Global Texture Rework is a mod that focuses on replacing almost all textures in the game.
I'm uploading it as Dobrov (author of GTR) doesn't have time to do that due to his situation irl.
I'll delete this upload soon as he comes back.
BETA version of the mod, taken from GTR Discord server.
It's expected to work flawless on DX10+.
In case of bugs, please report them in comments. Thank you!
INSTALLATION:
- Unpack the archive (using 7zip)
- Copy gamedata folder from MAIN_FILES to your Anomaly directory
- Delete shader cache in Anomaly launcher
You can also install optional shaders (improved parallax mapping and shadows - DX11 ONLY)
To do that, just copy gamedata folder from OPTIONAL_SHADERS\BETTER_PARALLAX | SHADOWS to your Anomaly directory after you installed GTR.
Delete shader cache after.
You can type these commands later, to get correct gloss factor (Non-ES) and parallax height on GTR textures:
r2_parallax_h 0.02
r2_gloss_factor 1.5
CREDITS:
- Dobrov (Author of the project)
- OGSR Team (Improved parallax mapping shader)
- Holger Gruen (Contact Hardening Shadows shader)
GTR FAQ:
Q: What is "Global Textures Rework"?
A: "Global Textures Rework" is a mod that focuses on replacing almost all textures in the game
Q: Can this re-texture be installed on other mods?
A: This re-texture was originally planned for "Anomaly" but I see no reason not to work on other modifications (which use original textures)
Q: What are the system requirements?
A: This question is difficult to answer, but I think you need at least 4GB of video memory for stable performance.
Q: Release date?
A: I can't answer this question yet, I try not to rush and pay more attention to details.
LINKS:
SCREENSHOTS:
[RESERVED [26.02]]
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TECHINFO [27.02]
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Modpack compability:
To use GTR without weird crashes, copy only "textures" folder.
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"MY GAME DOESNT WORK WITH GTR AND ES1111111"
Don't copy "shaders" folder from MAIN_FILES, and don't install optional shaders. At the moment, compability patch is WIP.
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"I HAVE BAD FPS"
GTR isn't for lowend PCs.
K N O W N I S S U E S:
- Doesn't work with enhanced shaders
- Terrain shader doesn't work well with AN3/4 textures (thanks QueenKat)
- Improved shadows shader turns certain textures into pitch black mess (thanks BishopGRU)
LVutner, this is simply fantastic, thank you. The difference with this, SSR mods, HD models and refreshed weapons make this look like a modern game in many places.
I'm finally finishing the definite visual overhaul for Anomaly in the form of a reshade and weathers and so hopefully will be able to share some screenshots including your texture work soon.
As a piece of feedback - the black shadows bug does occur and fairly regularly, irrespectively of using the enhanced shadows option or not it would seem.
EDIT: the shadows seem to be in correlation with the mod "Screen Space Shaders" @ Moddb.com
Thank you Dobrov for GTR and thanks LV for uploading it on their behalf!
catkiss.gif
Dobrov + LV released the best texture rework. Awesome work.
I hope Dobrov is fine considering the current events...
Is it working with Enhanced Shaders, SSR and Beef's NVG?
ES adaptation is WIP
I uninstalled ENHANCED SHADERS AND COLOR GRADING (MO2) and end up with a pure black screen. I'm probably missing something.
GBO is awesome, BTW!
The screenshots for this are incredible, thanks for the great addons/enhancements to both of you!
Try deleting the shader cache folder
Damn, you're the man! Killed the folder, still had a black screen... but disabling the better shadows portion of the addon worked. Thank you for pointing me in the right direction.
This community and modders is/are great.
Chad addon and addon maker, Chad uploader
Chadapro
it's not a mod, it's a chad-on
do it work on dx8 doe
nothing prevents you from using it on dx8 [except performance]
Thank you for Posting Dobrov's amazing pack here and giving us a place to report issues. I will be excitedly waiting for Enhanced Shaders compatibility, but its a huge upgrade even without.
Good mod, but the extra shaders make Absolute Nature's grass a gray/black color
Noted
Texture looks great, just wish my 3060ti can get above 60 fps
сомнительное удовольствие
Can you post a link to original mod?
Can you read a description? I linked GTR discord where you can find original upload
i was looking to hard I missed it! Thats gotta be what happened!
I don't quite understand what this is, but I think it fixes luminocity?
eh
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черные текстуры
в целом круто спасибо!
попробую со старыми шейдерами
отлично !удалил папку BETTER_SHADOWS...
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спс за инфу, добавил в TECHINFO
нет проблем...тест продолжается
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FPS+ , по крайней мере 10 кадров у меня прибавило
THIS THAT GOOD ****. 1 conflict 98 mods and no crash
ps **** exp
yeah. and that new update is aweful
11/10!
runs smoothly on RX5700 8gb on 1440p with very small / almost no impact on fps(repeat test in same area, both day / night / fights),also works with shader based 2D scopes and PROSERITY + Reshade (and FVM + Umbrellord's HD Mutant if anyone is wondering)
(because I use Absolute Nature, can't really test the optional shaders + I think it overwrite some files from AN)
How did you do it? I have 5800 3D and RTX 3070 fps very low, about 30 FPS. I installed only the contents of the MAIN folder without any shaders.
это круто , спасибо
So far, runs great with gtx1060 i5 8400 :)
Could you archive into 1 file so as not to clutter up the gamedata?
No. I want people to have access to all files whenever I upload a fix, or additional features
Have a question, can i install it on efp pack?)
You can, just delete "shaders" folder from GTR
thank you and have a good day)
Thanks bud!
I installed the textures, left off the shaders, and left Prosperity shader installed. Works, and looks great. Thanks!
nice thanks for clarifying, I'm also using Propserity and wondered if it would clash
śpisz?
ptasznik snu
Any ETA on the ES patch?
no eta sadly. im busy with other stuff
What is "ETA"
ETA = Estimated Time of Arrival