Replaces Living Legend with original Mysteries of the Zone main storyline from Call of Chernobyl. In case you are not in the mood to see the undying Strelok again.
Everything else is all about same oldschool hardcore pick up intel, lie down, rest and watch Sidorovich tiktok dance video, get up and move on to the next checkpoint.
For those who are not familiar with original CoC playthrough - Strelok is dead, you receive what is left of his possessions from Doctor and from that moment operate completely on your own. I don't find this plot very interesting (still 90% freeplay which is fine by me), but it is a bare minimum motivation to push to the north. One life Ironman game mode helps digest oversimplified story.
Quest order is not strict. It is possible to collect documents from labs and disable brainscorchers before talking to Doctor.
What is more important - this story mode works with warfare (except some Monolith wishes) so you are free to capture Zone first, before starting adventure.
Collected documents are not for sale, they are required to enter warlab.
Better to use JSGME so it can be easily reverted back to LTTZ at any time.
'Sidorovich tiktok dance video' speaking of which... you guys remember this video from Skyrim of dancing Sidorovich to some russian disco song? gotta link?
yes pozjalusta
You serious?
LOL that thumbnail.
10/10 for the thumbnail
Does this replace every LTTZ quest or only Living Legend?
Only Living Legend.
does it work on 1.5.1
Yes, both created and tested on 1.5.1.
Don't quite know why this has a bad rating. Is it because people dislike it, or because it didn't function properly as an addon? Because, if it did, people shouldn't have given such a bad grade, just haven't downloaded it. Of course, in an ideal, utopic, everyone respectful, world.
In my humble opinion, I like the concept. I don't know how I feel about Strelok being this constant omnipresent variant in the Stalker universe. It's not like the story is about him. It's much more about the zone and its factions, than specifics characters*.
I get that what CoC has achieved, it's already been done, and this is another game altogether. But, and I say with all respect to Anomaly's devs, it's not like Anomaly has a beginning, middle and an end, to its own lore. The way stories should be told, to its maximum efficiency, maximum delight for its spectators.
*Of course, with the honorific exception of Sidorovich, lol!
How i deactivate the switch of generators un the end Game ? I explore every zone of the warlab and i have find it
If I'm getting you right, in the very end you have to shoot all bulbs, like electric coils, above the pods where ghostly scientists are sleeping. Then defeat every poltergeist and there will now be an active lever at one of the tables stationed in that same room, close to the walls.
This comment is currently awaiting admin approval, join now to view.
Does the mod have Russian language support?
hello is there a way for this to be compatible with old world addon