Removes radiation healing from alcohol and tobacco products, replaces with psy protection and physical boosts. Smoking inflicts slight radiation damage. Increases amount of uses for vodka bottles to 5 and for cigarette packs to 12.Options available with original alcohol effects and without stamina recovery for smoking.
For some reason moddb keep adding number to the end of the file instead of just replacing the old one. Depending on browser it might mean that you have to change file extension to .7z manually.
For me, as a former smoker, base effects of radiation removal for alcohol and tobacco were quite immersion-breaking. Dust is the main danger in irradiated places so smoking increases risk of radiation-related complications. Alcohol just does not do anything with radiation by itself.
- Neither alcohol (with exception of zone-produced moonshine), nor tobacco reduces radiation damage.
- Smoking induces slight radiation damage.
- (present in base anomaly) Both have slight health damage.
To balance out reduced usefulness, new effects are added:
- Alcohol increases carrying wight, stamina recovery and grants some psy protection. (supported by personal experiences of physical work under influence and campfire story in-game)
- Smoking provides small psy protection, stamina recovery and increased sleepiness reduction.
Nicotine has confirmed focus-increasing effects and increases level of adrenaline and anecdotal evidence suggest that many use cigarettes in breaks during physical work.
Stamina recovery should be actually damaged in the long turn but there is no simple way to reflect it in the game.
Anyway, I am open to suggestions for more fitting effect, if you have some.
Uses count:
- Vodka uses increased to 5. Common vodka bottle size is 0.5l and one of the common portion sizes for it is 100g.
I have never ever seen anyone really drinking like it, only heard stories and seen in media, buy we can consider stalkering a high-stress profession, which tend to create culture of excessive drinking.
- Cigarette pack uses increased to 12.
Usually it is 20, but animation mod uses 12-pack and it seems popular, so I settled on it.
- Prices are adjusted to balance out increased amount of uses per item.
OPTIONS AVAILABLE
- Full version.
- Effects for tobacco include only psy protection and increased sleepiness reduction, no stamina recovery.
- Effect on alcohol are not changed, only amount of uses.
- Effect on alcohol are not changed, only amount of uses AND effects for tobacco include only psy protection and increased sleepiness reduction, no stamina recovery.
IMPORTANT:
Compatible with 1.5.1 and 1.5.2
Mod is not directly compatible with any mod which changes alcohol, energy drinks or smokes.
This mod does not require a new game, but you might want to stock on alcohol and smokes, because they will disappear from traders until the next restock.
Mod can be safely removed, but amount of uses for currently available items will remain increased until next restock.
Changelog
v0.0.7
- Compatibility options for Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 ( Moddb.com )
v0.0.6
- Revised psy-protection values for smokes.
v0.0.5 HOTFIX
- Fixed a typo which made russian cigarettes price extremely high
v0.0.5
- Cleanup and some typos/mistakes corrected
- Different options added
- MO2 support
v0.0.2
- No stamina for smokes option added
v0.0.1
- first version
Kinda out of place according to the S.T.A.L.K.E.R. defaults, but surely realistic.
smoking restore stamina? really?
Exactly what I was thinking.
I guess more smoke and less radiation in lungs? idk man >.<
Nicotine causes adrenaline release, so it makes some sense.
Considering amount of younger people I've seen who have a habit of smoking between physical exercises or work, seems like it.
In reality result is reducing of overall 'stamina cap' as smoke and resins destroy lungs and brain builds up tolerance to nicotine, but as I written STALKER games do not seem to care about long-term effect of any kind of stimulants or exposures, which makes sense, considering that live expectancy for someone in the Zone is not huge anyway.
However, if you have good suggestions, I'm open to them and probably will update the mod.
The modification is good, I suggest in the next version (if there is one) also, to change the effects of the use of medicines and drugs, fortunately there is a large amount of material on the Internet on the topic "How does a drug affect a person's perception and endurance?". I heard somewhere that Brazilian drug cartels pump their victims with drugs and because of this they endure torture longer.
Thanks for the idea, I will consider it for future.
Here you go.
