This is an addon for those of us who wish to have inter-faction relations from the beginning of a new game. In short. All factions will have friends and enemies in various ways.
So this addon would be best with a new game. This addon makes the game dynamic from the start, and compliments three mods made by two different authors which I will name below.
YASTIN + FAVKIS FLUID DYNAMIC RELATIONS 1.0.5
&
Warfare A-Life Overhaul
&
Reputation Editor
As to elaborate on the contents of this mod, it just makes it so that the game starts every faction the player decides to single-handedly pick off with a generic happy relation with themselves and with others in a consistent lore-friendly way. please be aware, there's also a very high chance your faction trader will distribute the best gear in the game on show. If this happens non-cheaters, do not fret. You shouldn't be able to afford it anyway when you start the game (relatively speaking, it depends on the progression settings you have), other factions should be ok and start with basic gear on display, but I did this to add a dynamic and realistic method because it always frustrated me a tad that when you start the game, your faction declines you the ability to see all their wares even though you're on the same team. However, these starting relations will change over time! Free Stalkers however still remain neutral in a way, only one or two factions they're good with, Clear Sky and Ecologists, mostly because Ecologists help out Free Stalkers and Free Stalkers helped out Clear Sky so that's why they've been tweaked a bit. But as for your rep with Loners and vice versa, untouched.
I also stopped Zombies from "Liking" other factions but allowed other factions to like Zombies depending on their mentality. So in short, Monolith and Sin. Zombified Stalkers are brain dead anyway so yeah, they don't have a concept of who they like and dislike. I am not too sure if they'll shoot SIN, I am playing Anomaly these days anyway, will see somewhere down the line if the two shoot one another but I doubt it, it'll probably be hard coded into the game I reckon that SIN and Zombified Stalkers won't shoot each other, well, it's more a theory than anything else as I've never seen it in the past.
An examples of why I made this addon the way I did: - Novikov (Clear Sky) has strong relations to ecologists, Military have had strong relations with Duty, Freedom have had ok relations with Bandits, Mercs are practically neutral with all (apart from Free Stalkers, Monolith and Sin plus Military) while ecologists are on slightly greater terms with most. Just those few examples should be enough to tell you this addon was made with lore-friendliness in mind, and to start the Zone off well, but eventually spiral into barbarism and wanton slaughter.
I hope you enjoy this mod/addon!
Enjoy!
(For Installation) - Put the gamedata folder in your S.T.A.L.K.E.R.: Anomaly directory.
P.S: To anyone who may know from the relations addon below in the addons list. This addon didn't pass verification last week for some reason at the time possibly because I picked the wrong licence. As I heard nothing back from why this didn't pass. But here's to hoping I picked the right one this time! :)
EDIT: YAY! Release! :D
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8.68 votes submitted.
So is this addon gonna change very-start relation between factions randomly?
No, by dynamic I mean, the starting relations will be friendly in a lore-friendly dynamic way. But can change over time due to dynamic relations and the mods I recommended should ergo further this change. But on it's own, this addon? I'll give an example. So essentially, Freedom are ok with bandits as they should be, Duty are on really good terms with the military due to their connections, etc. Loners (Free Stalkers) were the only faction I hardly touched due to their neutrality. They have some slightly good rep with other factions but not much, mainly Clear Sky because as Cold says "Unaffiliated Stalkers set us up" (Not set up as in screwed over/betrayed) unaffiliated being neutral stalkers being Loners, you see what I mean?
I have an eidetic memory so I remember trivia and all sorts of other crap from games, movies, what people tell me etc. So yeah, I've just pieced it all together and congealed it in a lore-friendly way the friendliness of other factions, enemies I didn't have to touch much tbh because it was self-explanatory and pretty much the standard between factions.
But I did alter it a bit, I also stopped Zombies from "Liking" other factions but allowed other factions to like Zombies depending on their mentality. So in short, Monolith and Sin. Zombified Stalkers are brain dead anyway so yeah, they don't have a concept of who they like and dislike. I am not too sure if they'll shoot SIN, I am playing Anomaly as we speak will see somewhere down the line if the two shoot one another but I doubt it, it'll probably be hard coded into the game I reckon that SIN and Zombified Stalkers won't shoot each other as I've never seen it happen before, well, it's more a theory than anything else but you know what I mean, I hope. :)
Sooo the changes made are that some factions are having high/friendly relations with other factions from the beginning on instead of being neutral towards each other (except for Monolith towards itself) as it would usually be in vanilla?
