A map used to showcase the new features in Raising The Bar: Salvation and help mappers utilize the new assets for their creative needs.
grigori_dev is a "zoo" map built to showcase the new map logic and features utilized in Raising The Bar: Salvation. Mappers are free to use these assets for their own creative needs.
This map includes:
New Zombie animations: Salvation introduces new animations for the vanilla zombies. Zombies can now mantle low obstacles, eat corpses, reach out from walls and more.
Zombie hand grabs: A new hazard which allows zombies to reach out from walls in order to damage their prey.
Smoke Room: A localised env_fog_controller which can be used inside burning buildings and other foggy areas.
Layered Music: A simple system that plays music using trigger volumes with the ability to add layers that integrate seamlessly with the current track.
Gas Man: A new mini-boss varient of the Zombine.
Hallucinations: Combined use of color correction, sounds, effects and other entities to simulate Grigori's terrifying hallucinations.
Pyre Zombies: A simple "puzzle" used to send Grigori's late friends to a better place.
CREDITS
RzDat - Map, Entities
Amicus - Map Logic
Kralich - Map Logic and other assistance