PayPal for the zone. Completes tasks as soon the conditions are met without having to return to the task giver.
I am not the original author (updated from strelocc's Autocomplete v3), was too impatient to wait for an update so made it myself. I also disabled it for DoctorX story quests.
Strelocc's description:
"With v3 now you will have to define manually which tasks will autocomplete, by adding "autocomplete = true" to task config to have a task autocomplete when the stage_complete stage is reached
By default it was added to all bounty, mutant and smart terrain assault tasks"
Just whacked some mutants for the bandits. Worked like a charm.
Thank you for bringing this back!
Edit: Took another job from the bandits, same outcome.
New to modding always played vanilla how do I install this mod? Seems like a good mod to keep time in check.
JSGME is a program that allows you to easily install and uninstall mods.
Just unzip it in your Anomaly folder and place mods in the MOD folder. Make sure to keep the file structure as follows:
name of mod/gamedata.
JSGME is alright but mod orginizer is vastly supirior imo and it recently was made compatible with anomaly specifically.
It allows you to make diffrent modloadout profiles for the same or diffrent games while giving you in depth control of everything aswell. For example if you want to edit a config file all you have to do is right click on that mod and the open in virtuel explorer and edit how you want.
Also all mods are loaded prioritized and the program will automatically show you any overwrite issues between mods.
Which makes it really easy to ensure compatability with differnt mods
I linked the newest version below the exe should guide your through both installation and provide a short tutorial about how to setup loadouts and load mods themselves.
Github.com
OH MY GOD, SO I DONT HAVE TO GO ALL THE WAY BACK TO CORDON?
THANK YOU GOOD MAN
(buried)
Totally unrelistic.
get a pda on real life then, also one that does not manage your money. because u wouldnt allow that on a year with RAILGUNS and EXOSKELETONS
Should be made a delay for the payment, like in the real life lol
Well, it does work if you do something like "kill those mutant dogs" and that's very cool.
But I thought that would also worked when you need to bring something "physical" back. Like Sidorovich for example, I took a package from a dead person, mission updated, you still need to manually bring it to Sidorovich. Is there no way to do such thing?
You can edit the files yourself to determine which quests autocomplete. In the description there's a short guide. It's a simple change, just add "autocomplete = true" to the quests you'd like. If you open the files in a text editor you'll see how the process goes.
This makes the game less of a walking simulator and saves a lot of time. IMHO a must have addon, because You can Focus more on having fun (it also frees up memory) !
Would this work with any of the mods that add in new tasks? Arszi Task Pack for example?
1.5.1 crashing with provak pack and winter mod :(
Good job! Please add a timer and a message about the transfer of funds
...
/ agr_smart_terrain_1_6_near_2_military_colonel_kovalski_task_2 | Faction [freedom] is re-added to cache_assault_func table
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...es/anomaly/bin/..\gamedata\scripts\z_autocomplete.script:28: attempt to index a nil value
! [SCRIPT ERROR]: ...es/anomaly/bin/..\gamedata\scripts\z_autocomplete.script:28: attempt to index a nil value
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...es/anomaly/bin/..\gamedata\scripts\z_autocomplete.script:28: attempt to index a nil value
*After disabling IGI GT BG Arszi.Reason
"File : Xr_ini.cpp
Line : 544
Description : fatal error
Arguments : Can't open section 'gt_stalker_heavy_start_game_bandit'.
*(all gt_stalker_)
Please attach [*.ini_log] file to your bug report"
same issue. did u find a solution?
Tasks from Wolf, which gives you two temporary companions, are bugged I think. After completion of quest, they are still in your team and you can't dismiss them. Any ideas how to fix this?
Trick them into walking straight into an anomaly
can u actually make this mod with out outdated ARSZI'S IMMERSIVE DYNAMIC TASKS 1.0.3?
cuz game crashes with it
theirs a bug that autocomplete ongoing quests that werent completed and doesnt give the rewards
If I ever met you in real life I'd kiss you on the lips for making this mod in 1.5.1 big man.
Best. Mod. Ever.
Is new game needed?
Can confirm new game not needed, though compelted-but-not-collected missions from before the install will still require you to walk to mission giver
I implore and beg of you please make a patch to make this compatible with igi tasks mods because I cant use it with this mod.
Refer to picture below, delete all the highlighted files.
The game crashes because of duplicate datasets issue - where this addon already have the "dynamic" section copied into the non-dynamic regular file. Then the game still try to load the original "dynamic" file... duplicate and crash.
After deleting the duplicate files I manage to load into game so far, not sure if will have any further issue yet.
I.postimg.cc
amazing help, will try :=)
I dont even have those files you highlighted, I dont have any files that say dynamic in the folder you showed in the picture.
How do you remove receiving the vodka? I don't understand how a physical object can be 'wired' to someone.
Love the mod though!
Thank you for your work!
This comment is currently awaiting admin approval, join now to view.
this is my favorite addon, can it be updated for 1.5.2?
Do you plan to update it to version 1.5.2?