information such as, but not limited to, becoming sick if you eat too much of something or ways to use an item that are not in the game and may be confusing or misleading to a new player (like being able to cut rope with the Swiss Knife). A description should be quick and enjoyable to read...not confusing.
• Cleaned up text for all weapons in the game:
> Put more time into weapon descriptions.
> Provided bullet points for Origin and Manufacturer.
• Provided easy to read data integrated attachments. These are simplified to what they are, (i.e. Canted sight, Optical sight, Suppressor, Muzzle break, Compensator, Laser sight, Foregrip, Extended magazine).
• Removed any mention of attachments written into weapon descriptions as they are easily made obsolete. This information may be found by right-clicking a weapon and selecting 'details'.
• Knives have been given a simple yes or no for whether or not they may cut think hide.
• Removed TLDR/unnecessary bullet points (ex. 'Technological Device' or 'Personal Belonging') but kept all that are valuable to gameplay as a lot of the bullet points were just unnecessary and caused text bloat.
> For example, bullet points specifying if an item is valuable or not is unnecessary as the player has access to the 'base item value' in the pop-up UI. On the other hand, bullet points about a medicine causing drowsiness or the power drain of a device is important as they affect gameplay.
%c[d_cyan] - General bullet points, neither positive or negative (ex. drink, food)
%c[d_green] - Positive bullet points (ex. mild dizziness removal)
%c[d_red] - Negative bullet points & flavor text (ex. causes severe dizziness/"Lightning struck twice.")
%c[d_purple] - Stat changes (ex. average damage resistance bonus (5%))
%c[d_orange] - Interactions or requirements (ex. usable as stash, used for starting fires)
%c[0,255,255,255] - Categories (ex. PROPERTIES: COMPATABILITY:)
%c[ui_gray_2] - General text
• Major overhaul to many other item-related files including but not limited to Perk Artifacts, where readability and simplicity was the focus.
• ...and MUCH, MUCH more.
Just install and drop at the bottom of your G.A.M.M.A. mod manager list.
E-Z P-Z.
Average
8.130 votes submitted.
Russian language supported?
Нет.
It is now.
Amazing mod bro
This was really needed, instead of adding more mods that only increase the job load on the guys that work on GAMMA
Thanks! <3
Cool
Just wanted to say cheers for the top work, normalizing text, fixing and rereading descriptions is boring work, but oh how much it improves quality of life while playing. Thanks.
Appreciate your appreciation. :)
It's not the most exciting work but it goes a long way for gameplay and somebody has gotta do it. :p
10/10
There - is - no companions around - To have this stupid thing at long last corrected is just. . . I may give the impression that I´m joking or exaggerating but with all seriousness friend: Great job, I mean it. I gonna hand´ya a 10 out of 10 just for swapping ,, is ,, to ,, are ,,. Peace
Thanks!!! :)
Drove me crazy as well.
Good work, could you add in helmet description witch factions uses them for the desguise system, with suits is easy, helmet no so easy.. Maybe someone all fur the same fur guns but personally is the only option in disguise i turn off
This could be a possibility.
So when is gamma going to get it's own moddb page?
For 1.0. And even so I am not sure to release it on its own moddb page. It will likely be an Anomaly addon moddb page, since it's built around Anomaly.
Savegames from Anomaly will work on this?
“Should”. Though this only touches text-related files.
It is specifically built for the most recent version of GAMMA.
Any files that are added for mods that you don’t use just won’t be loaded as nothing will be pointing to them.
Works 100% fine with my 315 mods.
I just put it at the VERY bottom of MO2 to avoid any conflicts.
Thanks bro everything is much more clear and easier to understand.
I can't wait to see what else is added.
Simple mods like this make the game so much more immersive.
10/10 <3
Damn what a great mod! Thank you so much for this! Although, the latest BAS update weapons have no texts on them. For example the G28 is labelled as st_weapons_g28 or something like that. Waiting for the day you bless us with the update that covers all weapons hehe
I've been busy but it looks like I have to get back on it.
Ребзя кто знает как решить проблему в сталкере гамма когда начинаешь новую игру вылетает ошибка скрипта 98
Я не знаю, но это не ошибка, вызванная GMTOP.
привет автор. помоги пожалуйста: я хочу изменить цвет слов во всплывающем меню! я имею в виду кнопку, с помощью которой вы собираете оружие и броню! Сколько я не попробовал, ничего не получилось. Проблема в следующем: я нашел в распакованном DB архиве параметр "разобрать [!]". Эта строка отвечает за ту самую минимальную функцию разборки предметов. в игре не меняется цвет этой кнопки. Рядом с ней появилось то, что я вставлял в знак. (ребят, те, кто куда разбирается в этом, подскажите именно и что в образах. пробовал разное = типа %s[ui_red] и подобное. Наверное, вы поняли о чем я). Вобщем напишите в коменты или в личку, если не сложно.
мне это нужно для моего аддона
But that won't work with v2.0.0.2! The "config" folder only exists in SoC and its mods.
GAMMA_Massive_Text_Overhaul_Project_GMTOP_v2.0.0.1.zip\gamedata\configs\text\eng\
GAMMA_Massive_Text_Overhaul_Project_GMTOP_v2.0.0.2.zip\gamedata\config\text\eng\
But that won't work with v2.0.0.2! The "config" folder only exists in SoC and its mods.
Yeah, that issue was short-lived. I caught it pretty quickly.
The power of one missing letter... lol
Your work is really appreciated. Great stuff.
Thanks! :D
obviously lots of work went into this mod, so thanks for that! however imho it's filled with a lot of grammar, punctuation and sentence structure errors. that's not a big deal normally, but for a mod that prides itself on fixing that sort of thing from *other* mods, i do find it kind of annoying. no offense intended at all. <3
No offense taken.
But I'm one person and it's a massive improvement over vanilla GAMMA.
It's also very tough to keep up with everything. Doing my best.
Здравствуйте.
Спасибо за вашу титаническую работу!
Вопрос: нельзя ли на этой странице добавить описание этого аддона на русском?
Заранее спасибо за ответ!
Привет!
Это возможно. Но это сделало бы страницу беспорядочной. Я не уверен в альтернативе.
Подскажите,скачал гамму и ошибку выкидывает! подскажите решение
пишит xray_monolith
и пишет line 1266
Not caused by this. This only touches text. Can't cause an error like that.