Description

The motherland has been hit by a drought, causing famine and economic depression. The price of food items has exploded and the zone gets to feel the effects exponentially. As industrial food becomes even less affordable for Stalkers, they turn to hunting mutants for nourishment.

Preview
FAMINE - Food Economy Beta3
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Молодой
Молодой - - 6 comments

It looks like a good add-on, time to test everything, and the question is, will there be difficulties if you include this addon and thirst from arszi?

Edit: All is well, I would say fine, but I am confused by one point, namely, that drinks remove a large amount of radiation instantly, it makes vodka better than anti-radiotic drugs, because while antiradus removes radiation it will have time to do damage, and when using alcohol damage can only be obtained from it. And overall, as I said the addon is really cool

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tenacious79
tenacious79 - - 97 comments

oh good question i'm running the thirst mod as well all the dynamic series.

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PossuM Author
PossuM - - 322 comments

I didn´t take Thirst addon from Arszi into consideration since it hasn´t been updated for the most recent version of Anomaly. I took a look now and my addon also changes the file items_drink.ltx, in fact it changes multiple values for every single entry in that file. So a compatibility patch would have to be made. I can look at it more closely later but I don´t really see the point if he doesn´t update it to the current Anomaly version.

Edit: Okay since the demand is there I´ll have a look

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DaimeneX
DaimeneX - - 854 comments

There was an unofficial update on the Anomaly Discord server to the RC releases which I easily adapted to 1.5.1

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Даниль
Даниль - - 146 comments

And you can link to the adapted thirst, I will be very grateful, I used to like this mod.

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DaimeneX
DaimeneX - - 854 comments

Cdn.discordapp.com
Don't know if you'll be able to use this download link tho. Do note I did some merging on my end to make this work properly. The mod was ported to RC18.

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Даниль
Даниль - - 146 comments

Thank you

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il_bogia
il_bogia - - 10 comments

arszi thirst is included in arszi rad overhaul

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tenacious79
tenacious79 - - 97 comments

This look very interesting , thank you for making this will have to give it a try , as i enjoy the cooking aspect of the game but vanilla always feels more like role play cooking rather than i must kill / cook this to live etc.

new game required ?

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PossuM Author
PossuM - - 322 comments

Will probably CTD old saves, but not 100% sure. If it doesn´t CTD it should be fine on old saves.

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tenacious79
tenacious79 - - 97 comments

thank you for prompt reply :)
loading up a game now to test this.

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Cravez
Cravez - - 70 comments

Amazing mod, was only mentioning about the food economy as a suggestion in the Anomaly Discord because the price and availability of clean/healthy food was way too easy and I've never had to use cooking Mutant meat at all even on the hardest difficulties.

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Zerk.
Zerk. - - 487 comments

Looks pretty interesting man, this is something that kinda fits in Dead Air IMO.

Nice addon.

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HugeCat84
HugeCat84 - - 14 comments

Mod sounds promising. Just one question: can you make OPTIONAL: water wont reduce radiation only meds vodka etc....Thanks anyways for your work looking forward to try it

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PossuM Author
PossuM - - 322 comments

It does reduce, but by a smaller margin. However you can open item_drinks and set whatever value you see fit. [flask]:booster_multi is the purified water, the rest is self-explanatory.

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HugeCat84
HugeCat84 - - 14 comments

Thanks. Gonna try and see if is not too hard to survive in the end of the day....and have a good day stalker.

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Angery_Orang
Angery_Orang - - 8 comments

Prices of clean food should be higher. I know the goal is to consume 4000 kcal daily, but considering one in game day is a few real life hours, 1500 ru for a 400 kcal tuna can seems way too low. Its just not really a problem to buy clean food because days last for so long. You have plenty of free time to make money. This is personal preference but I feel like buying clean food is not punishing enough. Anyways its a really nice mod, and i believe you achieved your goal of immersion, hunting mutants, making cooking kits useful and reducing availability of industrial food. Good job!

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PossuM Author
PossuM - - 322 comments

In vanilla a bread with 217 cal costs 600RU, in this addon the same bread would cost 2170RU. Factor of more than 3.5

Didn´t want to make it too extreme, but I considered even higher prices when making the addon.

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Даниль
Даниль - - 146 comments

Hello, will there be any problems with this Outfit_parts_overhaul mod?
There one file crosses over.

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artifax
artifax - - 302 comments

Not anymore it won't - I patched it out.

This looks really cool! I'll try it out.

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Johnnydadda
Johnnydadda - - 72 comments

It'd be cool if this was dynamic - food prices and availability (and the availlability of mutants to hunt) changed over some cyclic periods.
Different foods become scarce, and if the changes to items were mapped to specific cycles it might be relative abundance or starvation.

