Modders resources that contains all models/animations I've worked on. Completely new unit for IG, the Wyvern tank!
Modders resources that contains all models/animations I've worked on. Completely new unit for IG, the Wyvern tank!
some of my animations have names ending in _ma to help me keep track of things
blood angels moriar: fixed melta gun
chaos great unclean one: fixed skin, added spawn anim, missing mesh in some animations, UNFINISHED!!!!
chaos hell talon: increased model size to 1:1 scale with ground units, added jump anims, added fire rate mod for weapons, added vertical thrust fx for takeoff and landing, added spawn and crash anims, grouped lascannons into one weapon, chaos_lascannon_hell_talon, Weapon_Range_Firing_Left
hh_chaos_space_marine: fixed skin, keep a backup and never do this again. hh and codex chaos marine are almost the same but codex has possession anim and 3 nightlords headdress vis anims that hh lacks.
chaos predator codex: changed storm bolter fx, added auto cannon fx
dark eldar reaver jetbike: added jump actions, added melee animations all 1 second duration
eldar striking scorpions: added burrow actions
eldar striking scorpions exarch: added burrow actions
eldar vampire raider:
eldar wraithguard ancient: textures don't open in max, only use for OE stuff
FX: auto cannon tracers for imperials and chaos,
guard heavy weapons team: added autocannon tracer, corrected autocannon shell ejection
guard hydra aa: new gun barrels, firing animations and tracer fx. all cannons count as one weapon. name for this weapon choice: Guard_Hydra_cannons
guard marauder_bomber: increased model size to 1:1 scale with ground units, new idle anim is landed on ground, added jump anims, new crash animation for dieing mid jump, spawn animation, bigger/better scale, modified the shadow texture to fit the bigger size, improved turrets fields of fire, grouped lascannons to fire together. name for this weapon choice: Guard_Battlecannon for the bombs, Guard_Marauder_Nose_Gun_L
guard wyvern tank: new gun barrels, firing animation and fx. Includes modifier to make animation speed match fire rate. name for this weapon choice: Guard_Hydra_cannons for the mortars. only the first hardpoint should have animations assigned, the other 3 mortars will stay in sync if they have the same traverse speed fire rate etc.
necron deathmark: added jump actions, removed long eye laser
necron destroyer: added jump actions, added fire rate modifier,
necron heavy destroyer: added jump actions, added fire rate modifier,
necron immortal: added jump actions, including tesla carbines. name for this weapon choice: Necron_Gauss_Blaster, Necron_Tesla_Carbine
necron night scythe: increased model size to 1:1 scale with ground units, added jump anims, added fire rate mod for weapons, added vertical thrust fx for takeoff and landing, still needs spawn and crash anims UNFINISHED!!!!
necron nightbringer: fixed skin, added jump and die actions
necron scarabs: added jump actions
ork fighta bomba: increased model size to 1:1 scale with ground units, added jump anims, spawn anim, crash anim
sisters lighting fighter: increased model size to 1:1 scale with ground units, added jump anims, spawn anim, crash anim, added fire rate mod for autocannon, added autocannon tracer, changed autocannon fx to the imperial version, added vertical thrust fx for takeoff and landing
sisters vehicle building: adjusted animation timings so builds lasting less then 27 seconds won't skip animations
space marine devastator: added fire rate mod to multimelta
space marine librarian codex: fixed skin, added missing action sp_synckill_8 to fix eldar dc stronghold cinematic
space marine predator_codex: added autocannon tracer, reduced autocannon fire anim to 15 frames
space marine tactical: increased bolter fire rate
tau barracuda: increased model size to 1:1 scale with ground units, added jump anims, spawn anim, crash anim, added tail light and headlights
tau broadside battlesuit: can now fire railguns without entrenching, new railgun fx (from sniper drone), left missile launcher doesn't work for some reason.
tau gun drone: added jump actions
tau hammerhead codex: added railgun fx
tau listening post: added railgun fx and fire rate modifier
tau sniper drone: added aim vert, modified tracer fx to look like a pulse weapon
tau xv9_hazard_suit: all new animations, each arm is now a separate turret. Includes modifier to make animation speed match fire rate. Fixed missing right arm segment.
name for this weapon choice:
Tau_burst_cannon_hazard_suit_right
Tau_ion_cannon_hazard_suit_right
Tau_fusion_cascade_hazard_suit_right
Tau_burst_cannon_hazard_suit_left
Tau_ion_cannon_hazard_suit_left
Tau_fusion_cascade_hazard_suit_left
thousand sons disk_rider: added flag capture anims, added new death anim, added jump actions
thousand sons predator: added missing sponson tracers and chaos auto cannon tracer
thousand sons turret: added aim vert animation, firing fx, build and death animations and fx.
thunderfire cannon: new 60 round per minute firing animation, tracks fixed. Includes modifier to make animation speed match fire rate.
name for this weapon choice: space_marines_autocannon
tyranid ravener: added movespeed modifer, added flag capture actions
tyranid warrior: dow2 model, added flag capture animations, added fire rate mod to venom cannon and barbed strangler, moving while firing anims are combined and would take alot of work to separate.
vostroyan macharius: reduced heavy stubber tracer size, added death explosion, added muzzleflashes, added viewport lights, separated ebps into three varients with canonical loadouts
vostroyan malcador: fixed asymmetric dust cloud, added autocannon tracers, separated ebps into three variants with canonical loadouts
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that's great!