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Arsenal Overhaul ported to Call of Misery (originally ported by Dimeyne) in English!

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Arsenal Overhaul for Call of Misery
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Mustang_Esp
Mustang_Esp - - 77 comments

I have an issue arround Yanov station and Scientist's Bunker; everytime the game try to charge ecologist's trader inventory the game get a CTD. I've reinstalled all; Vanilla CoM and CoM + Arsenal Overhaul, and the vanilla mod runs well... Any idea?

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crazyiscombine Author
crazyiscombine - - 75 comments

I don't know, it may be related to the inventory lists of the traders, but its outside of my area of knowledge as I only provided the translations.

Honestly, I would just use STCoM, it contains much of the weapons found in Arsenal Overhaul anyways.

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Mustang_Esp
Mustang_Esp - - 77 comments

Anyways, Do you have the original source of this addon?

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crazyiscombine Author
crazyiscombine - - 75 comments

Yeah, I found it here: Ap-pro.ru

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Guest
Guest - - 689,660 comments

What version of AO is this, is it AO3?

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ComptonUnhh
ComptonUnhh - - 4 comments

Im getting a crash as soon as i try to load the game in relation to the optional addon for enemies not to always drop broken guns. Heres the crash report. Any Ideas?

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ...of misery_1.0d_fix2\gamedata\scripts\bind_stalker.script:49: attempt to index global 'death_manager' (a nil value)

stack trace:

0023:0056717C xrCore.dll, xrDebug::fatal()
0023:0529B774 xrGame.dll, CDialogHolder::UseIndicators()

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crazyiscombine Author
crazyiscombine - - 75 comments

Not sure whats going on with it, AO seems abandoned by the original porter so it's not quite playing nice with CoM 1.0d fix 2 it seems.

Try replacing the death_manager.script found gamedata\scripts\ with the one from this mod: Moddb.com

That might fix it

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ComptonUnhh
ComptonUnhh - - 4 comments

Thats for STCoM, wont it not work with my AO install i got from you?

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crazyiscombine Author
crazyiscombine - - 75 comments

It's just the script that deals with the weapon conditions looted from dead npcs, it should work across all weapon mods.

The reason I tell you to use it is because I know for sure that it works, whereas AO one is based on an older version of CoM so I don't trust it much.

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yodredline
yodredline - - 15 comments

The mod works fine but the inventory models of the weapons are wrong the knife is weirded out ak and the mp5 is a silencer how can i fix this

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yodredline
yodredline - - 15 comments

my version is 1.0c by the way

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kpv8
kpv8 - - 43 comments

My game is crashing while loading, it gives this error:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'default_buy_general'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00BB717C xrCore.dll, xrDebug::fatal()
0023:00BBA3B8 xrCore.dll, CInifile::CInifile()
0023:0A589F44 xrGame.dll, CDialogHolder::operator=()
0023:059FA46F luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::constructor_dispatcher()
0023:5E52266D lua51.dll
0023:5E527246 lua51.dll, lua_pcall()
0023:0A7BB774 xrGame.dll, CDialogHolder::UseIndicators()

I didn't modified anything just installed CoM 1.0d fix 2 then AO and it gives this crash.

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Guest
Guest - - 689,660 comments

Yeah I'm having the same issue. I wish I could find a fix. x.x

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Bazingarrey
Bazingarrey - - 499 comments

Dead?

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Guest
Guest - - 689,660 comments

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