Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.
A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.
This week will be talking about level design ingredients. As well as their types and why they were chosen.
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