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Warhammer: Total War bugfix, update on future support requests, and on what the mod leader is doing next!

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Hello, all!

So, as you may have seen, I've just released a bugfix patch - I'll be updating the main download at some point so that all future downloads include the bugfixes. I thought I'd write this article too to keep you updated on everything going on.

I've been trying to keep giving support over the last few years to those of you who've had issues with WHTW, and I intend to keep doing that. I'll increasingly be only able to do so via the Exilian forums that I check anyway, though; my checks to ModDB have been getting less regular, and I'm not actively doing much modding at the moment. WHTW is about as finished as it will ever be: if I do any more Rome TW modding it's likely to be work on Narnia TW or Battle for Antares IV, both of which still have a lot of potential for expansion whereas WHTW is pretty much at its limits for units and so on.

I'm looking forward to seeing how the new Total War: Warhammer turns out - I can however confirm right from this point that I won't be making any major mods of it. For one thing I've got too many other projects in the pipeline: I'd like to get my (small and rather unimpressive) PC adventure game finished sometime in the next year or so, I've got an online story in a gothic/steampunk setting and a tie-in RPG for it to work on, and I've got some boardgame design projects I'm working on too. For another, I think the amount I've put into WHTW is quite enough, and shows my vision of what I think the Warhammer World should be; the only way I'd ever be able to put more "my" stamp on the Warhammer World would be to actually design part of it (an option that's now closed anyway since Age of Sigmar was released). For the future, working on designing and creating writings and games within my own settings is more where I want to be.

So there you have it. If you're interested in any of my other projects, if you want tech help, if you'd like to do some tinkering with WHTW's code, do get in touch (especially via Exilian as I'm actually likely to see it and answer there) - I'm always happy to talk to and hear from people. The fact that WHTW has been downloaded thirteen thousand times is pretty humbling, but what makes having made this mod really worthwhile is hearing from people who are enjoying the results.

Take care, all of you!

Jubal

Comments
Extradaemon
Extradaemon

Thanks for this. I Love this mod, glad to see it's got another patch.

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Jubal_Barca Author
Jubal_Barca

I kept intending for the patch to happen, particularly as the Marauder Horsemen bug was actually a really basic error on my part. Glad to have finally done it! I'm a little sorry I couldn't bundle in some nice bonus content or anything as well, but I'm insanely stretched for time at the moment.

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7ty7
7ty7

Take care Jubal and good luck. Thanks for sharing your mods.

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Jubal_Barca Author
Jubal_Barca

Thankyou - I guess now pastures new await (in many ways - it's been a tough few weeks, I've just moved to a new city to start as a postgraduate researcher and also sadly recently lost my Grandpa who has been a big influence on me). But yeah, WHTW has been a huge part of my life and good fun - and I really appreciate the fact that other people have tagged along and decided what I've been doing here is worth their time! :)

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LPJGPR
LPJGPR

Thanks for this and all your work over the years. You've created a mod that does, I believe, stack up very well against more modern games, and you've really gone beyond the call of duty to carry on bugfixing after all this time.

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Jubal_Barca Author
Jubal_Barca

Thanks :) I guess seeing people having fun with the work I've done and it being something folk can use has always been a bit of a driving force in why I enjoy modding, so I think bugfixing to take care of that side has been really worthwhile.

I'm really glad you think WHTW stands the test of time a bit - the Rome engine always has done for me personally. I suppose that part of it may be that I didn't particularly try to make it emulate newer games, rather than obsessing over trying to get the look sharper I just did what was fun for me and tried to stuff features and new units in as much as I could, which I think worked well overall as an approach!

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