Description

I must say right away that the pack of locations is not my authorship.

Preview
MLR - location pack
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GDI_Amiya
GDI_Amiya - - 189 comments

OMG what an ambitious mod, I will try it immediately
Did you delete some key NPCs in the original version, such as DUTY's doctors, because some tasks are connected to them, and I saw the deletion of some unique NPCs in your NPC modification file.

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GDI_Amiya
GDI_Amiya - - 189 comments

And I'd like to know if it's compatible with other location expansions like "New Levels"

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Guest
Guest - - 690,483 comments

me as well

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bvcx
bvcx - - 2,140 comments

I doubt it's even compatible with Anomaly. Can't say why because I already spent all my explanation energy in discord and people still don't wanna hear. If someone thinks that "game launches = game works" I'll leave it up to them ;]

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GDI_Amiya
GDI_Amiya - - 189 comments

Bro, I’m not in you discord. I just want to know if this extension will block your map entrance or exit, or if there is some reason that it will crowd out your map and make it inaccessible, or it will be teleported around or something...
I think I'll go in first and see how it goes

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DaimeneX
DaimeneX - - 854 comments

Imagine expecting everyone you meet on Moddb to be in the Discord server you explained things in.

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bvcx
bvcx - - 2,140 comments

What I meant is that I would have explained the reasons here for better understanding, but I'm tired of explaining same thing over and over, so I just said there can be a lot of potential problems in vanilla Anomaly, let alone New levels addon which will definitely be incompatible (since it's addon for vanilla Anomaly xd). For majority of players if game is launching without crashing then everything is compatible and working just fine, but it's not how it works.

I was just trying to warn, sorry if I'm ruining wet dreams.

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syka-bluadt
syka-bluadt - - 200 comments

I definitely didn't do full compatibility, it was a test experience followed by SDK sources that some modders already use. I did this only because I had heard that there was trouble with new locations in the anomaly. But I will not fully refine them, because the current version of the Anomaly does not suit me. Players are invited to simply run around and evaluate these locations. They still have spawn and you can mine artifacts, but the plot and stuff will not be available.

When using with other addons, you should be very careful.

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GDI_Amiya
GDI_Amiya - - 189 comments

I tried running it and it was even incompatible with some of the weapon add-on scripts, which made it really hard to get it to work with other mods.

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Vebic
Vebic - - 39 comments

just saying its not compatible.

both mods touch the "all.spawn" files so unless you merge them or something then they will remain innately incompatible

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DizeL_Grelka Author
DizeL_Grelka - - 41 comments

NO

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XGamer_
XGamer_ - - 50 comments

привет! а кто автор? я просто сборку свою делаю и в обязательном порядке указываю авторов работ, можешь написать кто автор чтоб я мог указать? я так понимаю ты добавил свои правки!?

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justsilverguy
justsilverguy - - 88 comments

You have to merge the spawns togethers (all.spawn file) and edit some configs to make it compatible with New Levels mod.

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BorisScherbina
BorisScherbina - - 8 comments

1. Who or what is MLR?

2. New game required?

3. Neither alternative download link works.

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iopjed
iopjed - - 1 comments

MLR is an addon for call of chernobyl
this requires a new game

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syka-bluadt
syka-bluadt - - 200 comments

1) My old addon for CoC 1.4.22, which also changed old locations. One of his old versions was also in the Anomaly. I moved here only those locations that I considered the most interesting.

In general, the location pack is old, but it was published only in discord, and I was too lazy to do it on modb personally. Despite the quarrel with DizeL_Grelka, thanks to him for this post.

2) Yes

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Kinetiks
Kinetiks - - 9 comments

Looks interesting actually, I like how the maps have opened up a bit more giving some new ways to traverse them and opening some buildings that were inaccessible before. [ new places to build a hideout is always nice ]

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cBaJlkep228
cBaJlkep228 - - 19 comments

Привет! Вообще идея классная, все мы уже набегались на ванильных локах ))
Все не смотрел, только Поляну. Заметил следующее:
1. Нельзя перейти туда с Кордона (не знает дорогу).
2. Перед входом на новый комплекс, где будка и смятые авто, багованное место. ГГ трясется в воздухе и не может идти, его уносит в рандомную сторону
3. Трактор (вроде Кировец) без текстуры

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syka-bluadt
syka-bluadt - - 200 comments

Спасибо, складывай баги сюда, потому что тестить на самом деле некому было. Во втором случае не баг, а аномалия, ради прикола в сдк есть такая зона без гравитации. Работает криво, но если освоить её, можно залететь на крышу и залутать рандомный тайник.

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Guest
Guest - - 690,483 comments

Вопрос не совсем по данному комментарию.
Читал, что полноценно займёшься паком только на 1.6
А вообще новости по 1.6 есть? Пытался найти, но везде глухо, будто никто уже этим и не занимается.

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syka-bluadt
syka-bluadt - - 200 comments

Была новость про взлом замочной скважины вроде. С год назад примерно.

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Guest
Guest - - 690,483 comments

Это не единственное
Я предупреждал грелку шо он охренеть от багрепортов и что это чинить нужно
Ну и выше ещё бвцх писал..
+ При переходе на свалку краш из-за неправельно прописанной логики, также и на агропроме
Ну и как сказал бвцх не факт что оно все правельно работает, т.к для подобного нужно по хорошему разгребать весь мусор в аддоне которого там дохрена
Недоделаным фичи и куча ещё всего

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syka-bluadt
syka-bluadt - - 200 comments

Спс за отзыв, бро.

It's over, пойду отсюда крч.

