Description

A "simple little" project I started a year ago. An attempt at remaking Quake3Arena's weapon models.

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CZ45 Q3A Weapon Model Remake (v1.0)
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CannerZ45 Author
CannerZ45 - - 134 comments

:Changelog:
-Gauntlet and BFG, finally added
-general texture cleanup(removed decals and reworked shading)
-texture size and format optimization(dropped overall file size from 32mb to 14mb)
-minor mesh tweak on PG
-reworked shader effect on LG & PG
-reduced recoil animation for PG
-three-dimensional muzzle flash, now done on all weapons

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AidenDemon
AidenDemon - - 569 comments

It's cool, thanks!

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_origami_
_origami_ - - 200 comments

Very nice!

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Guest
Guest - - 689,982 comments

Excellent work. Congratulations, this is really for collection.

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-Alfeos-
-Alfeos- - - 91 comments

Impressive! It would be nice to keep the original BFG design

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Shockwave_S08
Shockwave_S08 - - 134 comments

Are the Team Arena weapons (Nailgun, Chaingun, Proximity Launcher) still outside the scope of this project?

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CannerZ45 Author
CannerZ45 - - 134 comments

Yes, sorry.

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grovetender
grovetender - - 14 comments

I will pay you to add Team Arena models

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Guest
Guest - - 689,982 comments

any chance of a new bfg (vanilla like)

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CannerZ45 Author
CannerZ45 - - 134 comments

I won't make promises. As of now, I'm working on some other mod and model stuff. And, as with what happened with QuakeII(and QuakeI few years before), I'm honestly just waiting if the same treatment is going to happen in QuakeIII next year.

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greenish
greenish - - 4 comments

I.imgur.com (quake3e)
I.imgur.com (Berserker build)
For some reason both builds don't show lightning gun model in hand, while world model is shown properly.
Any suggestions how to debug this?
There should not be other pk3 files that could overwrite models.

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CannerZ45 Author
CannerZ45 - - 134 comments

Just tested this on the most recent build of Quake3e. Yeah, for some reason, those render weapon models in player view even lower than in vanilla. It's why when firing the lightning gun, it "disappears" from view.

Make sure "zzczhdwr2.pk3" is also extracted into baseq3, as those contains the modified weapon "hand"(position and animation).

Beyond that, if the issue persists(like, the weapon doesn't render at all), only things I could think of are pack file conflicts(because, "zzczhdwr2.pk3" SHOULD modify the weapons' original/vanilla positioning), conflict in used config(especially those commands that pertains to modifying weapon position in view like cg_gunx;y;z, cg_fovAspectAdjust, etc.).

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greenish
greenish - - 4 comments

Okay, will stick with 2nd pack and altered position. Thought maybe its easy to fix if user uses only models pk3 file.
Anyway, thanks for quick response.

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Guest
Guest - - 689,982 comments

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