Description

Are you tired of the fact that the prices for selling mutant parts are too low and, as a result, hunting is not the most profitable in the Anomaly?! Then you should take a look at this mod!

Preview
Mutant Parts Quality Gradation [Update 1] [For Anomaly 1.5.2]
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Bebox45
Bebox45 - - 10 comments

Interesting idea, it would be fun to do a hunter save as a loner or something.

something making it so that you can have different in depth professions/lifestyles in the zone like being a hunter would be super cool.

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TheDailyXPerience
TheDailyXPerience - - 202 comments

This is definitely being checked out for my modpack :)

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fabrini
fabrini - - 56 comments

wow, this mod makes an excellent combination with all mutants parts mod thanks man

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INNIES
INNIES - - 184 comments

That mod got removed, unfortunately.

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TheMrDemonized
TheMrDemonized - - 1,055 comments

Thats a good base. It might be hard to do (i think its possible but hard) but you can tie parts condition with where and how you hitted the mutant. for example if you obliterated boars body with ks-23, you'll get pretty poor hides and parts, but if you accurately headshotted with the slug, you'll get nearly pristine parts

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Orleon Author
Orleon - - 212 comments

I have no idea how to implement it :)

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Orleon Author
Orleon - - 212 comments

But it sounds great!

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bvcx
bvcx - - 2,136 comments

1. make a table with all the mutant bones and relative mutant parts (you can get it from some of demonized's addons, dont remember name);
2. "monster_on_before_hit" check bone thats been hitted, if bone is in table -> store this mutant id, hitted part and its quality (if part hitted again -> decrease quality even further.), you can base the degradation on hit power which this callback also provides;
3. during loot of this mutant, if mutant part from the table appeared - set its new quality;
4. "server_entity_on_unregister" to remove mutant id from the table ;]

It's not really hard, it's very tedious to fill the main table, all bones, parts, how much they should degrade etc ;] People in modding-code channel (amomale discord) can help with that.

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Orleon Author
Orleon - - 212 comments

Thanks for the tip! It’s just that I have never dealt with the bones of npcs and mutants. I'll try to implement something similar in my spare time :)

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Voron_bez_glaz
Voron_bez_glaz - - 24 comments

is there a chance that the addon will work on version 1.5.1 ?

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Orleon Author
Orleon - - 212 comments

If the game does not crash with this mod on version 1.5.1, then all the same, prices at traders will not be changed, alas.

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Voron_bez_glaz
Voron_bez_glaz - - 24 comments

I think I'll check it out. If by some miracle everything works, I will unsubscribe to you

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mirykraine
mirykraine - - 60 comments

We are tired of the fact that the prices for selling mutant parts are too high.

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M4ttlock2077
M4ttlock2077 - - 96 comments

This is incredible. nice work

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Bucketsmith
Bucketsmith - - 13 comments

I'm new to Anomaly/GAMMA and running GAMMA. I suppose this might not be the right place to ask, so excuse me if so.
Do you think it's fully compatible with GAMMA? Or would it mess with economy or something?
I'm trying to understand what it could affect.

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Orleon Author
Orleon - - 212 comments

Yes, I think it should be compatible with GAMMA, although I'm not sure about it.
Yes, this mod can break the economy if you set the price multipliers for mutant parts too high, so adjust this one to suit your playstyle.
Don't be afraid to experiment! :)

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Bucketsmith
Bucketsmith - - 13 comments

Thanks!

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TheSmersh
TheSmersh - - 96 comments

Very good idea! Definitely will play with your mod. Although, cost multiplier of parts seems to not working at all. Same price over all qualities.

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Orleon Author
Orleon - - 212 comments

Are you sure you have Anomaly version 1.5.2?

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TheSmersh
TheSmersh - - 96 comments

I am playing on 1.5.1 but any other addons work as intended, even script heavy.(And those that only 1.5.2 in their descriptions)

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Orleon Author
Orleon - - 212 comments

This mod uses a callback that was added in 1.5.2 to change prices when trading, so you don't see the price changes.

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TheSmersh
TheSmersh - - 96 comments

Ok! Thank you for answering, and sorry. Usually i was lucky, but not this time)

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Kacpernap
Kacpernap - - 33 comments

finally! i can get a job as a hunter and instead of murdering monolith soldiers, i can just hunt down pseudogiants and murder a bandit in self defense!

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Yozhia_Phryabzkir
Yozhia_Phryabzkir - - 235 comments

good hunting stalker

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Theisgood
Theisgood - - 563 comments

So I set the % values to have a very low chance of getting very good parts and good parts but when I killed the cats they seem to always drop very good and good parts.

It might be cause you typically don't shoot them in the legs and I do have the option on where it affects where you shoot them.

I don't know I am going to test it again.

I love this mod this is genius I just wanna make sure it works properly before I start a playthrough.

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B_Calhoun
B_Calhoun - - 12 comments

Have you figured out why this happens yet? I tried setting very good and good quality to low chance but all i get is good/very good :(

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TGDelta2455
TGDelta2455 - - 4 comments

Do we know if this is working? Ive just realized every mutant ive cut up doesnt have the "quality" tag? But I can see the MCM menu and the gradation settings, and i am using 1.5.2, any help?

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TGDelta2455
TGDelta2455 - - 4 comments

Oh, I figured out why, this mod is not compatible with this mod -> Moddb.com

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