I think SP mods are often far better than other mods, but the best mods just have to be those team games, and sometimes deathmatch or free-for-all style games. Coop always sucks.
Co-op for me is the most enjoyable, especially when the teams are small so you don't feel like you're hogging all the kills and so you do have to think a bit about orchestrating your attacks. Co-op I suppose is defined by one human team vs. an enemy AI team. In this case, surely grouping up to go on quests together is a form of co-op.
I also enjoy team multiplayer, but much more so when it's class/role-based. All having exactly the same skills makes it a bit boring for me, so if your weaponry/skillset mean the rest of your team is dependant on your ability to get the job done well it's far more rewarding. TFC > CS in this regard most definitely.
But I always enjoy a single-player experience when I want to do something alone and not have to worry about things getting in the way of your enjoyment. SP is much more immersive; you never encounter anyone not knowing what they're supposed to be doing, no exploits, no micspamming, no silly names, no antisocial behaviour (well, none that clashes with the game setting), etc.
SP with Co-Op a close second (I'm on a dialup so I don't co-op much anymore!). SP just because I've got GB's of MP mods. Pretty much everything has been done!
Love the Coop! It makes going through single player levels so much more interesting! I wish more games had coop support :(
-calimer
Check out the Doom 3 Coop Mod Last Man Standing Coop Lms.d3files.com
Interesting to read that the highest scoring result is single-player. I am inclined to agree. Two of my top three games are single player oriented (Half-Life and Deus Ex). If that is to be true, why are there so few mod teams putting in talent and time into single player mods? All the high-profile ones tend to be multiplayer oriented.
Multiplayer FFA, just for the mindless violence :)
Co-op is also fun, only team-based thing that actually works.
Single player might be boring at some point.
Singleplayer has a deeper level of immersion but lacks replayability (you need to give it a good few months before considering going back to it).
Multiplayer has much less immersion, or any veneer of immersion the player experiences on introduction is sheared away with more and more play.
A good co-op falls somewhere between the two. Longer examples like 3-way co-op RPGs (Secret of Mana; the game that heavily inspired the forthcoming Return Mana) have immense playability but lean towards the longer, story-bound single-player fan. Shorter examples, like standalone levels or mappacks tend to have a lot more replayability because they are shorter and concentrate on the multiplayer elements (Sven Co-op; a remake also coming to Source).
I think as far as mods, it would be good to see more teams putting their energy into both co-operative mods and single player mods. It seems most mods these days are based on standard team based multiplayer, but some of the most successful mods - Sven Co-op, Last Man Standing (which I haven't played), and Garry's Mod lots of the time - are based on co-op.
As for single player mods, whilst they're often of very high quality, it seems people don't always look to mods to extend their single player experience, which is a shame.
To correct what I said before, the mods I was talking about were: , and .
To add a bit to this, I also enjoy the competitive nature of multiplayer that can only be found in single-player by doing speed runs or otherwise comparing times or scores in minigames included in the game.
Like I said before, I like to mix it up but I think that co-op is by far the most flexible form of gameplay (and probably the most untapped to date).
SP has it's place. The problem is (and in response to the guy who asked why so few mod teams put in the time to develop SP campaigns...)
Doing a singleplayer mod takes time. Alot of it. And it takes planning. And after it's all said and done, someone is gonna download it, play it once, and either play thru to the end if they like it, or drop it and never look at it again.
Replayability in most user made SP mods is minimal, another reason why MP is far more attractive for modders with less resources than actual game companies. (you aren't gonna be able to hire big name voice actors or writers or any of the other **** that the pros have at their disposal for SP)
Well, for a start, you aren't going to hire "big-name" voice actors for a mod regardless. POint is, some of the most downloaded mods for Half-Life 2 (an easy example for me) are Eclipse and MINEVRA: Metastasis. Why? Because these mods kick arse. They are well done projects that make for a truly awesome game experience. I'm working on a single-player total conversion and I am happy to have poeple play it once then delete it. If they enjoy that one time, that's good enough for me.
coop is the best!
Systemshock 2 Coop with 2-4 players is just pure endless fun!
just to name one example
I think SP mods are often far better than other mods, but the best mods just have to be those team games, and sometimes deathmatch or free-for-all style games. Coop always sucks.
I guess those of who enjoy a healthy dose of all of them just sit out in the corner, huh? :p
SvenCoop, only fun ! Garry's Mod too
Co-op ftw.
Atleast with Single-Player mods you know you're going to be able to play. The ammount of dead multi-player mods I've downloaded... Co-op FTW!
Co-Op is definately the best. Nothing like beating armies of monsters with friends at your side!
Co-op for me is the most enjoyable, especially when the teams are small so you don't feel like you're hogging all the kills and so you do have to think a bit about orchestrating your attacks. Co-op I suppose is defined by one human team vs. an enemy AI team. In this case, surely grouping up to go on quests together is a form of co-op.
