Description

A collection of medical item animations, models and textures for FDDA. Sister mod to FDDA Enhanced Animations - Food and drinks. As many items as possible were converted to fancier gunslinger animations. Some items had their use sounds replaced/enhanced. There werent many gunslinger medical animations, but this has injector, bandage and exo anims. Originally made/adapted for ⁠BHS realistic overhaul by me, but separated out into a separate mod. Fully DLTX.

Preview
FDDA Enhanced animations - Medical / EXO ANIMS
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Guest
Guest - - 689,975 comments

Can you replace the first aid kit animation from FDDA with the first aid kit animation from Gunslinger?

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Mirrowel Author
Mirrowel - - 222 comments

There are none yet

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swafromsteam
swafromsteam - - 95 comments

FDDA's rebirth animation is the gunslinger medkit animation. Do you think you could change the medkit in FDDA to the FDDA rebirth (gunslinger medkit). That would be very cool!

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Mirrowel Author
Mirrowel - - 222 comments

in that one fingers clip through the thing. At most it would be for morphine or something similar. Medkits have really good anims in FDDA.

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swafromsteam
swafromsteam - - 95 comments

Yea I do see it slightly clips into the syringe near the end (atleast for me in EFP & GAMMA modpacks). Is it hard to change the rebirth animation from FDDA to replace the medkit? I'd like to do that but I have zero experience editing ltx files and such.

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Mirrowel Author
Mirrowel - - 222 comments

I won't do that as that is a straight animation downgrade. Medkit has a nice animation specifically for a medkit. Stimpack though is a good idea

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Vebic
Vebic - - 38 comments

This is cool and all but its literally a copy of another mod.
and even if it wasn't: it breaks FFDA's MCM menu lol

Edit: also had to add stuff like the scientific medkit because for some reason it wasn't enabled by default?
like its got all the animations there, the normal and military meddkit works fine but scientific medkit wasn't being told what animation to use?
Kinda off but figurred i'd mention it for anyone who runs into a similar issue.

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Stalker_Boss
Stalker_Boss - - 1,716 comments

Just delete enhanced_animations_mcm.script

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Vebic
Vebic - - 38 comments

I found deleting enhanced animations broke it :P

i just deleted the outdated MCM and then went in and added a line or two for scientific medkits to use the proper sound and animation.

Edit: nvm im dumb i misread your comment lmao

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Mirrowel Author
Mirrowel - - 222 comments

Just reinstall the mod. I updated and fixed the issues

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Mirrowel Author
Mirrowel - - 222 comments

It is a medical part of Enhanced animations mod separated from BHS overhaul. I dont care about it being a "copy"
Forgot a leftover file. breaks no longer

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iam23rd
iam23rd - - 1 comments

really useful, just like previous mod. thanks, mate!

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Mirrowel Author
Mirrowel - - 222 comments

To the accusations of being "stolen" : this was made on aug 9th(on moddb) in the original mod it was separated from.
The mod accusing this of being stolen was uploaded on 18th.
Both are coming from the same sources, so funny how the guy accuses me of stealing.
Receipts: Github.com

Any more comments about being "stolen" from that mod will be deleted, as they are proven false here, now.

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SniperHellscream
SniperHellscream - - 981 comments

Hello, friend, what's new in the latest update?

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Mirrowel Author
Mirrowel - - 222 comments

Fixed a leftover file i forgot to remove and a scientific medkit in exo got a typo in the config fixed. That is it.

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lykasdelamio
lykasdelamio - - 9 comments

Hi Mirrowel,

Thanks for yet another great addition to FDDA. Moreover, my special appreciation for providing people the choice what to install or not by splitting your BHS upgrade into several addons - great idea which was utterly needed for Anomaly modding community. Wish to see this pattern to be spreaded accross all major mods - existing and coming - and become de facto standart as DLTX nowadays.

Again, my thanks to you

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Guest
Guest - - 689,975 comments

Wonder what happens if I install this without THAP installed

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Mirrowel Author
Mirrowel - - 222 comments

Try it and see

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Guest
Guest - - 689,975 comments

Is it possible to get rid of those injector animations? Playing with Gamma and those gunslinger injector animations are taking way too long.

