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Weapons, Models, Concepts, Music, Videos, & artwork. We have definatly been busy, and here is why...

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We have all been very busy since our last update, and we want to share with you our progress.
We have added some new people to the team, and we are moving along nicely. 1st I would like to show you some of the new assets the team has been working on.

I want to start you all off with some new music written and performed by our talented secretcaptivation. Enjoy it as you browse through this news post.


With the addition of DavidUnlocked, our weapon modeling & animation have been moving ahead very quickly.

Grenade Launcher Concept

concept by RagTag

Grenade Launcher WIP model

Grenade Launcher Ammo

Models by DavidUnlocked, texture and skinning by cheesemcboots. This should be a favorite among many. A heavy damage weapon with splash damage, and a slow rate of fire. Ammo will be limited on this monster of a weapon.

This is an example of our upgrade system for weapons.

Shotgun Basic

Shotgun upgraded concept

Shotgun Basic Model
Shotgun Upraded WIP model

For the initial beta, there will be 3 upgrades to the shotgun: The sights for improved accuracy, the Drum system for extra ammo, and the full auto upgrade for rapid fire. To complement our maps, we have also made a variety of map models, but this one deserves a little bit more attention than the rest.

Ladies and Gentlemen, I present the SS Maria.


Model & concept by DavidUnlocked, Texture by cheesemcboots.


Our character artist Cormac ‘Mac' Langan has been hard at work too with some very nice concepts for us. He has been very patient with me and is truly one who can take notes, and take them well.

Soldier Concept
Command concept

Painting of Soldier

Cheesemcboots has also been very busy outside of texture mapping our models, and giving us mappers a bit of inspiration.

Industrial concept art

Industrial concept art

Industrial concept art

Last I would like to show you the background menu map we have been working on.

Background shot of menumap

We have also started our weekly ‘Meet the Team' news posts on the official MoS forums. Get to know some of the lunatics making this mod, you might just find some extra goodies along the way.

We are currently looking to expand our team in the mapping department. If you are interested, please contact DonPunch on or on

*Needs to be a self motivated individual with experience in multiplayer mapping (TF2, CSS, DoD:S, etc).
*Ability to work with and without provided concept art.
*Have released finished maps in the past.
*Be able to spend at least 10 hours a week on level design.

Moddb Page:
Offical Site:
Offical Forums:

Spare - - 65 comments

Sweet update.

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iopzx - - 148 comments



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iopzx - - 148 comments


stupid vote system.

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DavidUnlocked - - 7 comments

@Iopzx : When the models are finished and textured it will look far disconnected from TF2 . The only resemblance they have at this stage it it's a simple color and it's bulky shape. That's about it, You can always say something about the update other then that tho it would be appreciated!

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medve - - 1,475 comments

yeah the vote system must be stupid and the rest of the moddb members, not u

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Cremat0r - - 6,885 comments

Yet again, this Mod makes me happy like a Child in a Candy Shop!

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awesomepossum - - 997 comments


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GeneralOwn3d - - 245 comments

This is the best, most complete update I've ever seen.

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GetSpookd - - 337 comments

This really reminds me of Bioshock, especially the shotgun.

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Kamikazi[Uk] - - 1,412 comments

People should start getting banned for the stupid comments like "this reminds me of bioshock", "looks like tf2" etc.

Game looks good nice work on the concepts and models. be nice to see some gameplay :D.

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angelcs - - 276 comments

THe weapons cannot be reminded for the ones on, tf2 i guess you just have played to much tf2 .. and btw with fast paced you mean fast paced like Quake or fast paced as CS?

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*Don* Author
*Don* - - 137 comments

more like CS than Quake, but there is a Free For All gamemode as well.

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