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LegWar
LegWar - - 3 comments

ну если он реально готов взятся делать эти все локации и моды на аномали я думаю найдуться те кто обожал его моды на КоК и хотел бы помочь

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syka-bluadt
syka-bluadt - - 200 comments

Guys, don't be surprised that there is no support. The release took place on March 17, 2023 (almost a year ago) and anomaly community literally didn't care. Maybe because I'm incel? In any case, someone else will probably finalize it. In its current form, it is more of a familiarization version, plus scenes and models for modders.

!And don't forget that I don't take any donations for this. I just don't have the details to accept foreign currency. If DizeL_Grelka decides to support this addon, then it can accept your donations. But only in this case.

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Kryiron
Kryiron - - 64 comments

ну в принципе то оно работает без вылетов стабильно но много чего что недоделано

спасяб за порт еще раз))

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justsilverguy
justsilverguy - - 88 comments

Nice port. You got any useful rawdata/gamedata sources for the SDK that I can use for my custom made level (including terrain that i'm making) that i'm working on? Anyways, if you have any idea on how to make a new level 100% compatible with warfare mode I would appreciate it.

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syka-bluadt
syka-bluadt - - 200 comments

Ten parts of SDK. There are bonus scenes that are not in the game. For example, army warehouses and something else, I don't remember. There may be problems with the SDK itself, because it is not my SDK, at my request, another person collected it for download.

Drive.google.com
Drive.google.com
Drive.google.com
Drive.google.com
Drive.google.com
Disk.yandex.ru
Disk.yandex.ru
Disk.yandex.ru
Disk.yandex.ru

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justsilverguy
justsilverguy - - 88 comments

These links are familiar to me. I think I already have them (most likely) my SDK weighs about 120 gb in size and if you have more rawdata/gamedata assets that would also help.

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alisen88
alisen88 - - 288 comments

I like what you see in the video-demonstration, it's always good to have more places to visit, and I like the accessible areas of Rostok. I'll try it in a new game. For the idea and novelty 10/10

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RicochetTheBrawler
RicochetTheBrawler - - 59 comments

friend, your mod impressed me 10/10

but I'm going to wait, because I don't want to suffer from crashes due to some mods that I have installed, it's not because it's bad, it's just to avoid accidents or conflicts, still excellent work friend : D

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GhenTuong
GhenTuong - - 196 comments

You should discuss with the anomaly developers to add these into the game in 1.6.0.

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masterboli
masterboli - - 65 comments

Да это было здорово, а то есть некоторые проблемы со спавном в самой аномалии, допустим на болотах не особо ходят на разные точки нпс, а на затоне постоянная атака монолита на скадовск.

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Guest
Guest - - 690,483 comments

привет а можешь сделать так чтобы каждый уровень можно было отдельно установить? Я в сборку антологию играю там куча много локации но хочу поставить локацию бар и поляну припять

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andreyrrgc
andreyrrgc - - 5 comments

Нет.

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arosota
arosota - - 2 comments

Ето подходит к Гамме?/Does this fit Gamma?

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andreyrrgc
andreyrrgc - - 5 comments

Нет.

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vyaka
vyaka - - 5 comments

Expression : <no expression>
Function : CInifile::Load::<lambda_b21972fd654150f2564380962c2860ba>::()::<lambda_eda6dbb4f550d9cbcae19308e6dd43d8>::operator ()
File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
Line : 371
Description : fatal error
Arguments : Duplicate section 'meet' wasn't marked as an override.

Override section by prefixing it with '!' (![meet]) or give it a unique name.

Check this file and its DLTX mods:
"c:/users/vyacheslav/downloads/anomaly-1.5.1.2\gamedata\configs\scripts\agroprom\agr_smart_terrain_1_6_smart_logic.ltx",
file with section "‚",
file with duplicate "‚"

stack trace:

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vyaka
vyaka - - 5 comments

Agroprom not working

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7r1574n
7r1574n - - 65 comments

hello!
I tried to use your mod (that look really really promising imao) but I got this error:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : F:\ANOMALY BUILDS\xray-1.5.2 - UPDATE 2023-12-23\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1130
[error]Description : fatal error
[error]Arguments : Can't open section 'moon_halo_1st_q'. Please attach [*.ini_log] file to your bug report

I am using all the RE:DONE mods from eAkman and the NEW LEVELS from bvcx. Do you have any idea if there are some compatibility issues with those other two mods and why that error showed up?

thanks in advance and keep up the good work with this mod! :-)

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AlzHighMr
AlzHighMr - - 51 comments

You can't use New levels and this because both have an all.spawn file. So it can't work together :)

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7r1574n
7r1574n - - 65 comments

Ouch.

Ok, first of all: thank you for the answer.

Next, is there a way to manually merge that file? It sounds dangerous and daunting but at least I will know if it is possible at all.

I am no coder at all so eventually I will give up before making an horrid mess with files! :-D

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AlzHighMr
AlzHighMr - - 51 comments

I think it's not that simple. I think you would eventually need the map source files of both addons and learn how to use the SDK then compile it again into all.spawn file ) I've never done it, I'm just guessing it must be like this.

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7r1574n
7r1574n - - 65 comments

Oh no no no no!!! :-D

Ok, I'll just make two installations then! ^__^

Thank you for the explanation and for the massive addon!

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AlzHighMr
AlzHighMr - - 51 comments

It's not my addon I just wanted to help explain it to you :D So you don't try to get both of them run at same time. )

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tristaan
tristaan - - 10 comments

holy **** someone should optimize this mod and make it playable with new levels, this is underrated af

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