This simple addon changes the way economy works over time. New game is not neccesary, compatible with any other addon that modifies traders.
"Inflation reflects a reduction in the purchasing power per unit of money", without necessarily reducing the price at wich items are sold at traders over time.
By default the economy in DA works the following way:
This addon does the following:
With and without this addon, a piece of bread bought at Sidorovich at the beggining of the game will cost 520 ₽, and can be sold for 120 ₽.
- On the 9th week without this addon:
- On the 9th week with this addon:
The final buying prices increase much more with this addon, but selling prices are raised (a bit) aswell
instead of going down. Resulting in a smaller difference at the final ratio, and therefore it
decreases difficulty.
Additional Info:
-Traders preferences and proportions are left untouched.
-The increment of prices is proportional to time, in order to keep a difficulty curve. The first
few weeks the prices will change slightly compared to abrupt changes on the final weeks. Every
third week a bigger jump on prices takes place (3rd, 6th, 9th).
-By default on the mod, medical supplies bought at a medic trader are 'cheap' at the beggining
of the game but they have a higher rate of change, resulting in a bigger difference in the
final ratio. This difference is kept and increased by this addon, medics sell medical supplies
at the same price at the beggining of the game. But the impact of inflation over time is bigger
than common traders.
-A 'side effect' of inflation is devaluation. And while the prices at wich you sell items will
raise at a low rate to counter this, the rewards of missions are kept untouched. Therefore a
money reward received on the 9th week will have less value than the same reward received on the
1st week, just like default.
Version 1.0 uploaded 31/07/2019
Any feedback is welcomed - Shovelled.
Average
6.65 votes submitted.
Interesting, I'll be trying this out!
I like it. Playing on day 80+ and it works as intended.
I know it's still a static approach but I like it more than vanilla DA. :D