Description

Randomizer of artefact stats and raritites of artefacts, for Anomaly 1.5.2

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[1.5.2] Artefacts Variationizer 1.5.2 (UPDATE 3)
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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

What if I, let's say, want to use this with Perk Based Artifacts? Will it work?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Yes

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skilldex
skilldex - - 169 comments

I have this crash after starting a new game

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...ustom\gamedata\scripts\artefact_variationizer_152.script:380: attempt to index global 'obj' (a nil value)

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Try the update now

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skilldex
skilldex - - 169 comments

Everything is working now, thanks. Great addon btw. Previous version of randomizer was one of my must have addons.

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OnlyaWanderer
OnlyaWanderer - - 168 comments

Would this work with Artifact Renovation(https://www.moddb.com/mods/stalker-anomaly/addons/artefact-renovation)?
Because that mod already changes a LOT about artifacts and their strenghts.

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Stalker_Boss
Stalker_Boss - - 1,716 comments

Во-первых с артефактами из Moddb.com не работает все равно, во-вторых ты забыл вставить скрипт artefact_variationizer_mcm и МСМ меню не работало.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Ниче не надо делать из старой версии, и МСМ меню тут нет

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StronGV
StronGV - - 589 comments

При начале новой игры артефакты сами сгенерируются или нужно нажать соответствующую опцию в MCM меню?

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Mikagu
Mikagu - - 145 comments

Can you make mod that makes sex with artefact possible?

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

this

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BlackPiligrim
BlackPiligrim - - 616 comments

Аддон легендарный, спасибо вам за обновление! Есть нюанс, после обновления исчезли надписи редкий, эпический и так далее, так задумано ?

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Artemizio
Artemizio - - 71 comments

Скорее всего, у тебя конфликт с каким-то аддоном?

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Larrylangosta
Larrylangosta - - 364 comments

hello, I have been using the original version of artifact variationizer, when I decided to use this new version I noticed that it does not affect any artifacts (they have the tags for their rarity) but their statistics are not changed, I also noticed that the debug menu does not show any variant of the artifacts with or without being in a container as in the original

I tried using the MCM options with the original, deleting the addon before updating to this new version.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Try the fix now. Old version is not compatible, delete old variations via mcm and then delete the mod

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Larrylangosta
Larrylangosta - - 364 comments

Hello, I tried with the new update and the addon still doesn't work, also I notice that the MCM options don't appear with the new version

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

i cant help further, works for me. new version doesnt have MCM options. What i meant by "delete old variations" is to delete them in the old version of the mod, save the game and delete the old mod itself, then use the new one, it works entirely different now

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Larrylangosta
Larrylangosta - - 364 comments

ohh oka, thanks for answering

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mirror1992
mirror1992 - - 85 comments

Артефакты перестали спавниться после установки мода

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Wiz3rd
Wiz3rd - - 32 comments

After installing the newest version, weight-influencing artifacts do not seem to be changed.

Additionally, there seems to be only one variation generated per artifact. All Jellyfish artifacts I've found were the exact same rarity and had the same properties.

Here's a screenshot:
Imgur.com

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Weight is not possible to change without the exe modification, next modded exes will add that

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Wiz3rd
Wiz3rd - - 32 comments

Fair enough, I didn't know that was a technical limitation.

On the other hand, I installed the UPDATE 1 version but I still seem to get only one variation per artifact. Every time I pick up a duplicate of an artifact, no matter the rarity, more artifacts of the same type will be an exact copy of the first one I found.

Another screenshot: I.imgur.com

Edit:

The artifacts generated actually are different, but they stack together making it seem like it's just one variation, but no window pops up for me to select/scroll through the variations like it says in the description of the update.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

this what you should see in the latest version
Puu.sh

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Guest
Guest - - 690,263 comments

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Wiz3rd
Wiz3rd - - 32 comments

I figured it out - you have to have the condition bar enabled on artifacts, otherwise it doesn't show.

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jcyrel09
jcyrel09 - - 37 comments

Im playing on EFP 4.0, it seems like theres a bug where certain artefacts like phantom star that i have doesnt remove its radiation when its on any artefact storage. Removing the mod completely fixes it.

edit: update 1 fixes it

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Guest
Guest - - 690,263 comments

Мистер Переосмыслитель ;) Нужна НИ ?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Не нужна

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templario1453
templario1453 - - 95 comments

This mod overwrites files from the ARX artefact mod. Which one i should prioritize?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

read the description

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BlackPiligrim
BlackPiligrim - - 616 comments

Не работает, подтверждаю! Нет настроек в MCM, полностью удалил старую версию, поставил новую и ничего не произошло и настроек нет! Модифицированные exe стоят новые!Через отладку все артефакты старые, как это сейчас работает объясните точнее пожалуйста?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Васян, ищи их в зоне, а не в дебаге

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BlackPiligrim
BlackPiligrim - - 616 comments

хорошо бро поищу ;)

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SSID_v2
SSID_v2 - - 33 comments

Попробовал поискать новые артефакты, и вылет при переходе со свалки на кардон.
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: e:/games/anomaly\gamedata\scripts\zz_item_artefact.script:110: attempt to index local 'se_obj' (a nil value)

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

попробуй последний апдейт

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SSID_v2
SSID_v2 - - 33 comments

Вылетов больше не было, спасибо.
Но, у меня возникла пара вопросов:
-Какой шанс найти артефакт отличный от "обычного"? из 11 штук - все "обычные".
-У меня точно мод нормально встал? все три "Золотые рыбки", которые я нашел после установки мода - идентичные.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

найти что-то, отличное от обычного - ~55%,
посмотреть все артефакты можно тут, если не получается, надо в mcm в "состояние артефактов" включить полосу состояния.
Puu.sh

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oozish
oozish - - 318 comments

Is a new game required?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

nope

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Guest
Guest - - 690,263 comments

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matthewpro2011
matthewpro2011 - - 143 comments

So with this mod and Perk based Artefacts, does this mod change the perk/junk artefacts in anyway like making them more powerful or more likely to activate, or does this mod just append a rarity to their name being an artefact.

Running around testing things out so far I've only found perk artefacts that are common or uncommon, but I don't see any difference in their quality/abilities.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

they dont have stats, and this mod only changes stats, the only thing that will change for PBA is the cost

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CrimsonVirus
CrimsonVirus - - 83 comments

For some weird reason, the "Food_Degradation_v2.0e" addon silently conflicts with this one, regarding the issue of not showing the individual stack items, even with the condition bar enabled.

A question if I may TheMrDemonized: how can I quickly reproduce the "variationizing" effect in debug mode? Spawning artifacts from the F7 menu seems to spawn only common ones (please confirm if that's the case).

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Open the script and uncomment RegisterScriptCallback on key press line, then in game equip any artefact in the first slot and press O

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CrimsonVirus
CrimsonVirus - - 83 comments

Amazing, thank you sir!

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mirror1992
mirror1992 - - 85 comments

А как можно увеличить шанс появления тех или иных модификаций артефактов?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

в artefact_variationizer_152.script на линии 27 значения шансов для каждой группы. Чем больше число - тем больше шанс

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RazielTWF
RazielTWF - - 51 comments

Is this mod compatible if I'm using mods that adds new / custom artefacts to the game such as "Best Artifacts Mod"?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

yes, new artefacts must spawn in the zone naturally and not be quest rewards or something else

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RazielTWF
RazielTWF - - 51 comments

Good to know, but how can I notice a difference if I'm using mods that changes artefacts stats while using Artefacts Variationizer?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

look at the stats

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