_loc.dat (for server-supplied location names in e.g. a pk3), and failing both, client will build locations from target_location entities in the map.
Included rough draft versions of locations for all 6 stock maps.
Quick summary of location code:
Commands:
loc_add , loc_del (operates on closest), loc_rename (closest), loc_save [full], loc_load, loc_show (closest).
Client Cvars:
b_demorecording_statusline is obsoleted in favor of the etmain cvar cg_recording_statusline
b_locationMode (default 1)
Controls location name behavior in the fireteam
0 = Disabled
1 = Location names
2 = Location coordinates
4 = Don't check PVS when finding nearest location name
8 = Don't fall back on coordinates when no location found (return "unknown")
b_debuglocations (default 0) (cheat protected)
1 - Draw bubble sprites at location markers (green = nearest, red = others)
2 - Draw dlights at location markers (red = nearest, green = others)
4 - Float location names at location markers (currently no scaling)
8 - Accept location updates from other players
16 - Send location updates to other players
8 + 16 simply bounce the command to other players on a loc_add/del/rename, so that multiple people can work on marking up a level with location names.
b_noactivatelean (default 0, disabled)
enable/disable strafe+activate=lean
b_drawspectatorteamflags (default 1, enabled)
show team flag on hud while spectator following
b_simpleitems (default 0, disabled)
draw dropped items (weapons,ammo,packs) as simple 2d icons
b_locationMaxChars (default 25)
controls max length of location names in fireteam
b_locationJustify (default 0) - control justification of locations
-1 = left justify with padding
0 = left justify, no padding (default)
1 = right justify with padding
b_fireteamLatchedClass (default 0, disable) - show latched playerclass in fireteam
0 = disabled, show ranks (default)
1 = enabled, show latched playerclass instead of rank
Server Cvars:
vote_allow_surrender (default 1, enabled)
enables/disables surrender callvoting
b_flushitems (default 0, disabled)
enables/disables ground-oriented items (medpacks, ammopacks)
b_helmetprotection (default 1, enable)
Allows server to enable/disable helmet damage reduction
b_maxmortarpitch (default 0, disable)
Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees.
b_chargetransfer (default 1, enable)
0 = disallow use of mines to transfer charge between players or 'store charge'
1 = default etmain behavior, allow charge transfer and storage
b_sv_hitsounds (default 1, enable)
0 = server globally disables hitsounds
1 = server allows clients to use hitsounds
b_emptyscript (default "", disabled)
Name of a script to execute when the last player leaves the server
b_defaultbantime (default 300)
Time in seconds for bans without explicitly defined ban time
b_wolfrof (default 0)
0 = ET Standard SMG Rate of fire
1 = RTCW Standard SMG Rate of fire
b_shrug (default 0)
0 = Disable /shrug
1 = Enable /shrug
b_distancefalloff (default 1)
0 = Disable distance damage falloff for bullet weapons
1 = Enable distance damage falloff for bullet weapons
Bug / cheat fixes:
Anti-recoil and centerview scripts defeated
linux anticheat false positives with new ati drivers
hahaha NERD
what the hell .... damm cool
Snazzy :D
well then i need to install ET then XD