My first map in Source 2! :D
Small port of the classic Counter Strike 1.6 version of Inferno.
Made using Half Life: Alyx Workshop Tools
Features Chickens, 2 bombsites and buyzones. - This map is Defusal only.
Thanks to Gman for creating a CS2.fgd for the HL:A tools so that I could create a functional defuse map. :D
Here is his GitHub repo for it: Github.com
For help and information related to Counter Strike 2 Modding, join my discord! (Also accepting map requests): Discord.com
A version 2 will be in works based on any feedback I receive, might include a minimap and experiments with the new Source 2 cinematic camera stuff.
I will at minimum, resolve the MANY texture alignment issues and maybe tweak lighting a bit.
Also adding in the many decals and such missing from the map currently.
I hope to also add Deathmatch spawns (I think currently the fgd only supports 1 gamemode set of spawns) and make the ladder at mid functional if I can.
Version 2 - 03/27/2023
- -Ladder in mid now functions as a ladder :o (Game changing)
- -Fixed numerous noticeable texture alignment issues
- -Tweaked lighting
- -Fixed spawn points so all 32 players should spawn
- -Made vines collisionless
- -Removed Herobrine
Version 2.1 - 03/27/2023
- -Added player clip brush to stop players being able to surf/parkour over the whole map from the rooftops
- -Fixed some more bad texture alignments
- -Removed Herobrine
I wanted a easy map import that I can experiment with - and CS1.6 maps are easy to just import and deal with.
Any other suggestions on what I can do to this map, hit me up in the comments ;)
Install .vpk to your csgo/maps folder
Hey, do you have Discord or Steam? And if so can you drop them? I want to make maps for CS2 as well and have been struggling to find a workaround via Dota 2 tools or SteamVR
после создания карты у тебя есть vmap файл. тебе нужно лишь запаковать его с помощью vpk.exe
Sure! :D
You can find me on discord under the tag ---
I will be happy to walk you through what I've found or figured out.
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Yep, works
im trying to do something like this but I cant for the life of me figure out how to pack the textures into the map and it looks like you did so are you able to help? (im probably stupid 🤯)
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