Post tutorial Report RSS File Formats & File Structure

This tutorial introduces the various file formats and overall file structure of the game.

Posted by on - Basic Design/Concepts


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FOLDERS

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AutoMesh

- This contains files relating to the autogen.

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DATAS

- These are non-editable files that contain data such as models.

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GameTsc

- This is where the main moddable element of the game is. Sub folders include:

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Interface
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Story

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Input

- This contains the file relating to input devices such as controllers and key-mapping.

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MUSIC

- As you'd expect, this is the game music folder.

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Param

- These contain values relevent to vehicles and other game elements. Do Not Discuss values relating to vehicle handling in this group as it will no doubt result in cheaters.

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RTC

- Non-editable files.

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SetupFiles

- Background Images for the setup menu.

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shaders

- Files relating to the graphical shaders.

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trtext

- Contains all in-game text strings in various languages.

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VIDEOS

- All the in-game videos in Bink Video format.

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WORLD

- Non-editable files relating to the game world and race assets.

FILES

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hubinfos.tsc

- This is main file that defines races and other content. It links to many other files.

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miss_official.tsc

- This contains most of the career races.

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missChallenge.tsc

- This is where the challenge races are stored.

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poi.tsc

- This contains info relating to vista points and heliports.

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VehiclesDef.tsc

- This focuses more on the client side of vehicle settings. You can customize the colors, UI stats and what grouping the vehicle uses.

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InterfacesInfosPacked.tsc

- The only interface file of any significance, you can change values but cannot add new buttons or other elements.

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usergame.tsc

- Where you can enable debug mode.

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resrce.tsc

- A file useful for customizing the style of certain UI elements

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tt01.pc

- Contains all in-game text strings in English language.

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