AK-12 .............................................
This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
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Tutorial on kit editing: Moddb.com
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Is it just the model or the whole weapon file included?
The whole weapon.
So I put it into BF2 and I want to know how I use it...can you help with that?
Moddb.com
No textures?
All files related to this weapon are included.
Fast reply.
Tell me then, where do the files in AK12_icon.zip go?
Menu_client.zip
These textures need work.
Awesome model!
Is there a mod that has all the animations for all BF2 weapones?
Tried using the one for the Ak12 model lol
i don't want to screw this up, so first where SPECIFICALLY do i put this, and second, can i use it in any mod i want if i just repeat the steps? thx for the reply. keep up the good work. ;)
Read the txt file.
The AI file goes to AK12_server.zip/Weapons/Handheld/rurif_ak12/AI
stupid question incoming: this weapon is only for this mod isn't it?
It's for the BFSP community.
disregard my last. it's working good. i love it, great gun, and i look forward to all the new weapons coming. keep up the great work. ;)
New version: Media.moddb.com
Media.moddb.com
Media.moddb.com
one question, can you add the assault version with the gp30 grenade launcher?
i mean, add it with the gp30 for make the assault-class version
I'm currently animating it.
I know you showed a modDB tutorial on how to make a kit but no one has answered what happens if con file turns to a txt file will it work?
I don't think it will work with a .txt file but if you can't change it to a .con file because of restrictions in the BF2 directory you can do this:
-Copy the .con file to desktop
-Make backup (if you screw up)
-Edit the .con file in the desktop to whatever you need
-Save it with the same name and extension
-Delete the original file from the BF2 folder
-Copy the new file to the BF2 folder
I don't know if MS Notepad works BTW, I use Notepad++ for editing game config files.
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Nice Work Dude :D