In a round abouts way, yeah. I mean the proof is in the avatar of the addon, man. I've always described every function in the description to be fair. I never beat round the bush when I upload an addon/mod, I just elaborate and get straight to the point but as I say, elaborate.
Monolith were edited as well anyway dude, they all have 5000 rep with themselves every faction and there's also inter-faction relations with each other based off recent events and the past leading up to the present day when you first create your S.T.A.L.K.E.R. when you click "New Game". Apart from Zombified because as I say, they're Zombified lol! It doesn't come into the equation for them. So even though they're hidden in the relations panel as it should be. They have 0 for everything regarding relations.
Got it, thank you :)
Most welcome my dude. :)
Do I need the other three mods, or are they already built into this addon?
That's a negative, they're merely optional. :) And highly recommended. :D
Ok, thanks for the awesome mod!
No problem, glad you like it man. :D
Hey there tried the mod and it works great !!!! Just wanted to add that you missed that Mercs are also hostile to Duty soldiers which is a shame cause i believe mercs should be neutral with them since i actually find some lines from them saying you can get rich of contracts from duty and freedom cause they always want someone dead between them but then you can only get jobs from freedom
None the lesse Great Work!!!!
Hello Guest-Guy, you don't by chance have a ModDB account do you? Do you have an older save where you could show me this line of dialogue somehow? Via screenshot perhaps? It doesn't ring any bells to me but if I see this dialogue within' say a Duty or Mercenary Stalker. Then I will edit it to further my agenda with keeping this as lore-friendly as I can, I will also have to keep in mind that some Stalkers in Anomaly actively BS as well.
Like in other words there's a difference between fact and opinion, depending how the line is said I will consider adding it tonight. But I'll need to see a screenshot off you or somebody else if that's ok so I know what I am adding. :)
But do keep in mind that Duty and Freedom at the start of Anomaly's timeline are not on good terms in lore, this may change over time if you use the addons/mods I highly recommend. But to me, amongst other reasons Duty has for not being on good relations with Mercs, because I personally believe Mercs favorited Freedom more than Duty due to the relations Duty has with the Military and obviously Military poke their nose where it's not wanted, which the Syndicate HATES, they like to remain anonymous, I mean, what's stopping Duty from throwing a group of rookie or experienced mercs in prison for the rest of their lives after a contracts complete for Duty by Mercs? When Freedom will pay you by the dozen and let you walk away. Think about it for a minute, then apply the resulting realisation. :)
P.S: It's not that I don't believe you just so you know, I am merely curious for my own benefit and would like to see this dialogue in case I missed it. Also, it'll help me as I said above to diagnose what's really being said and if it's being said in terms of facts or rumor or BS from said individual.
EDIT: Oh and I forgot to say thanks for the appreciation so, thanks! :D
Sorry for taking a long time i cant get the message again unfurtunaly all i remenber was that i was playing a merc and another merc that was one of my companions said somethingh about easy money cause freedom and duty often put bounties on eachother. This could have also came from the dialogue expansion mod i have and not be lore wise or vanilla. But you do make sense in that the mercs would have a harder time getting away from comiting said contract,kill.
I just tought that they could see any oportunity in keeping just barely neutral with duty and take the higher pay contracts in some freedom targets that keep making duties live harder.
But none the else i also agreed of your choice in making mercs hostile to duty, it´s probabily me wanting to go everywhere has a rogue merc taking contracts for everyone and even if it was like late game contracts even from military on some big monolith targets.
Don't know why in the new game selection, the Merc is Friends with the Loner while the Loner is Enemy with the Merc.
I don't have that in my game for sure. I'd check your other addons, I am aware I'm a year too late for this, haven't been around for a long time but yeah if you still have the old implementation of your Anomaly version with addons then I'd suggest taking a look at one of the other addons. :)