Description

Adds nightvision to three existing BaS scopes with toggle key [Read description]

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Boomsticks and Sharpsticks NVG scopes
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MarkColt
MarkColt - - 430 comments

Niiice, thank you!

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bananatiger_
bananatiger_ - - 35 comments

Dx8 friendly? THANK YOU

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Super nice👍 Can it be included in the next bas update? I would like to add it as an option, thank you🙂

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sneakydud Author
sneakydud - - 334 comments

Sure! you can make it better too, like the ppe files and the scope overlay

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MoR24
MoR24 - - 62 comments

damn that is cool

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mandothreesixtee
mandothreesixtee - - 31 comments

All that's really left is the EOTS gauss scope detector effect. I can't figure out how to make it work.

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sneakydud Author
sneakydud - - 334 comments

It's just one line scope_alive_detector = scope_detector
but the problem is, they're only read by the engine if they're in upgrade files. So the only way to achieve it is by adding it to an upgrade scheme. I don't think there are any easy workarounds

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mandothreesixtee
mandothreesixtee - - 31 comments

Sigh... figured it was an engine limit. I was adding the detector effect to every weapon addon .ltx I could find in the game without any avail.

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Ambrosia125
Ambrosia125 - - 6 comments

Finally, thank you!!

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rcop2398
rcop2398 - - 38 comments

Nice, thank you!!

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Guest
Guest - - 690,384 comments

Este es el scope (mira) que vende el cientifico de yantar? supuestamente es como el del fusil gauss pero no funciona, o al menos no se como hacer q funcione. Alguien podria explicarme como hacer funcione ? o instalando este addons lo soluciona?

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sneakydud Author
sneakydud - - 334 comments

That's EOTS (gauss scope), and no it won't work. But this is for nightvision scopes and it works

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Thank you very much! The last thing we need is to make target acquisition to Gauss scope, If someone here can make a script I really appreciate it)

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sneakydud Author
sneakydud - - 334 comments

From what I've learned target acquisition(and nightvision scopes)are only obtainable via upgrade schemes because of how engine works. This mod is replicating it by ppe effect, which is simple really,
But doing target acquisition from script sounds impossible to me, but I could be wrong
or... idk if it would work but could try adding another upgrade scheme for the scoped weapon which could possibly fool the engine

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KraizerX
KraizerX - - 186 comments

PN-23 and below NVG scopes not working is this common issue? does it conflict with shader based 2d scopes?

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sneakydud Author
sneakydud - - 334 comments

Make sure you have the latest BaS. I'm not sure how it's effected by shader based 2D scopes, this mod works by checking the existence of an entry nv_scope_status = 1 inside weapon configs

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KraizerX
KraizerX - - 186 comments

yes i am using the latest bas aka the 26th aug 1.5.1 ver, weird im uninstall and reinstall it still no bueno

edited: okay i juz added that script you mention, it works THX
edited 2: i take my work back it still doesnt work

can i dm u persosnally in discord?

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sneakydud Author
sneakydud - - 334 comments

Sure, DM me or drop a comment on addon discussions

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Guest
Guest - - 690,384 comments

Good day dev, i have this not-cool bug, When i install Boom and Sharp, the detectors seems to be not working, example: Echo detector not beeping with 100% battery when near anomalies. Its like the detectors are turned off even not.

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sneakydud Author
sneakydud - - 334 comments

Detectors don't beep near anomalies, only artifacts
Also this is unrelated to this mod (or bas)
Ask around in anomaly discord

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Guest
Guest - - 690,384 comments

Tested on 1PN93-1 and works great thanks.

Am running Expedition 1.5.1 Poor Man's Modpack

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