Description

Reworked accuracy, recoil, weight, bullet speed, calibers(M82 Barret), damage, impact force, price, degradation, reliability, bullet capacity, fire modes(AK-12, M16A4), firerate of pretty much all guns, as well as all scopes(ACOG's, PSO's, Galil's scope are LPVO's now) & reticles as well as supressors. Meant to be used along with Grok's Balanced Overhaul Of Ballistic System.

Preview
[DLTX]Alternative Weapon Balance & Reworked Silencers & Scopes 1.3.3
Post comment Comments  (0 - 50 of 113)
Torenico
Torenico - - 144 comments

Very interesting, what kind of compatibility issues can I expect? For example I have PiP scopes (which changes PSO scopes into full 3d, as well as the older Mosin/SVT scopes), I assume they wont work together with your addon..?

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Black_Winter Author
Black_Winter - - 81 comments

Thanks! I can't guarantee they'll work together, but as long as they mess with different files there's a chance it may work. My mod is fully compatible with JSRS and pretty much any other mod that does not mess with any gun and scope files, so it should be compatible with most addons. Although I doubt it'll work with PIP scopes cause now despite PSO I also turned ACOG into 2D scope.

If you'd like to you can only use reflex reticles from my mod and leave PIP as they are already.

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

+1 in the chamber? It's really new feature like in some games (31 round, you shot all of them, reloaded gun, 30 rounds, reloaded again (tactical reload) and now 31 round (or 30+1)), or just
simply changed magazine size?

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Black_Winter Author
Black_Winter - - 81 comments

Just changed magazine size.

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Alrighty then.

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HellblaueHoelle
HellblaueHoelle - - 294 comments

If you want actual 1-in-the-chamber simulation, use the Mags Redux mod, there's an MCM setting that allows for that.

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bandit1379
bandit1379 - - 65 comments

Although you need to be a bit careful, currently if you have one kind of ammo loaded and switch to another kind, it'll eat a bullet.

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

OOOH, NICE! And even supports Blindside's reanimations?

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Yep. I use both without problems.

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Awesome.

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assder
assder - - 8 comments

Can you make a patch for Blindside's reanimation mod?

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Black_Winter Author
Black_Winter - - 81 comments

Hi, from what I saw Blindside's reanimation mod already changes config of guns, just not all of them are done yet so I think that's a bit pointless but one day.. maybe I'll make a patch for it - not really priotity at least for now

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Guest
Guest - - 690,377 comments

Great job dude! Id like to point out that the RPK has a 40 round magazine, the RPK-74 is the one with a 45 round magazine. Otherwise nice job!

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Black_Winter Author
Black_Winter - - 81 comments

Thanks! I'll fix that in the next update

edit. fixed already

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alt_Human
alt_Human - - 32 comments

Bug report?:
I have dark blue squares instead of ammo image... tried to change DX10-11's wont help.
I'm using MODERN UI V2.0.5 UPD

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Black_Winter Author
Black_Winter - - 81 comments

Thanks for letting me know. I'll look deeper into that, meanwhile try downloading 1.0.1 version, I fixed scope format, maybe that was the issue.

Edit. For me it works fine now along with MODERN UI V2.0.5 UPD

Imgur.com

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alt_Human
alt_Human - - 32 comments

dunno... i've deleted weapon_ammo.ltx and it works fine now, but i guess without your changes to ammo

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Black_Winter Author
Black_Winter - - 81 comments

Yeah, if you're using Grok's B.O.O.B.S. ammo file then you'll have just scopes and gun changes

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ialbolub
ialbolub - - 4 comments

How does the variable magnification work? Is there a keybind that changes the magnification or what?

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Black_Winter Author
Black_Winter - - 81 comments

Nah, just press RMB to ADS with any scope(works with PSO's, ACOG's Galil's and all integrated 2D scopes) and use mouse scroll to change the magnification

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ialbolub
ialbolub - - 4 comments

Ah, okay, thank you for the quick reply

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Black_Winter Author
Black_Winter - - 81 comments

NP ^^ make sure to download the latest 1.0.1 version, I fixed format of scopes

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ialbolub
ialbolub - - 4 comments

I think I got 2 bugs to report:
1. TT-33 dissapears when aiming and you can see only the barrel sticking out from the bottom of the screen when not zoomed in
2.
Expression : M2.valid()
Function : attachable_hud_item::anim_play
File : player_hud.cpp
Line : 467
Description : model has no motion [idle]
Arguments : anomaly_weapons\wpn_aks74\wpn_aks74_hud.ogf

stack trace:

Both happened only after installing this mod.

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Black_Winter Author
Black_Winter - - 81 comments

That's weird. TT-33 works just fine for me, both normal and modern variant and I see no trouble with AKS-74 either, no matter if I move it around, zoom in and out with any scope and shoot.

I suspect possible conflict with other mods, but just in case I'll redo configs of these 2 guns to be safe.

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ialbolub
ialbolub - - 4 comments

Ok, I tried uninstalling this mod. Still broken, so I guess it's time to reinstall Anomaly for the 20th time.
Sorry for wasting your time on something caused by me.