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Jurkonov
Jurkonov - - 375 comments

It is nice mod. Hovewer - In combination with some other mods it kinda break balance. E.g. dynamic mutants - if you increase price of meat and parts you can break economy.

Also these are only indirect impacts, this mod uses a lot of files so it conflicts with other mods.

I definnetly like the direction that you choose to pursue. More meat roasting and more hunting.
I would opt out for food economy modification only (not drinks), some will definetly like everything.

So I would recomend to make this mod more modular. So you can use that part of mod that is good for your mod list. Also maybe consider making lite version of each modular section when you are at it.

This mod has big potential. i dont want to whimper, just trying to be constructive ... or something like that :)

Anyway good luck mate :)

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PossuM Author
PossuM - - 322 comments

The couple hundred extra RU from meat shouldn´t break economy, especially since you´ll have to consume most of it yourself & generally have to spend more RU to survive. If you find a specific item which breaks balance, please let me know, but so far it seemed fine to me when playing it.
Parts aren´t changed at all.

If you look at the description, it mentions which files are used for which section.

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Jurkonov
Jurkonov - - 375 comments

Alright, will try some more, will give feedback to U.

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KosiorKaganovi4PKKA
KosiorKaganovi4PKKA - - 52 comments

So this mod doesent work with arzis radiation? anyway to make it compatible?

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wirus136
wirus136 - - 49 comments

Why do I need arszi campfire? I want to delete it because it's brokes my campfire save system and i can't save game because of "enemies nearby" Anyone maybe how to fix it or do I need arszi roasting?

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PossuM Author
PossuM - - 322 comments

Hey, the items_monster.ltx file has references to Arszis scripts.
You should probably head over to Arszis addon page because he would know much better what the issue might be.

And generally, campfire saving is ill advised because there are issues with companion AI (they stop moving) that can be resolved by quicksave/quickload.

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Даниль
Даниль - - 146 comments

Are there any plans to patch compatibility with the Arszis_Radiation_Overhaul mod?

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PossuM Author
PossuM - - 322 comments

Not right now, I never played with it and the merge would have to make some sense

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PossuM Author
PossuM - - 322 comments

I deleted a comment asking if I still work on this by accident, yes I´ll probably update it and also release my medical item changes at one point

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real_leaper
real_leaper - - 240 comments

This addon requires a compatibility mod for Grok's Craft and Repair Overhaul. There's a conflict in death_items.ltx. GCARO removes all recipes from it (crafting is recipe-less there), so that change should be easy to reproduce here.

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real_leaper
real_leaper - - 240 comments

This addon utterly breaks Arszi's Radiation Overhaul. First, it overwrites actor.ltx, making actor die from radiation quickly (again). Second, it overwrites food & drink (mostly drink), making actor cure radiation with booze/cigarettes quickly once again.

Here's a merge with some FAMINE files that had ARO changes applied to them. I kept FAMINE buff durations, but took ARO effects (specifically, radiation removal and, for smokes, power boost) and rescaled them to these durations (i.e. total effect it the same as in ARO, it just occurs over different time; since you did change buff durations from vanilla, I assume that you had your reasons, so I respected them) - BROKEN VERSION ->>> [link is dead]
WORKING VERSION ->>> [link is also dead; see below]

Note that I did not change your mutant meat radiation dosage, so playing with FAMINE + ARO this way can be more or less difficult, depending on which meat you're eating - kind of the intention of this addon, I guess.

UPDATE: Fixed a typo. Use the working link above.

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Даниль
Даниль - - 146 comments

Both links do not work, you can throw it again, I want to play with this and that mod, thanks in advance.

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real_leaper
real_leaper - - 240 comments

Sure. Here's a fresh upload: Anonfiles.com

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Даниль
Даниль - - 146 comments

Unable to access the site.Links do not live long or what?)

Or this site does not see me, maybe in another way, google or Yandex disk?

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Даниль
Даниль - - 146 comments

The same, writes that harmful viral links.

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Даниль
Даниль - - 146 comments

If Google or Yandex disk is not possible, it's a pity, we can do without this wonderful mod ((Eh, and so I wanted to play with both of them (

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real_leaper
real_leaper - - 240 comments

This addon does weird things to radiation/nutrition balance. Clean food is so expensive, that it might sometimes be cheaper to grill mutant meat on fire, eat it for nutrition, take large dose of radiation, then ask the nearest medic to cure you of radiation poisoning. As opposed to buying clean food (expensive) or preparing purified mutant meat (also expensive, since it requires expensive vodka). Derad costs 1480₽. Masculine meal (+2400 kcal, +600 mZv) costs 4125₽. Total cost: 5605₽ for 2400 kcal. Whereas a can of beef will cost you 7562₽ for 2000 kcal (for 2420 kcal you need to add a can of tomatoes for 1512₽, which brings the total to 9074₽). It's clear which is the most attractive option. If you roast your own meat, the cost is even lower (camping cooker is expensive, but you only need to get it once, and kerosene is dirt-cheap).

