This tweak turns SSAO from "Screen Space Shader" mod into HBAO imitation.
Update 4.5
-Adjustment of the AO for a much better general balance and to reduce artifacts and inconsistencies as much as possible
- close details still improve
This time I think it's the best I can do. I hope you like it, enjoy.
Update 4.4 final v2
-Return of the FOG effect for the SSS+ES version. (for real this time)
Update 4.3 final v2
- "packed incorrectly" through modmanager fix for SSS only version.
Update 4.2 Final V2
-Crash fix for SSS only version.
-Return of the FOG effect for the SSS+ES version.
I await your return hoping that this time everything works correctly.
Update 4.1 Final V2
-I forgot to separate the last version for single SSS users and ES users. So I made a pack with both versions that you can choose manually or via mod organizer. Let me know in the comments if everything is working properly.
Update 4 Final V2
-After many hours of research and testing I managed to reintroduce the occlusion between the player's weapon and nearby surfaces like in EFT game. (this also includes hands and arms).
I added 3 new screen so you can admire the result
-Ao of weapon upgrade
-General ao radius has been reduced for better visual fidelity and improved detail on medium and small objects.
- Grass ao has been reduced because it was way too strong in the previous version.
Update 3 Final :
-Adjusted the HBAO on the weapon for a much more natural result.
-General HBAO adjustment.
I think I got the best result possible with the current SSDO, so I don't think I'll release another update again unless the creator of "screen space shader" produces a new miracle regarding management AO in game.
I hope you enjoy this final version.
Update 2 :
-This mod is now compatible with ModOrganizer.
-A shading bug was present in the ES version has been fixed. Certain shadows due to ambient occlusion could appear buggy when the actor was stuck against certain obstacles, causing a large round halo.
-The AO parameters have been improved again to make the AO much smoother and less raw. This should correct most incorrect or exaggerated shading.
Tell me in the comments if this new version works correctly. This is the first time I've created a mod compatible with modmanager and I wanted to make sure everything works well for you.
Update 1 :
Add a patch for Enhanced Shader Users.
After more than 200 erasing of the shadercache and restarting the game, I finally arrived at a very satisfactory result allowing me to completely deactivate all forms of AO via Reshade and to recover the clarity of my menus and a 10% boost of performance compare to Reshade AO.
What does this mod change?
Well, it considerably modifies the ssao of the "screen space shader" mod. Instead of having a very wide occlusion radius on the environment and very tight on the weapons, this tweak does the opposite by tightening the environmental occlusion (which aims to make it more visible and detailed on the body/objects, The AO of the weapon has been widened and made more visible.
Installation
-Download and install "Screen Space Shader" the mod of Ascii1457 (Update16 at the time of this writing)
mod here: Moddb.com.
Selecting the SSDO option during installation and Choose whatever you want for the other options.
-Open my archive with mod manager and choose a version. You need "HBAO SSS only" for users of Screen Space Shaders mod alone or "HBAO SSS+ES" for users of Screen Space Shaders coupled with Enhanced Shaders mod.
Loading this mod last should be fine.
-Choose the "delete shader cache" option in your launcher before starting the game
-launch the game and choose the "SSDO" option in the graphics options and set it to medium quality.
Enjoy.
Screenshot comparaison :
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
Average
9.338 votes submitted.
nice
I heard HBAO matches the performance of Nvidia cards very well
Это правда, сам играю с ним на 3070 Ti
in reality it's a SSAO disguised as HBAO. So nvidia card or not it will not change much.
man i used ES and this mod make my game dark
Same was gonna comment about this, seems to not play too well with ES. Shame too, tested without it and it looks great! Can't wait to see how it looks with it when it works.
I will post an update for ES users later. In the meantime you can always access the "Setting_screen_space_AO" text file in your R3 folder and edit it. Look for the line
"#define G_SSDO_INTENSITY 2.5f // General AO intensity".
adjust the intensity (2.5f) to your liking. Don't forget to clear the shaders before restarting the game.
What interface mod is used in the screenshots?
I use Sid Hud and Stalker 2 hud mixed together by myself.
В общем, попробовал этот мод. Существенно ничего не изменилось в графике, хотя на скриншотах автора все очень красиво и круто. Удалил мод, потому что SSDO сильно снижает мою производительность. Вернулся на HBAO и радуюсь высокому FPS. Видеокарта от Nvidia
How is the impect on performances compared to original SSAO from SSS ?
