Post tutorial Report RSS From Idea to App Store pt1 - Designing your game and making it Juicy

10 minute podcast discussion on Getting Started with a new game concept and mapping out a successful game design.

Posted by on - Basic Design/Concepts



In this podcast Charlie & I discuss the ideation & design steps needed to get started building an indie game, using my recently released game Carrier Commander: War at Sea as a template to help aspiring indie developers see the start-to-finish process of releasing a game.

Charlie and I have both been working in the mobile gaming industry for several years, and have recorded a number of podcasts on various gaming topics. This podcast is part one of a series of 3 covering the entire process materializing a game into reality.

Time-Stamped Notes

0:00 - 2:30 Developing from Asia for low cost of living.

2:30 - 8:00 Getting started and choosing your game idea.

- Making thousands of prototypes vs. Making 1 complete game

- Prototyping - Link to Previous Podcasts Mentioned

- r/ game ideas subreddit

- Making your game unique

8:00 - 9:30 Story of The Ember Conflict

- Indie game made by devs in Beijing

- Indie development is cut-throat & difficult

9:30 - 11:00 - Choosing a Genre (Strategy) and a Game Development Tool (Game Maker)

- Fate of the Real Time Strategy Genres

- Game Makers Deployment options

11:00 - 16:00 Drawing up your Game Design Document

- Making design decisions early to saves time later

- Waterfall approach to Software Design

- Details of the Game Design Document

- Mechanics & Compulsion Loops

- Aesthetics and Theme

- Replacing Tutorial Text with Good Level Design

- Mobile Users habits vs. Console & PC Gamers

- Importance of the First Time Experience

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