Not sure how to fix this. Maybe just acknowledge this, and add a cheap "eat here" dialog option to all barmen (which would either satiate you completely, or add some fixed number of kcal, and cost roughly as much as the radmeat+deard combo, per kcal)? Like, food items cost so much because you can take them with you and eat in the field, not because food is inherently expensive. At least this way it wouldn't feel like an exploit.

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cringeybabey
cringeybabey - - 40 comments

Would you ever consider making an "easy mode" to this mod? I like the idea, but it seems like it goes a little too far. Especially with how much calories you need in a day.

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Oni_Barix
Oni_Barix - - 97 comments

I actually had a super similar idea to this mod, but you blew it out of the water in terms of depth! Really outstanding job dude I love this. Literally the only thing we had different in mind is gasoline. You can not cook with gasoline unless you plan on making things go boom and any meat that did survive the blast is going to be inedible.

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slappingcow
slappingcow - - 4 comments

For some reason I cant light the field kit cooking kit with a match? I definitly have a box of them but its still greyed out.

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Stifferman
Stifferman - - 2 comments

I'm having the same problem slappingcow is describing. I tried disabling cooking and camping rebalance to see if its affecting Famine. The disposable camping cooker is still not usable. The other items, such as the army kettle, work fine. I also tried separating the items to see if that made a difference and still does not work. Not sure what the problem is.

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saturnit3
saturnit3 - - 73 comments

Playing on survivalist, this mod made it easier in my opinion. I cook food and sell it for easy cash. But I gotta say, it was somewhat more fun to play with this mod. It makes you have more of a hunter mentality because you know you have a lot to gain from hunting. I ran after fleshes the fastest I could, their meat fetched something like 750 rubles from Sidorovitch. Cook it and it's even more valuable.

What I don't like is, gourmet meals being gone. Those meals added some more depth to cooking in the game and also an RPG concept.

However, I don't think it's compatible with:
-Radiation overhaul (items that were designed to not take away radiation, now do, with this mod)
-Fillable canteens (Can't boil water because cooking is redesigned)

A few compability patches would be nice. With more tinkering this mod could really be of big importance, haven't seen any other mod trying to tinker this much with mutant parts.

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wonsy23
wonsy23 - - 21 comments

add IRP-B rations for spirit to vodka barter

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Oni_Barix
Oni_Barix - - 97 comments

Is this mod still being worked on? if so are there any plans for a compatibility patch for Fillable Canteens?

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Harald_ino
Harald_ino - - 247 comments

Moddb.com

Here is a mod pack with a DLTX version of Fillable canteens, but you have to alter the radiation values in the "mod_system_fillable_canteens.ltx" because the dirty water gives less radiation than the boiled one.

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Oni_Barix
Oni_Barix - - 97 comments

I'm going to have to test it when I get back home, but I think I successfully merged the two mods. There was only one file that conflicts. Now by any chance do you know how to fix the hunger levels? I noticed you have about one in real life minute before yellow turns to red and that is standing motionless.

edit: never mind it was Arszi's rad overhaul was overwriting Famine in my load order this was more than likely the culprit.

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Harald_ino
Harald_ino - - 247 comments

I have the same problem I noticed. My hunger can go to 0 (Displayed with the mod Moddb.com ) and when it hits zero i am still at the grey indicator and then when it gets lower it is instantly red.

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Oni_Barix
Oni_Barix - - 97 comments

Are you also using Arszi's rad overhaul? Be been messing with config files heavily for these two mods. I already successfully merged fillable canteens into both & I believe I fixed the food issue, but the fix is load order dependent.

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Harald_ino
Harald_ino - - 247 comments

Yeah I use both Famine and Arszi's rad overhaul. I load Arszi's rad overhaul after FAMINE and changed the food and drink stuff in Arszi's mod. I use the DLTX version of fillable canteens like I said.

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T-1337
T-1337 - - 14 comments

I'm having the EXACT same problem as Harald regarding the hunger. For example right now I just slept and my hunger bar is totally greyed out, but I still have the grey hunger icon.

It's really unfortunate, but how did you fix it? My load order is in my comment below

EDIT:
Okay nevermind, I somewhat fixed the issue by defaulting to the radiation overhaul hunger settings. The progress is of course no longer exactly like author intended but atleast the hunger icons and penalties work correct. If you have any better solution please tell

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