In Weekly report #14 we show new NPC's animations, level design and talk about the maintenance of a castle.
Guards, new 3D models and optimization - about this and more in our report #13!
In our report #12 we talk about new animations with mantra book, 3D models of scapulars and optimization.
Today we talk about new light pants, updated character materials, optimization and new fur for wolf!
In the latest development blog, I show off the new procedurally generated air duct system in all their sneaky goodness!
Siege weapons, new pants, heal magic and new locations in Reign of Guilds world! Learn more in our Weekly report #10.
In report #9 we talk about ladders and level design. But what is more interesting we implement a new structure for our reports introducing section “Plenty...
In our report #8 we talk about animations with the book of mantra, level design, new 3D models and camera as a mechanic that influence on the visual components...
New VFX for magic shields, dwarfs animations and 3D models in our Weekly Report #7!
Today we talk about new 3D models, animations, UI and mocap system right in our office.
In our weekly report #5 we continue to tell about animations, new mobs, 3D models and UI.
Today we talk about animations, new mobs models and VFX for magic shields.
In a long-overdue update, I've made a 20-minute pre-alpha gameplay video!
We're happy to show you Development blog #3 which tells more about the world of Reign of Guilds.
We're happy to show you Development blog #2 which tells more about VFX for buffs/debuffs and abilities.
In this development blog I talk about the significant progress I've made in the last few weeks!
This project is Go. I look forward to working with the community here.
In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...
In this development blog, I talk about creating procedurally-decorated rooms.
In this development blog I talk about creating interior environments using a mix of design and procedural generation.
Don't let the title confuse you. Operation: Chernobyl won't cease development. It's has been a month or so ever since our last update, so here goes. Huge...
In this dev blog I talk about upgrading the project to use Unity's new HD render pipeline. Spoiler alert: It makes things look better!
In this development blog I outline the plan for 2019.
Back End cleanup on Quests, interactable objects, Tutorial level and More!
In the latest development blog entry, I talk about preparing the core gameplay loop.
In this development blog I talk about some of my inspiration behind the visuals of the project.
In the latest Shadows of Doubt development blog I talk about the task of simulating 100s of the game's individual citizens!
In the latest development blog I talk about the first character model, doors, and crime scenes!
In this week's Shadows of Doubt development blog I talk about the recent addition of a first-person camera, and its effect on the project so far.
There's been some exciting new developments with the project- including a switch to a first person camera!
No tags were found matching the criteria specified. We suggest you try the tag list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
You can tag anything on Mod DB on Mod DB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.