I also enjoy team multiplayer, but much more so when it's class/role-based. All having exactly the same skills makes it a bit boring for me, so if your weaponry/skillset mean the rest of your team is dependant on your ability to get the job done well it's far more rewarding. TFC > CS in this regard most definitely.
But I always enjoy a single-player experience when I want to do something alone and not have to worry about things getting in the way of your enjoyment. SP is much more immersive; you never encounter anyone not knowing what they're supposed to be doing, no exploits, no micspamming, no silly names, no antisocial behaviour (well, none that clashes with the game setting), etc.
I like to mix it up.
MP teambased for sure
Multiplayer Teamplay :)
Multiplayer FREE FOR ALL mayhem.
And sure you may like them all, but we are forcing you to choose one... pick out your favourite.
SP with Co-Op a close second (I'm on a dialup so I don't co-op much anymore!). SP just because I've got GB's of MP mods. Pretty much everything has been done!
I like a good team based mod, but everyonce in awhile I like to fend for myself.
Single player.
I have nothing against multiplayer games, I just enjoy engaging story driven single player games better. Knights of the Old Republic for example.
Single player! Yeah! Nothing like diving into yet another deep involving sp mod. More creativity involved I'd guess.
I like to play with my self :)
Co-op for sure! Crispy described it nicely.
Coop forever! Tim COOP for th3 win!
nothing's worth a good scripted single player game.
Love the Coop! It makes going through single player levels so much more interesting! I wish more games had coop support :(
-calimer
Check out the Doom 3 Coop Mod Last Man Standing Coop
Lms.d3files.com
lets not forget games like natural selection and team fortress before we start sayin co op =P
Multiplayer Team Based. Games such as DoD: S and HL2: CTF are always different with different people all the time.
Users always creating new maps and new ways of beatring the opposition. :)
re: calimer
i'm eagerly waiting for a "splitscreen" update. ;)
Interesting to read that the highest scoring result is single-player. I am inclined to agree. Two of my top three games are single player oriented (Half-Life and Deus Ex). If that is to be true, why are there so few mod teams putting in talent and time into single player mods? All the high-profile ones tend to be multiplayer oriented.
Singleplayer and co-op games
Multiplayer FFA, just for the mindless violence :)
Co-op is also fun, only team-based thing that actually works.
Single player might be boring at some point.
Singleplayer has a deeper level of immersion but lacks replayability (you need to give it a good few months before considering going back to it).
Multiplayer has much less immersion, or any veneer of immersion the player experiences on introduction is sheared away with more and more play.
A good co-op falls somewhere between the two. Longer examples like 3-way co-op RPGs (Secret of Mana; the game that heavily inspired the forthcoming Return Mana) have immense playability but lean towards the longer, story-bound single-player fan. Shorter examples, like standalone levels or mappacks tend to have a lot more replayability because they are shorter and concentrate on the multiplayer elements (Sven Co-op; a remake also coming to Source).
I voted for co-op.
I think as far as mods, it would be good to see more teams putting their energy into both co-operative mods and single player mods. It seems most mods these days are based on standard team based multiplayer, but some of the most successful mods - Sven Co-op, Last Man Standing (which I haven't played), and Garry's Mod lots of the time - are based on co-op.
As for single player mods, whilst they're often of very high quality, it seems people don't always look to mods to extend their single player experience, which is a shame.
To correct what I said before, the mods I was talking about were: , and .
To add a bit to this, I also enjoy the competitive nature of multiplayer that can only be found in single-player by doing speed runs or otherwise comparing times or scores in minigames included in the game.
Like I said before, I like to mix it up but I think that co-op is by far the most flexible form of gameplay (and probably the most untapped to date).
Multiplayer team based, too bad the majority of people playing that type of game are ten year olds though.
Free for all, because I want to be the one doing all the *** kicking, not relying on my pussy teammates.
SP has it's place. The problem is (and in response to the guy who asked why so few mod teams put in the time to develop SP campaigns...)
Doing a singleplayer mod takes time. Alot of it. And it takes planning. And after it's all said and done, someone is gonna download it, play it once, and either play thru to the end if they like it, or drop it and never look at it again.
Replayability in most user made SP mods is minimal, another reason why MP is far more attractive for modders with less resources than actual game companies. (you aren't gonna be able to hire big name voice actors or writers or any of the other **** that the pros have at their disposal for SP)
Well, for a start, you aren't going to hire "big-name" voice actors for a mod regardless. POint is, some of the most downloaded mods for Half-Life 2 (an easy example for me) are Eclipse and MINEVRA: Metastasis. Why? Because these mods kick arse. They are well done projects that make for a truly awesome game experience. I'm working on a single-player total conversion and I am happy to have poeple play it once then delete it. If they enjoy that one time, that's good enough for me.
CO-OP all the way