Post tutorial RSS UT3 Character Tutorial, Part 1 3ds max setup

Setting up a character for exporting from 3ds max to UT3

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UT3 Character Tutorial
Part 1 3ds max setup

To start of
download the UT3 characters from
Udn.epicgames.com Characters, load the
UT3_male.max file, accept all changes, now right click in a viewport
and click on unhide all now open the select objects dialog and select
the meshs shown and delete them, this will leave you with the base
skeleton you 'll need to make a human character. save the file with an
unique name eg: UT3_human_skeleton.max

a

Before you split your mesh into section it's a good idea to make sure your uvw maps fit into the regions set by epic
UT3 character uv regions
Head Texture
head - HeadRegions(0)=(SizeX=2048,SizeY=1024)

eyes+mouth - HeadRegions(1)=(OffsetY=1024,SizeX=256,SizeY=256)

mouth - HeadRegions(2)=(OffsetX=256,OffsetY=1024,SizeX=256,SizeY=256)

neck
cut - HeadRegions(3)=(OffsetY=1280,SizeX=256,SizeY=256)

helmet_full - HeadRegions(4)=(OffsetX=1024,OffsetY=1024,SizeX=1024,SizeY=1024)

facemask - HeadRegions(5)=(OffsetX=512,OffsetY=1024,SizeX=512,SizeY=512)

goggles
- HeadRegions(6)=(OffsetY=1536,SizeX=512,SizeY=256)

chest Female - HeadRegions(7)=(OffsetX=512,OffsetY=1536,SizeX=512,SizeY=512)

neck - HeadRegions(8)=(OffsetY=1792,SizeX=512,SizeY=256)
s

Body Texture
torso - BodyRegions(0)=(SizeX=1152,SizeY=1024)

legs - BodyRegions(1)=(OffsetY=1024,SizeX=1152,SizeY=1024)

pads - BodyRegions(2)=(OffsetX=1152,SizeX=896,SizeY=384)

arms -
BodyRegions(3)=(OffsetX=1152,OffsetY=384,SizeX=896,SizeY=896)

boots - BodyRegions(4)=(OffsetX=1152,OffsetY=1280,SizeX=896,SizeY=768)
h

Now scale and fit your mesh on to the skeleton,
don't forget your mesh must be in sections (not to sure why but this is
how i did it) eg.arms, boots, head .... now apply a skin modifier to
each section and rig/skin your mesh. Important in the skin modifier
when you add bones select only the bones with the b_ prefix eg. b_head.
Don't forget save your file again
d

Ok now to the fun bit select a section of your mesh
and now open the actorx exporter, select an output folder and enter a
mesh name and click on Save Mesh, Important is in the actorx setup make
sure you have all skin-type , all selected and cull unused dummies
checked
ak

Now we can move on to setting up the materials in UnrealEd for UT3

Comments
zombieOnion
zombieOnion

What happens if I don't split my texture into the suggested Epic layout?

Reply Good karma Bad karma+1 vote
Geodav Author
Geodav

you need to use shenko's work round, or wait till i finish my video tutorials, Ut40k.planetunreal.gamespy.com

Reply Good karma+1 vote
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