Hello friend, I got these messages on the console once I completed the missions of the Ecologist in the swamp and received the Boltov as a reward, any idea what could be happening? I have everything I need except the shader based 2d scopes mod
/ Goodwill (main) gained with ecolog: 300
! ItemProcessor | section [4500] doesn't exist!
!ERROR: relocate_item_to_actor | object for section [4500] is bugged!
!ERROR: relocate_item - section 4500 does not exist #actor dropped af_ah_o1 #actor dropped af_ah_g1 #actor dropped af_ah_e1
! Invalid ogg-comment version, file: c:/anomaly - 1.5.2\gamedata\sounds\weapons\wpn_boltov\empty.ogg
! Invalid ogg-comment version, file: c:/anomaly - 1.5.2\gamedata\sounds\weapons\wpn_boltov\reload_start_squeak.ogg #actor took wpn_boltov
Override section by prefixing it with '!' (![ah_redirect_to_kovalev_quest]) or give it a unique name.
Check this file and its DLTX mods:
"c:/sniper/games/s.t.a.l.k.e.r/s.t.a.l.k.e.r. - trilogy (setup)/s.t.a.l.k.e.r. - anomaly files/anomaly - 1.5.2\gamedata\configs\misc\task\task_manager.ltx",
file with section "tm_ah.ltx",
file with duplicate "mod_task_manager_storylines_dltx.ltx"
I think it's a conflict caused by the GBOOBS ammunition icons. I had it disabled in my list and then I could see the bolts but when I enabled it the bolt icons disappeared
Нет бы сделать мод чтобы NPC использовали укрытие в перестрелках, а не бежали под пули, как БАРАНЫ НА ВОРОТА сломя голову . Вы моды которые мало кому интересны выпускаете .
honestly the concept of zone produced weapons is something I think really needs to be explored more. im no expert on STALKER lore so I do not know if handmade weapons are supposed to be there, but I like the idea of having a new tier of cheap crappy weapons made from scavenged junk
im sure there are a bunch of model and sound assets that were used in Fallout mods that are free to use in a project like this, adding new "starting gear" tier weapons to the game
wtf is this abomination?
hehe, it's my April 1st mod, remodded apparently XD
this is amazing the zone needs some guns that looks like they were assembled by a gmod player
haha thanks. but also kudos elsaac for adding a fun 2d scope texture, lol
请问Patch1-Mission rewards和Patch2-Craftable Ammo这两个是自用MO-EFPV4里的吗?
What are those patches? Where can I find them?
it's here:
Drive.google.com
Oh, very much appreciated
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Tested on reality, but didn`t tested on BOSSPACK...
Hello friend, I got these messages on the console once I completed the missions of the Ecologist in the swamp and received the Boltov as a reward, any idea what could be happening? I have everything I need except the shader based 2d scopes mod
/ Goodwill (main) gained with ecolog: 300
! ItemProcessor | section [4500] doesn't exist!
!ERROR: relocate_item_to_actor | object for section [4500] is bugged!
!ERROR: relocate_item - section 4500 does not exist
#actor dropped af_ah_o1
#actor dropped af_ah_g1
#actor dropped af_ah_e1
! Invalid ogg-comment version, file: c:/anomaly - 1.5.2\gamedata\sounds\weapons\wpn_boltov\empty.ogg
! Invalid ogg-comment version, file: c:/anomaly - 1.5.2\gamedata\sounds\weapons\wpn_boltov\reload_start_squeak.ogg
#actor took wpn_boltov
Drive.google.com
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_f63366a1e4d3e064d01cfd5f7697b18a>::()::<lambda_8ff847804b34679ea0a148a1fcb21e5d>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'ah_redirect_to_kovalev_quest' wasn't marked as an override.
Override section by prefixing it with '!' (![ah_redirect_to_kovalev_quest]) or give it a unique name.
Check this file and its DLTX mods:
"c:/sniper/games/s.t.a.l.k.e.r/s.t.a.l.k.e.r. - trilogy (setup)/s.t.a.l.k.e.r. - anomaly files/anomaly - 1.5.2\gamedata\configs\misc\task\task_manager.ltx",
file with section "tm_ah.ltx",
file with duplicate "mod_task_manager_storylines_dltx.ltx"
stack trace:
It may be caused because I am using the DLTX version of Sorylines and there are many duplicates in the file.
Its ammo still doesnt have an icon.
I installed it exactly as described in the instructions
I'm making an update to my original version, adding an ammo icon and recipes to both make the gun and the ammo from scrap parts
👏👏👏👏👏
When will this update be released?
I think it's a conflict caused by the GBOOBS ammunition icons. I had it disabled in my list and then I could see the bolts but when I enabled it the bolt icons disappeared
Нет бы сделать мод чтобы NPC использовали укрытие в перестрелках, а не бежали под пули, как БАРАНЫ НА ВОРОТА сломя голову . Вы моды которые мало кому интересны выпускаете .
honestly the concept of zone produced weapons is something I think really needs to be explored more. im no expert on STALKER lore so I do not know if handmade weapons are supposed to be there, but I like the idea of having a new tier of cheap crappy weapons made from scavenged junk
im sure there are a bunch of model and sound assets that were used in Fallout mods that are free to use in a project like this, adding new "starting gear" tier weapons to the game
Will you do the same for the Cawl bolter that is inside this other weapon mod of his? Moddb.com
There are 2 weapons in this other add-on, the O.G. Bolter and the Cawl Bolter, the latter is the one I think really needs scopes compatibility
Please tell me about that sexy popup message and the UI/hud. I love it so much.