This is not horizon-based occlusion though
Like some others have mentioned game becomes really dark when used. might be because of ES, havent tested without it
Amazing. This needs a compatibility patch with Enchanced Shaders 1.10
Since I don't use ES, I forgot to test it with it. I will update for ES soon.
very grateful. This is a great contribution to graphics in anomaly.
hopefully it will be compatible with both 1.09 and 1.10 version of ES
Compatibility with enhanced shader added.
Just gave the patch a try. Nice work! ES with GGX enabled along with this adds a ton of depth to the guns overall, the AO is really clean looking on shadows casted by/on the weapons themselves. This is now a must have for me.
Thx for your addon! So, after installation, in Settings --> Advanced (by menu) I need to choose HBAO instead of HDAO or SSDO?
the description says it:
-launch the game and choose the "SSDO" option in the graphics options and set it to medium quality.
my tweak is just imitating the hbao using ssao. you must choose the ssdo option on medium quality in game option (high quality does not make much difference and requires more resources)
ES Support?
Yes I just added a version for ES
So wait I use HBAO with SSS already does that not mean its not even working without this patch?? LOL
SSS requires you to use SSDO option from game menu to work, if you have been using HBAO instead... well you havent been getting the right effects from it
I mentioned what this tweak changes in detail in the description. This tweak changes the effects of the ssao integrate mod sss to make it more visible with a narrower radius of effect. The result is an imitation of the HBAO, always going through the SSDO option.
Looks pretty good, but would you please make an mod manager friendly version with a proper folder structure in your download file? Thank you!
Yes I plan to do it for the next update, stay tuned.
It's done. Check the new version.
Amazing, thank you!
Why should we deselect the IL option of SSS? Does this addon not play nice with it, or does it "replace" it with its own version?
This is no longer necessary, you can now enable IL. I will edit the description.
bro wont settle until this mod is PERFECT. Nice work once again dude, just keeps looking better and better! I.imgur.com
Thx and Nice picture, can you tell me what are your settings in your "pbr_settings" file please ?
Commented out USE_BURLEY_DIFFUSE and enabled USE_GGX_SPECULAR.
ALBEDO_BOOST set to 0.0
r2_gloss_factor 0.001 and r2_gloss_min set to 0.88 if other things are too shiny 0.5 is alright.
Also using Dynamic Time-Based Tonemapping with only the standard tonemapping values changed.
r2_tonemap_adaptation 2.5
r2_tonemap_amount 1
r2_tonemap_lowlum 0.35
r2_tonemap_middlegray 1.7
r2_sun_lumscale 2.3
r2_sun_lumscale_amb 0.88
r2_sun_lumscale_hemi 1
All brightness and gamma settings I'd leave up to personal preference.
I just tried it and it really gives a good balance, a big thank to you !
override IL section in SSS installation Still a Prerequisite?
Latest update doesn't seem to have a version for ES?
I thought my last version didn't need separation anymore but after testing I just noticed that the effects didn't work properly without ES. So thank you for your comment, I just corrected the situation by publishing a new update for ES and without ES. Try it!
Thank you for the wonderful work.
thank you, it's a pleasure ^^
Game crashes after 10 minuts, it's this mod 100%, no error crash message, it happen without the es and the sss AO radious option uncomment, i'm using your last version of the mod (the only SSS version)
I haven't played this version for more than 10 minutes since I'm using the ES version. Well thank you for your return I will investigate and try to solve the problem.
it could be related to the uncoment section from sss AO settings ltx but i'm not sure i love the way game looks with the mod sadly i can't make it work but nice job!
Sorry my english is bad but what do you mean by "AO radious option uncomment"? Did you delete this line? This one is important and could actually be linked to your crash. You can reduce the number or increase it but I don't think it will work properly if you remove it.
I just tested for more than 20 min with a fresh sss installation on different maps and I had no problem. I think the problem comes from your "AO radious option uncomment". Try the default and if you find the option too strong or too light you can edit these lines by increasing or decreasing the values:
#define G_SSDO_RADIUS 0.15f // AO radius, higher values means more occlusion coverage with less detail and intensity. ( Recommended 0.1 ~ 0.5 )
#define G_SSDO_INTENSITY 3.5f // General AO intensity.
It was my fault i tried with the coment lines and that was causing the ctd, after uncomment the ssdo radius (define G_SSDO_DETAILED_SEARCH ) game works fine
Hi! Looks great, but it disables Fog from SSS. If it's possible, could you fix this?
Well I hadn't even noticed it myself thank you for your comment I will fix the problem and post an update later today. Stay tuned.