First, open the editor (just Utes). Next ...
- Select bargate (Empty > Objects)
- In name field inscribe gate2
- Press F3
Activation: Anyone; Present
- In Act field:
gate2 animate ["Bargate", 0];
- In deatact field:
gate2 animate ["Bargate", 1];
- Save mission !
- Start mission
After the arrival of bargate should be opening (need to wait about 3 seconds)
These two lines (if you have properly registered and copied) we ensure:
- After arrival (after a couple of seconds) to open the gate
- After the departure of the closure of the gates
If something does not work, insert a post here with a description of the problem.
Thank you, and I hope I have described it here clearly :o)