It's not mine, but seems to address exactly your issue and it from someone less lazy that me so it uses DLTX so it's compatible.
Moddb.com
thanks
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100% agree on almost all changes (discarding tobacco and stamina), sincerely it seems to me a very successful improvement for the game... but really, tobacco and the Stamina would have to be the reverse
My humble opinion, like that of some other users.
PS: Yes, I'm a smoker.
I'm really open to suggestion in that regard.
For me it didn't work that way either but it seems like it does for many other smokers I've seen or known.
I think that all smokers have that bad habit of smoking at a break after physical activity, but certainly this does not make us recover physical performance, but the opposite.
I think that the only benefit of smoking a cigarette would be to "relax" so that I think it could be to "recover" the state of the PSY if something of it has been lost...
Smoking should increase psy health regen.
Currently psy protection and psy regeneration use the same boost effect. So actually yes, smoking would increase psy health regen with this changes.
I yet don't understand how to add a new kinds of effects, but we will see if I manage it in future and will be able to separate psy regeneration from protection.
Since people are fussing about cigs restoring stamina, I'd like to suggest a following solution:
Cigs increase stamina regen - this is psychological effect, but nevertheless it makes you feel focused and rejuvenated.
Chain-smoking should have adverse effects.
Cigs should damage the player while smoking, just a tiny amount, but not be able to kill the player, similar to how they are in MGS1
All smokes already have slight health damage in base Anomaly, so just didn't change that.
It's seen as 'unhealthy' stat in the UI.
I have problem with it, It says that content of stalker anomaly does not look valid. What do i do?
Thanks of information.
At which point?
Does it load the game anyway?
I have a message in launcher 'Installed addons can cause problems of crashes' but for me it says it for any mod installed and I don't see any errors in the debug log.
I'm running it on Anomaly 1.5.1.2
When i add it on MO2 and i start to download it a new window pops
up saying that content of stalker anomaly does not look valid.
Sorry for the inconvenience.
I don't use MO2, so I will have to research and test it, maybe I need to add some config file for MO2 or to do something else.
Is it ok, if I send a direct message, when I'm done with it and update the mod?
MO2 didn't like that there were no gamedata folder right away.
Fixed that and added proper MO2 support.
Thank you.
i kind of agree, but to take away such a Monolitic and classic feature as drinking vodka to take away rads... Not sure, m8. I´m ok with smokes, tou
Well, I will add this option too, probably tomorrow.
However, I would argue that it is more in line with the setting. One of the stories at the campfires, which exist since SoC, is about a stalker encounter with some psy creature (Controller, probably), which stalker survived as a result of being drunk to a degree of being invisible to psy sense of the creature.
i could live with that.
tnx livvan.
hope to see one pack ready immersive to go with all the mods from different modders to get the elusive "real stalker experience" whatever that may be.
You are welcome.
I guess that at this point there is a lot of different versions of "real stalker experience" for different people.
UPD: small update after I researched a little bit psy protection coefficients and decided to correct values for cigarettes.
v0.0.7
- Compatibility options for Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 ( Moddb.com )
Я обязан отметить, что алкоголь должен давать пси защиту! Потому что в анекдоте у костра про контроллера и пьяного сталкера алкоголь дает пси защиту! А то что он добавляет выносливость, это ересь какая то. Как это возможно вообще, если от алкоголя плохо!
Thanks for feedback.
In this mode alcohol does gives psy defense, because it's directly calculated from psy regeneration boosts.
Only possibility to separate them would require changed to source code and re building a new binaries, which is out of scope effort I can spare on the mod.
To have simulation of hangover effects and realistic simulation of effects (reduced sense of physical pain, impaired agility and cognition, increased circulatory risks and situational effect on sense of tiredness) would require even more changes to engine and base gameplay model of the game.
In this mod stamina boost reflects a situation when small doses of alcohol can help reduce sense of tiredness (basically because it reduces all senses). At the same time I didn't change increase of sleepiness, so player would have to find a place to sleep sooner.
I will think if it make sense to add one more option which would reduce sleepiness, but introduce small stamina drain.