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Mirrowel Author
Mirrowel - - 222 comments

Well that is how i see it. You can change individual objects to be whatever animation you want.
Probably a good idea to include an option to only install exo anims

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Guest
Guest - - 689,975 comments

An install option would be perfect! Those injector animations are taking a bit longer, not compensating for their price.

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Guest
Guest - - 689,975 comments

For some reason this also enables my mutant skinning animation when I turn it on

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Mirrowel Author
Mirrowel - - 222 comments

Not the first time this got reported. I thought i fixed it by implementing a check. Anyway. This is fixed by disabling mutant skinning in MCM menu. I am not entirely sure why that even happens

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RazielTWF
RazielTWF - - 51 comments

The game crashes when I'm trying to test it on the DX8 renderer. It triggers "Shaders Compilation Failed" error. Can you take a look?

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Mirrowel Author
Mirrowel - - 222 comments

Supposedly it can be fixed for DX8 but i have no idea how. That requires editing the shader files.

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RazielTWF
RazielTWF - - 51 comments

Can you try to fix it? The game with this addon keeps crashing upon starting the new game and upon loading the previous saved game - DX9 and above doesn't has this issue, only DX8 suffered.

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Mirrowel Author
Mirrowel - - 222 comments

Idk how.
Why use DX8 anyway? Only reason is if you run mega ultra potato

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Clesart
Clesart - - 1 comments

that's the neat part: i have mega ultra potato

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Mirrowel Author
Mirrowel - - 222 comments

DX8 is a relic. It is not really supported. A lot of mods simply dont work on DX version below 11, some 10
Try DX9 possibly

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Guest
Guest - - 689,975 comments

Thanks, i'll try. But if my pc explodes, thats on you lol

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RazielTWF
RazielTWF - - 51 comments

Oh come on... Don't be shy and do a favor for the weak PCs

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Mirrowel Author
Mirrowel - - 222 comments

As i said i dont know how to fix the shaders to make them work for DX8. I am just a ****** modder. That is above my level

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Guest
Guest - - 689,975 comments

thanks for breaking my game.

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Mirrowel Author
Mirrowel - - 222 comments

Huh?

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Vlaros161
Vlaros161 - - 8 comments

крутой аддон, спасибо!!

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Guest
Guest - - 689,975 comments

no matter what i do the mod keeps on crashing my game

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Mirrowel Author
Mirrowel - - 222 comments

what error does it give you?
Mod wont work on DX8 if you are using that.

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German_Loser
German_Loser - - 10 comments

All the gunslinger models are really reflective when in direct light, it's the same with your food and drinks mod
Is it something on my end?

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Mirrowel Author
Mirrowel - - 222 comments

Never saw any problems with reflections, so i guess on your end.

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Guest
Guest - - 689,975 comments

Does this require a fresh game when installing?

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Mirrowel Author
Mirrowel - - 222 comments

no

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Ashtonmz
Ashtonmz - - 9 comments

Nice one

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Ashtonmz
Ashtonmz - - 9 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] b:/anomaly/bin/..\gamedata\scripts\axr_main.script(260) : callback_unset

LUA error: b:/anomaly/bin/..\gamedata\scripts\axr_main.script:260: table index is nil

Check log for details

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Mirrowel Author
Mirrowel - - 222 comments

Isn't caused by this mod for sure. If it is - something is very wrong with your install

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ALPHA_ONE_ONE
ALPHA_ONE_ONE - - 6 comments

Please create a CIGAR animation!!! Please create a CIGAR animation!!!

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Simbrave
Simbrave - - 216 comments

Thanks

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Guest
Guest - - 689,975 comments

How can i enable sick mutant skinning animation? For some reason it doesn't work even if i have the flag on in MCM menu...

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Mirrowel Author
Mirrowel - - 222 comments

...it works just fine? enable it in MCM and skin a mutant. That is it

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Gangr3L
Gangr3L - - 8 comments

What if im playing recent GAMMA update? It does not work here for me. Is there anything i can do in the files to fix this?

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Mirrowel Author
Mirrowel - - 222 comments

It doesnt matter what update you are playing on. The script that makes them work is replaced. Enable them in mcm and go to town.

Usually people wouldn't be able to turn them off instead of them not working.

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