The ninth weekly devlog of Deterrence. In this log I expand on unit code to build buildings and program buildings to be constructed and have garrisoned...
The eighth weekly devlog of Deterrence. I continue to build the user interface to include minimap unit commands, multiple selected units and landing zone...
The seventh weekly devlog of Deterrence. In this log I finish the units pathfinding with adjusting for player built buildings and implement traditional...
The sixth weekly devlog of Deterrence. This week I delve into enemy units, heads up display, and implementing A* pathfinding.
The fifth weekly devlog of Deterrence. This week, I go over the trials, limitations, and methods of moving groups of RTS units.
The 4th weekly video devlog for Deterrence. In this log, I use blender to model assets for the game and add unit selecting and unit move command.
The third installment of the video devlog series for Deterrence. In this log I highlight an easy bump mapping technique and destructible trees.
Second devlog of Deterrence - A tower defense mixed with real-time strategy where you repel attacking sentient AI robots until they give up. In this log...
Very first devlog! The game is in concept and prototype phase. In this log I go over a rough pseudo gameplay on a white board, show the making of the...
Very first devlog! The game is in concept and prototype phase. In this log I go over a rough pseudo gameplay on a white board, show the making of the...
Kicking off the first of what I hope will be many video development blogs detailing progress on my spiritual successor to Blast Corps: Crash Co.!
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