Hey hey!
As mentioned in the latest update, we'd be coming back fast in the couple days with all the armors and helmets designed!
So without further adon't:


Rogue class is composed of Archers and Thieves
We chose the path of combining these 2 because as separate classes they would pretty much be alike in terms of the agility/dexterity type. But then again, each class is subdivided into 2 sub classes so worry not!
So to better help you see the big picture regarding armor equipment, here's .. well, the big picture itself:
So with all this armor design out of the way, I again, remind you that helmets are independent of the body armor itself. So you can go ahead make up some nice combinations while you're at it.
*as a side note, everything shown regarding equipment in these past news updates, is a solid subject of change - especially warrior class.
Thanks for tuning in on this final chapter of the main classes armor design and keep tracking for more and more changes next week!
Virgil, out!
The pixel graphic is pretty!
Why thank you dear sir! :D
Would be cool if this was based on voxels.
Hey! Good that you brought this subject up. We gave that a good thought actually right from the start. But to better develop this as a great RPG with a functional story and more complex quests we need to stay sticked to using a more stable terrain system. Letting players break that at anytime would compromise the quests and puzzle pipelines. There will however be plenty of destructible props and what-not! I invite you to stick around and try the alpha later this year.
Animated icon??? I didn't even know ModDB allowed that.