Post news RSS zhplugin 0.2.4 released

Yes, it's here! Here is the latest version of zhplugin. IT IS HIGHLY RECOMMENDED THAT YOU UPGRADE!! 0.2.4 * recompiled models with correct bonemerge qc directives * fixed problem with default zombie models not being set * added auto download so .res files are no longer needed * a few more optimisations

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Yes, it's here! Here is the latest version of zhplugin. IT IS HIGHLY RECOMMENDED THAT YOU UPGRADE!!

[changelog]

0.2.4
* recompiled models with correct bonemerge qc directives
* fixed problem with default zombie models not being set
* added auto download so .res files are no longer needed
* a few more optimisations
* many bugfixes

0.2.3 (internal build)
* bloodvision hell

0.2.2
* new client var query (see below)
* new hint for zombie players
* zombie character choice menu
* zombie health maximum is now 9999
* zh_buymenu no longer shows for dead players

0.2.1 (leaked beta)
* more internal code rewriting
* many more optimisations - far less cpu intensive

0.1.8 (internal build)
* health no longer uses direct memory modification

0.1.7 (leaked beta)
* major internal code rewrite
* fixed crash bugs!
* some speed optimisations

0.1.5
* recompiled models for latest version of CS:S as at 13/7/05
* added new zombie 'corpse' - with some special abilities
* added one extra human player model
* fixed timers to be server rate independent
* fixed bug where zombie player could use guns
* added zombie regeneration - see vars below
* changed zh_zomhealth to be the max level, not the increment
* fixed zh enable/disable and checked other vars as described below
* reduced head hitbox size
* fixed admin menus disappearing

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