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Black_Winter Author
Black_Winter - - 81 comments

No problem, glad you found the issue!

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_BigBro_
_BigBro_ - - 22 comments

The performance is not bad, but due to the lack of blur at least along the edges, it seems that you are looking not through a scope, but through a magnifying glass. The aiming grids themselves are not bad.

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Black_Winter Author
Black_Winter - - 81 comments

Yeah, magic of 2D scopes - maybe I'll add more black along the edges to at least mimic this blur.

Edit. I added more blur

Will update pics tomorrow

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HartmannMk
HartmannMk - - 79 comments

Works with Restored worn and rusty guns?

Moddb.com

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Black_Winter Author
Black_Winter - - 81 comments

Nope

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bvcx
bvcx - - 2,140 comments

May I ask what was the reason of making Beretta to have more range than AK rifle? Even more if we take into account 9x19 with *3 air resist of 7.62x39 (it's just the first two I opened ;p ).
Also, dispersion of guns in 1.5.1 is already almost non-existing, why did you divide the value by 50 more?

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Black_Winter Author
Black_Winter - - 81 comments

1.Beretta does not have more range per say, maximal distance bullet can travel is set at 1000 meters for all guns, and Beretta's muzzle velocity is set at 565(+200 to +/- what would be real life value to fight bullet drop) while 7.62x39 AK's feature muzzle velocity of over 900(again, to fight bullet drop) It may seem weird, but that's just my approach, but i'll take a deeper look at these values in a few days.

2. Why not?

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bvcx
bvcx - - 2,140 comments

I might disappoint you, but stalker configs isn't real life ;p
Bullet speed does not affect bullet drop or its damage, it's literally how fast bullet is and nothing else. Bullet drop depends on air resistance.
...or was it solely weapon's distance and bullet's k_dist, I don't remember already xd but certainly not velocity.

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Black_Winter Author
Black_Winter - - 81 comments

Thanks for telling me, then I'll mess with air resistance & bring values of bullet speed to what they used to be soon

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bvcx
bvcx - - 2,140 comments

Experiment with both distance and air res, because I don't remember which one affect it... was long time ago, only remember that air resistance affect damage a little bit.

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Black_Winter Author
Black_Winter - - 81 comments

Hmm okay then

Edit. Just checked - bullet speed indeed DOES affect bullet drop

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bvcx
bvcx - - 2,140 comments

Uhm, if you are in Anomaly discord I could show a video that refute it ;] "xcvb" there

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Black_Winter Author
Black_Winter - - 81 comments

Then idk, I setted values to extremely low and bullets were dropping like 2 meters in front of me

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bvcx
bvcx - - 2,140 comments

okai went to check my year old messages and apparently i wasn't even testing bullet drop, but damage only. Barking inside the head messed things up.
bullet drop depends on speed, time, gravity, dist and air res, sorry for confusion ;[

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Black_Winter Author
Black_Winter - - 81 comments

All good :)

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SniperHellscream
SniperHellscream - - 981 comments

could you also add a version without sights

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Black_Winter Author
Black_Winter - - 81 comments

Without LPVO feature, scope textures or both?

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SniperHellscream
SniperHellscream - - 981 comments

With out scopes textures, would be nice.

or I could do different variants

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Black_Winter Author
Black_Winter - - 81 comments

You can install only my weapon configs then, in that case if you have installed my mod you'll need to delete textures folder from gamedata folder inside Stalker Anomaly - then you'll have vanilla textures or whatever else you prefer. No need for new version.

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Guest
Guest - - 690,377 comments

can you make it compatible with EFT weapons reposition please?

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Black_Winter Author
Black_Winter - - 81 comments

Maybe in a couple of weeks

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HartmannMk
HartmannMk - - 79 comments

This is very good mod, but sadly its not compatible with EFT reposition.

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Black_Winter Author
Black_Winter - - 81 comments

Thanks, I plan doing a patch for mod you mentioned in the future

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bartondeep
bartondeep - - 70 comments

"Binoculars now feature clean view & 24x zoom"
So no need to upgrade it?

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bartondeep
bartondeep - - 70 comments

And can you pls add to To Do list patch for Position and View by Цемент?

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sneakydud
sneakydud - - 334 comments

Cements position and view is outdated and abandoned. I am currently maintaining EFT reposition and updated it to latest addons
Patching all these would be somewhat complicated for people not used to modding but I hope we can get both working together soon

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bartondeep
bartondeep - - 70 comments

Cement's position and view is recommended by the creator of BaS so its not abandoned

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Black_Winter Author
Black_Winter - - 81 comments

No need for upgrade :)

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bartondeep
bartondeep - - 70 comments

Well idk. I'd leave the point for the upgrade.

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Black_Winter Author
Black_Winter - - 81 comments

I added note in description.

Don't upgrade zoom on binoculars or you'll have a bugged upside down view using binoculars on max zoom

I'll add mod you mentioned later on to To do list

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