Post tutorial RSS SWAT4 Snitch Mod Admin Reference 1

Reference for Admins using Snith Mod for Coop game.

Posted by on - Basic Design/Concepts

SWAT4 Snitch Mod
Admin Reference 1


1 Core Commands

To change property values

You can set a property of the class by

setPropertyOf className propertyName propertyValue

You can get the property value of the class by

getPropertyOf className propertyName


You can save the property values of the class by

smSaveConfigOf className

--------------------------
or You can use Advanced Option with SnitchMod.int

To know about the admin features, please read AMMod manuals.



SWAT 4 Dedicated Server Advanced Options

PICTURE: You can check and/or modify the settings of Snitch mod from the "Advanced Options", which you can pop up by clicking on the SWAT 4 icon in the task bar. This way is available if you place SnitchMod.int in /System.

SWAT 4 Local Server   SWAT 4 Web Admin

PICTURE: Snitch Mod Web Admin Debug Panel (SMWAP) is used to debug Snitch mod (so, basically not for the admin), so the contents and the layout might be changed for each build.
However, some of the texts and the buttons desplayed on it can be useful for the admin as well.

====================================================

2 Snitch User (User)

You can add a player as a Snitch User. The mod offers the Users many game benefits.

Snitch Users use the server resource. The server tracks Users' actions and handles them if needed, and the server reads and writes Users' data in INI when needed.

Admin Commands

-----------------------------------------------------
getUsers

To list Users in Snitch User list.


addUser playerID

To add the player with playerID to Snitch User list.


removeUser index

To Remove the User from Snitch User list.

To check the index number of the player, call getUsers.


removeAllUsers

To remove all Users in Snitch User list.

====================================================

3 Inventory


Admin Commands

-----------------------------------------------------

pawnID part
** + ID for SwatHostage class ( ID with 2 stars )
* + ID for SwatEnemy class(Suspect)( ID with 1 star )
*swg* + ID for SwatWildGunner class
Otherwise, Player ID

-----------------------------------------------------


getInventoryOf pawnID

To check Inventory of a Pawn with pawnID


removeInventoryItemsOf pawnID redeemCode howmany

To remove InventoryItems from the Inventory with redeemCode of a Pawn with pawnID

redeemCode: To check redeemCode, call getInventoryOf


getInfoOfInventoryItemOf pawnID redeemCode

To call Inventory.info command of the InventoryItem with redeemCode of a Pawn with pawnID

redeemCode: To check redeemCode, call getInventoryOf


====================================================

4 Game Modes

The server can run multiple Game Modes simultaneously

SMGameMode
extends SMGameModeSmashAndGrabCoop
extends SMGameModeRush
extends SMGameModeTeamCampaign
extends SMGameModeCoop
extends SMGameModeCoopBase
extends SMGameModeBase


====================================================

4.1 GameModeHell

In this game mode, the server spawns more Suspects, modifies their weapons and protections if needed, modifies their class abilities if needed, and redeploys them if needed.

To toggle this Game mode On/Off


master switch
className Snitch
propertyName gbSMSysHell
propertyValue bool


slave
className Snitch
propertyName gbSMSysAllHell
propertyValue bool


related properties
className Snitch
propertyName gWishHellSpawningMode
propertyValue int

If you use safe mode, set 0 for propertyValue


====================================================

4.2 GameModeTeamCampaign

Alpha. In this game mode, the players can choose "Specialty" (similar to Job Class), and share an Inventory with their teammates. When they died, the server revives them if needed.

To toggle this Game mode On/Off


className Snitch
propertyName gbSMSysGameModeTeamCampaign
propertyValue bool


====================================================

4.3 GameModeRush

Alpha. In this game mode, the server spawns additional Suspects under fixed conditions and takes command of them to chase players untill their deaths or the mission complete. With more rooms players secure, less suspects can be spawned. The server adds the positive Stats Points to the players when they killed Chaser class Suspects if they had a Threat flag set(they have it set when spawned, and they lose it, for example, when got stuned ).

To toggle this Game mode On/Off


className Snitch
propertyName gbSMSysGameModeRush
propertyValue bool


====================================================

4.4 GameModeSmashAndGrabCoop

Alpha. Players pick up a Gnome spawned in the map and carry it into the Exit point.

To toggle this Game mode On/Off


className Snitch
propertyName gbSMSysGameModeSmashAndGrabCoop
propertyValue bool


====================================================

5 SNITCH Name and Clan Tag

To change SNITCH name and Clan Tag.

className SMBroadcast
propertyName SMC_SNITCH_NAME
propertyValue string ( default value: "[b]SNITCH[\\b]" )

className SMBroadcast
propertyName SMC_SNITCH_MESSAGE_HEADER
propertyValue string ( default value: "[b]SNITCH (CLANTAG)[\\b]: " )

className SMAdmin
propertyName SMC_CLAN_TAG
propertyValue string ( default value: "{CANTAG}" )

NOTE: With SMC_CLAN_TAG, SnitchMod can behave differently towards the players who have the clan tags in their names.




Comments
Guest
Guest

Can you please specify how to add these in a configuration file and which one to use? Its not very clear.. I see the snitch.int file but thats not clear at all either.

Thanks!

Reply Good karma Bad karma+1 vote
Sabaneko Author
Sabaneko

Hi!

Example for "5 SNITCH Name and Clan Tag",

In case that you edit for original Swat 4

1. Open your "Swat4DedicatedServer.ini" in "\SWAT 4\Content\System\" after making a backup copy of it.

2. Find the label named "[SnitchMod.SMBroadcast]". If you can't find it, add "[SnitchMod.SMBroadcast]".

3. Find "SMC_SNITCH_NAME" below "[SnitchMod.SMBroadcast]". If you can't find "SMC_SNITCH_NAME", you need to add it.

In case your Snitch name is "MySnitch" , the part should be like this after the edit,

[SnitchMod.SMBroadcast]
SMC_SNITCH_NAME=MySnitch

4. FInd "SMC_SNITCH_MESSAGE_HEADER" below "[SnitchMod.SMBroadcast]". If you can't find "SMC_SNITCH_MESSAGE_HEADER", you need to add it.

In case your Snitch message header is "[b]MySNITCH (ABC)[\\b]:", the part should be like this after the edit,

[SnitchMod.SMBroadcast]
SMC_SNITCH_NAME=MySnitch
SMC_SNITCH_MESSAGE_HEADER=[b]MySNITCH (ABC)[\\b]:

5. Find the label named "[SnitchMod.SMPlayerManager]". If you can't find it, add "[SnitchMod.SMPlayerManager]".

6. FInd "SMC_CLAN_TAG" below "[SnitchMod.SMPlayerManager]". If you can't find "SMC_CLAN_TAG", you need to add it.

In case your Clan tag is "MyClan", the part should be like this after the edit,

[SnitchMod.SMBroadcast]
SMC_SNITCH_NAME=MySnitch
SMC_SNITCH_MESSAGE_HEADER=[b]MySNITCH (ABC)[\\b]:

[SnitchMod.SMPlayerManager]
SMC_CLAN_TAG=MyClan

7. Overwrite your "Swat4DedicatedServer.ini" and close it.

Note: To avoid the problom which comes from the encoding difference for the edit, please add those texts by Typing, without using Copy and Paste.

Reply Good karma+1 vote
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